RoLWhat? what does that mean it's just a discord server
It basically means improving our current Discord "RGL PUGs" system by moving from just a discord to something great with stuff like:
- Allowing to queue through the site instead of waiting for dedicated runners to run PUGs
- Further integration with your RGL profile to gauge elos and balance teams
- Specific class queues instead of fighting over roles in the server (AKA needing an M.2 SSD to play anything but med)
- Server map/config automation
- Show off your elo e-peen
- More to be announced
RoLI think it's dumb that nobody in RGL would...
I definitely agree that it's really frustrating when people refuse to collaborate and the previous project team not wanting to collaborate with RGL devs/staff was one of the main reasons for this decision. Because of this, essentially the only tie to RGL was branding/usage of API. We simply weren't willing to take the gamble considering the alternatives. It sucks it took 3 years to come to this point, but thankfully Taylor brought the motivation and dedication we all needed to launch a better way forward that better incorporates community feedback, transparency, RGL integration, and long-term sustainable success.
(That being said, mid+ level web devs feel free to apply to work on the project! We are using mainly React/Express, but reach out to me(DolphiN#2754) or Taylor if you have any inquiries or skills that you think would be helpful! - Apply here!)
mintyxdit just feels like after waiting 2 and a half years for just a random date, you'd think we would be getting them yesterday like the date says. however, all they did was be vague as fuck and then just announce not even another date but a quarter deadline so people don't get mad again when it eventually gets pushed back for the 999999th time.
indecencyalso the release date for this is a meme at this point its been like 10 years.
Brimstonewe'll see you in 2025 when it's doa.
just watch
Not sure if it was conveyed effectively in the announcement, but this is essentially a whole new project/team under the same "RGL PUGs" title. I hope people can refresh their expectations, but we all know that's easier said than done and we still have a lot to prove.
I originally aimed to have PUGs available for testing on Dec. 22 when I made those teasers, but stopped showing the teasers when a combination of a couple things became apparent that threatened that completion date:
- Personal life stuff/work
- Dedicating more time to establish standards and paths for other developers to easily join the PUG development team (i.e. AWS permissions, finding other potential devs, and establishing/organizing those devs' roles in the project). This was pushed more by Taylor/arcadia with good reason for long-term sustainability/maintenance.
We agreed that officially announcing Q1 (Jan-Mar) of 2023 was the safest bet of a timeframe that allowed us to bear any further internal delays while not publicly pushing announced deadlines and disappointing the community every X weeks/months. I still pushed to release a statement on the date so that the community knows about this decision to switch dev teams, so better a few weeks later than an unofficial date than never ¯\_(ツ)_/¯. The good thing is that we will be posting updates to twitter/discord so nothing comes as a [bad] surprise.
Always feel free to ask me about the progress, I'd be happy to share!