contacts, everything is blurry passed 5 metres
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
The way things are going I should be able to release a final pro version of granary by the end of the week
Mangachuwhat is that box doing there
I tried to block that spam angle by moving the crate but you could still edge off the side and spam into garage, and if i kept moving it then you cant jump from the side of the crate, so blocking it with props was my only option.
these 3 ^
What I intended was for teams to push out of last with their combo or even just the demoman through upper; with the enlarged door you have good vision and a wider spam angle which should make pushing out easier.
The way I see pushing from mid to second; you either push through the enlarged choke and have a fight in right yard or you push through garage and take left yard but you risk taking massive damage. Risk-reward.
real dude, real good
thank you guys for all the feedback and the playtesting and to those that have streamed it, it has been a tremendous help!
since when is grass not a grain?
and the original textures is dead grass
STFU CORSA ALFA IS 100x BETTER THAN U