EdgyEddy
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SteamID64 76561198359706292
SteamID3 [U:1:399440564]
SteamID32 STEAM_0:0:199720282
Country Mexico
Signed Up February 11, 2017
Last Posted August 19, 2020 at 12:42 PM
Posts 113 (0 per day)
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#25 Trickle-Down Balance - Uncle dane in Videos
CorunsonReally shows how ignorant the majority of the tf2 community is when I see a bunch of comments saying "WOW! people can do that with the base jumper? I see why it got nerfed"

seems like someone still strongly disagrees, from the comments section obv, insane:

The parachute example was ridiculous. Had he not been wearing it he still would not have been shot at range. The rocket launcher WILL give any target beyond 196hu (which is quite close) ample distance and time to completely avoid a direct shot, and even the Direct Hit only has 353hu range of guaranteed hits. The parachute no matter what if he was dropping or not still would allow him to avoid hits at that range - from projectiles. The hitscan weapon’s of any class still can and do easily aim upon the BASE Jumper user. And that is how it inherently is and should be. One cannot expect their projectiles at range and with an enemy able to move in all 3 dimensions simultaneously to be accurate because of travel time.
There are many poor changes in TF2 but one of which was removing redeployment of the BASE’s parachute. Time and time again I cannot tell you how often the only use for it is to pass a gap using as little health as possible from a jump, and then you’re stuck in air because if you close the chute, you’ll fall far enough to take fall damage. One doesn’t need to deploy for that long, they do not want to, yet if they close their chute now at height, they’re going to take fall damage and it is a huge nuisance. I’d always pick the gunboats instead of it because of the health loss per jump and landing are always less with the boots equipped than with the parachute as it offers no blast reduction. This “weapon” has almost no use as the one weapon it was designed to work with, The Airstrike, is awful. It tickles for the damage it does, if you can even land the rockets at range due to how far one is and the reduced splash radius.
If there is a problem with the BASE jumper, then there’s problems with airborne enemies in general. It will always be far harder to hit a non-parachuting enemy than one parachuting due to the speed. At close range the ability to redeploy is irrelevant as they have reduced their speed to a crawl in comparison to a smooth blast jump, and at range the difference is negligible as you would never have been able to shoot him at that range anyways. In fact, the BASE jumper allows for MORE chances to hit the target as they’re moving slower for longer periods of time.

posted about 6 years ago
#1 Trickle-Down Balance - Uncle dane in Videos

https://www.youtube.com/watch?v=X1p42KtZOCw

so uhhh thoughts?

posted about 6 years ago
#47 What did you get for Christmas? in Off Topic

my brother's computer, pretty cool

posted about 6 years ago
#45 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
aurahcant seem to leave parties anymore, that just me?

Additional information https://www.reddit.com/r/tf2/comments/7jolmo/warning_do_not_join_a_party_you_will_not_be_able/

posted about 6 years ago
#14 Valve staff abusing powers in TF2 General Discussion
Tino_valve dude tells them to swap teams so the game can be fair, they tell him that hes just salty and pub stomping is intended in the system so he can go eat a dick.

Did they really not tell him first that they literally can't swap teams. They could've possibly helped (by also saying there are many other ways to balance tf2); like shit I may be delusional but he might have decided in that moment to work with the tfteam for a bit.

posted about 6 years ago
#43 Chill in Music, Movies, TV

https://www.youtube.com/watch?v=mPf1W5LfsEk

posted about 6 years ago
#22 What will happen to Pyro in this update? in TF2 General Discussion
Cornpop16EdgyEddysyphI still hope for a lighting gun inspired change to the flamethrower.
Assuming from the new SFM short, probably not.

Why would the SFM have anything to do with the new weapons? Aside from maybe the jetpack it didn't show any other new weapons.

Syph was talking about the flamethrower in general not a new flamethrower, if I understood correctly.

posted about 6 years ago
#19 What will happen to Pyro in this update? in TF2 General Discussion
syphI still hope for a lighting gun inspired change to the flamethrower.

Assuming from the new SFM short, probably not.

posted about 6 years ago
#3 Quick question in The Dumpster

Yes

posted about 6 years ago
#1 Quick question in The Dumpster

What do people mean when they say 6s is a different game? I never understood that argument or from where they are coming from.

Dumbstered in case.

posted about 6 years ago
#41 Sad in Music, Movies, TV

My name is Khan

posted about 6 years ago
#69 Share some reddit gems from balance post in TF2 General Discussion

Approximately since when did people started calling Uncle Dane a shill? I've never heard it before.

posted about 6 years ago
#60 Share some reddit gems from balance post in TF2 General Discussion

https://www.reddit.com/r/tf2/comments/6ihqaw/balance_changes_discussion_megathread/dj9ushm/

posted about 6 years ago
#30 post ur ideal bf in Off Topic

http://i.imgur.com/ZkIeciT.jpg

posted about 6 years ago
#195 worst steam profile in Off Topic

That's why it's call a warning, it's before you even make one move. But ok, there are warnings when you're close to the situation.

posted about 6 years ago
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