EarlDragon
Account Details
SteamID64 76561198071587628
SteamID3 [U:1:111321900]
SteamID32 STEAM_0:0:55660950
Country Germany
Signed Up July 6, 2014
Last Posted September 10, 2014 at 6:06 PM
Posts 11 (0 per day)
Game Settings
In-game Sensitivity 1.86
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
1920x1080
Refresh Rate
 
Hardware Peripherals
Mouse Logitech G600
Keyboard Razer BlackWidow
Mousepad Steelseries QcK+
Headphones Tt E-Sports Headset
Monitor  
#28 New Demoman rollout on cp_process? in Map Discussion
Stimpackhttp://www.youtube.com/watch?v=8r6ES5Nns2Q

ok now "mine" is the 2nd best i know of

posted about 9 years ago
#25 New Demoman rollout on cp_process? in Map Discussion
atmoIt's good that you're trying new things. But I think the weakness of this rollout is that you spend more time walking than the standard method, and you are also taking a less direct route. Would like to see the timings in a match but it looks like it would be slower.

well in the vid it is pretty slow but you can use the pillar on the left side when you come out of spawn to cross over half the distance you would have to walk, also you have to get the second ramp slide to be fast enough

posted about 9 years ago
#23 New Demoman rollout on cp_process? in Map Discussion
OsirisYou actually get there with roughly the same health if you start both rollouts with a full buff at the spawn door. However, the double sticky rollout is 1-1.5 seconds slower than the pogo rollout and the failure rate is much higher, especially when you have a bit of latency. That's without mentioning the fact that those 1-1.5 seconds don't just mean that you're slower, but they leave you vulnerable to the roamer.

With the pogo rollout you can get two stickies on top of/flying above the crate before the roamer can get to it, not to mention the fact that if you do the little rampslide to get directly on to the point you are shielded from the roamer by the stickied up crate unless he wants to land on the floor next to you, where a pipe(maybe two) will finish him. With the double sticky rollout the roamer is already on the crate when you get to the little rampslide. If he's a little slow he can just fire at the little ramp while in the air because that angle is completely open. He can't prefire you when you're standing next to the crate on the point after the pogo rollout, because the crate is blocking that angle, not to mention he can safely land on the crate afterward and have the high ground because there are no stickies on it. I don't see any reason for doing the double sticky rollout.

double sticky is the fastest i know of right now you're on the pack when your roamer arrives in middle and you have plenty of time airshotting or whatever main demos do.

posted about 9 years ago
#21 New Demoman rollout on cp_process? in Map Discussion
HuckEarlDragonyou dont have to walk if you do it right. because if you do it right (not like in the video) you get the second ramp slide and land on the packI don't get the point of this rollout. It is basically more risky and trickier to execute perfectly than the Kaidus rollout and doesn't actually get you to mid any faster.

it IS quicker thats why i made this thread

posted about 9 years ago
#17 New Demoman rollout on cp_process? in Map Discussion
FlickerEarlDragonyou arrive half a second earlier than with kaidus' rollout if you do it right so you can prevent the enemy demo from getting the health or spamming to you and your roamer should arrive when you do so he can protect you.
Except when performing the kaidus rollout, you land DIRECTLY on the health pack if done right. I seriously doubt your rollout is faster considering you still have to walk to get the health pack.

And kaidus' rollout is just so much more fun

you dont have to walk if you do it right. because if you do it right (not like in the video) you get the second ramp slide and land on the pack

posted about 9 years ago
#14 New Demoman rollout on cp_process? in Map Discussion

you arrive half a second earlier than with kaidus' rollout if you do it right so you can prevent the enemy demo from getting the health or spamming to you and your roamer should arrive when you do so he can protect you.

posted about 9 years ago
#12 New Demoman rollout on cp_process? in Map Discussion

well you could also do the jump super risky and arrive with ~35 hp (when you do the double sticky with 200hp) just fly a bit higher and skip the surf

posted about 9 years ago
#11 New Demoman rollout on cp_process? in Map Discussion

i did it in a few scrims and never cratered. dunno if its just me but you could try it

posted about 9 years ago
#9 New Demoman rollout on cp_process? in Map Discussion

its okay if you do it with ~200, but 220 or so is the maximum i ever got and it worked fine

posted about 9 years ago
#7 New Demoman rollout on cp_process? in Map Discussion

you have to either be a complete retard or dont press crouch to miss the first surf and the second one is pretty difficult but possible

posted about 9 years ago
#1 New Demoman rollout on cp_process? in Map Discussion

https://www.youtube.com/watch?v=pKvnM8f4uOE

tried a bit of jumping and i thought of this cool new rollout if your med heals you good you can even have ~155 in the medpack

please tell me what you think

posted about 9 years ago