A3 release with a slightly reworked mid and fixed black textures!
| Account Details | |
|---|---|
| SteamID64 | 76561198062441527 |
| SteamID3 | [U:1:102175799] |
| SteamID32 | STEAM_0:1:51087899 |
| Country | Canada |
| Signed Up | March 22, 2013 |
| Last Posted | July 15, 2026 at 4:50 PM |
| Posts | 2934 (0.6 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.5 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Zowie ZA11 |
| Keyboard | Ducky Zone reds |
| Mousepad | QCK+ |
| Headphones | HyperX Cloud II |
| Monitor | BenQ 2420T |
A2 is out, stairs are clipped, fixed some props, fixed ammopack locations, still need to fix these damn black textures though. Also looking for people to playtest this in their pugs if you don't mind.
Benroadshttp://puu.sh/h0RTc/9db5bb4978.jpg
Dislike the idea of this area being far more open, would make it really easy to get in and out of upper and would probably open up some pretty annoying spam angles.
Pretty much it's easier to push into or defend second; there's still the smaller second entrance you have to go through to get into last. No annoying spam angles or sniper sight lines appear.
proA1 is out, please help find bugs and give criticism!
edit: proA2 released with fixes as mentioned by benroads below
maxhax is awesome and kairu hits meat
legendary shitlord should do well in invite
one of the few demos who can take an uber
Red_Redo badlands too
really the only changes needed is increase cap time on last point and maybe decrease spawn times for player holding last.... and fix spire clipping
I'll bug valve to do it but I don't see them bothering
was bedriddin last week and ive been working a fuck ton but i will have a version to download by monday
Be prepared for dissapointment when this never makes it passed beta or even to america or europe
Still, i will play the shit out of this if i can get my hands on it
playing this tomorrow same time
Solid team, too bad no more silkthread :(
if we have 6