M A R M A D U K E G R Y L L S
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
it's literally all cloudmakers fault
b8 is out, sorry for the holes in forward spawn, completely forgot about that, I also fixed the spawn doors so there's no cracks in them.
KevinIsPwnI'm not sure what "it has better flow" means. I'm not sure you know what it means.
Those are just buzzwords that mean nothing without being expounded upon. Sorry, but that's just the truth.
What you're saying about both sides being even is 100% correct. The rest of it is what bugs me. you made a ton of changes to an absolute classic map with the intent to make it "flow better".
Better flow? As in the game of 6v6 plays a lot better on the map. Granary is notorious for bad spawn times and spawn locations and I'm trying to fix it. The problems with the map do not justify as its unique quirks, it just makes it bad.
KevinIsPwn everything else seems so subjective to me. I personally love granary because of the things that make it unique, and a lot of the things just seem like "well i don't like this particular nitpick thing, so i'm going to change it".
I don't think I've changed anything that defined what made granary unique as a map. Either than removing the rocket room; which is a lot more a nuisance than it is something unique; it still plays the same except both sides are a lot more even and it has better flow.
b7 is out. I think 99% of everything that is important is mirrored. Widened mid a bit to give more room, removed a pillar in lunchbox so it is less cluttered, toyed with the spawn times a bit more. The lip of the roof on red last has no collisions now to keep it aesthetically pleasing, the clipping is a little wonky though, you may get stuck for half a second if you jump above the door leading to second but it shouldn't be a big problem.
AvastTickTack leaving/cut from C&C??????????????????????????
afaik he doesn't want to play invite
VaskieI might be confused, but i thought Classic Mixup were making a come back for this season ?
not without lan
still mid-high open