im playing demo again i fucking blow too much on scout
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
Is your mumble and tf2 push to talk the same key/button?
im playing scout we suck
take a pee before every scrim so you never have to think about it
cloudmaker_idiot
You should probably fix your elementary and high school education systems before you start handing out free college tuition.
======[[:]]===[[:]]=====[[:]]==============[[]]======
its a police chase... kind of
They reduced it from 159Hu to 146Hu, which is 8.2% less plus the addition 15% for a 23.2% reduction. Like kaidus said, shooting long range stickies isn't really worth it anymore. I just think that they could have nerfed it in a way that wouldn't affect demomans playstyle, and instead just make him less of a damage dealing machine.
IMO tinkering with the blast radius was not a good idea. TF2 already has terrible hit reg and now stickies feel very inconsistent, especially if I/another player has high ping, and air stickies that look like they should hit simply don't reg half the time. I don't know if anyone else feels this way but that's how it feels to me.
The main concern with demoman was that stickies do too much damage, I don't know why they didn't just reduce damage by around 10% or reduce clip size, or a variation of both; I think that would have been suffice.
To the dumpster!
whats creepy is if she saw this thread