Hey everyone, thanks for your patience as we worked/pulled our hair out to get our first playable RGL PUGs prototype out to the public!
As of last night, we have launched a public playtest to start gathering feedback from players, identify bugs, and be able to start rapid development! We’ve already played a few pugs, found a few bugs, and are working to fix them, but you can keep up with the latest prototype and click around at https://pugs.tf.plus/pug. Please note that the PUG system is not 100% stable during this period and things may crash or change. This first iteration is purely meant to get something out to the public, stress test, and gather feedback.
If you’re interested in knowing exactly when new updates are pushed and playtests are happening, be sure to follow this thread and join the RGL Discord (rgl.gg/pugs) so you can join your team voice chat!
In terms of commonly asked features, we do plan to add the following:
- Other gamemodes like HL
- Captain-style specific queues for higher div players
- View PUG history/player stats/elo
- Sub or forfeit option
- Visual cleanup/site responsiveness
- Donor perks
I want to include the community in on the development of this, so if you have any ideas for/against any decision we make, we need to know!
As always, please leave feedback in this thread or by contacting me @ DolphiN#2754!
If you would like to help develop this project and have mid-senior web dev experience or any other skillset you think could help, you can apply to the RGL dev team @ https://rgl.gg/Players/Reporting/StaffApplication.aspx