Account Details
SteamID64 76561198058787811
SteamID3 [U:1:98522083]
SteamID32 STEAM_0:1:49261041
Country United States
Signed Up July 22, 2013
Last Posted November 30, 2014 at 4:38 PM
Posts 72 (0 per day)
Game Settings
In-game Sensitivity 1.25
Windows Sensitivity 6/11 (Default)
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Steelseries Sensei Raw Matte
Keyboard Filco Majestouch 2 Tenkeyless - Cherry MX reds
Mousepad PureTrak Talent
Headphones Steelseries Siberia v2
Monitor ASUS VS248H-P
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#763 It begins! in Off Topic

Thanks in advance!

posted about 9 years ago
#79 Player skill rating added to the game in TF2 General Discussion
smoboI wonder how cancerous valve matchmaking games would be if we already think TF2Center is just gross?

Or would they somehow be better???

If it works like CSGO MM it will be better than tf2 center. TF2 center anyone can join, so sometimes you have a full team of invite players stacking a team, sometimes you have cancerous assholes who offclass and spam binds, and a lot of the time people don't show up with no penalty. This would put you against people of more equal skill, and punish people who don't join the game, or grief.

posted about 9 years ago
#21 Twitch nuking VODs: we need help saving them in TF2 General Discussion
BobbyTablesBuckleyCould we get pyyyour's stuff saved?

His healing order and stuff video is extremely useful.

This was a really important video, nice job saving it!

posted about 9 years ago
#4 LF Subs - CEVO-O in Recruitment (looking for players)
aieraI thought your team was dead tbh (1 ffl, still yet to play other game week 1), also you only have 7 people rostered, not sure how you have 2 subs currently.

We had a ton of technical problems week one. We had 1 ffl match, and rescheduled the other to this Wednesday. Our other guy had agreed to sub but didn't roster yet.

sky_CraigMammaltonYou are not obliged to pay league fees unless we know we need you in advance for a match, but I would strongly prefer you pay them in case you are needed in an official.
a team generally pays for their backups since they're doing you a favor by subbing.

Never played in a paid league, was unaware. Thanks.

posted about 10 years ago
#1 LF Subs - CEVO-O in Recruitment (looking for players)


Team: *Heavy Breathing*

Division: Open

Pocket: Myself (Captain)
Medic: Drake (A-Captain)
Roamer: LF
Scouts: UMX and Willy
Demoman: NASTY

Scout: Bone
Demoman: Kioz
Scout: Verrix

We are looking for as many backups as possible. We play Tuesdays and Thursdays (match days) and scrim whenever we can, ideally 2-3 times a week. We don't need subs constantly, but we need them slightly often due to other league schedules, and real life complications. You might be called in once a week, maybe more or less depending on a lot of factors. Edit: league fees will be taken care of by us.

Contact me at /id/craigmammalton for team join password.

posted about 10 years ago
#1 LF Pocket Mentor. in Mentoring

Hello, I am Craig. I play in CEVO-O for Heavy Breathing, with support from SYOPS. I would like a pocket mentor to go over demos, and asses weak points in my play. My goal is to improve overall as a player, main caller, and pocket by the end of the season.

Steam ID:

posted about 10 years ago
#1010 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
BLoodSireAfter seeing some more, I think there is a happy medium that should be reached between this update (which is increasingly seeming to be too much of a nerf) and what the demo was before (which obviously doesn't work for Valve, and has it's problems).

Some neat ideas have been suggested in this thread, including but not limited to, tightening the blast radius of stickies, reducing the ramp up time from 2 to 1 seconds, reverting to the old damage and reducing the sticky clip (either to 4 or 6), keeping the current nerf and increasing the pipe launcher clip to 6.

These all seem like better ways of handling a demoman nerf, with the last one being more of a consolation after the fact.

Also, keep it up guys, 6 more posts. We can do it.

One of the best ideas I've seen floating around is add the sticky charge time to the ramp up timer. That way, long range sticky snipes still do full damage, and by the time they get to the target mid range stickies will probably reach full damage as well. Close quarters combat as demo will still be horrible, but that is something that can be compensated for by changing strategy more so than the current state of demo.

posted about 10 years ago
#5 Mid-Open Team LF Med/Roam in Recruitment (looking for players)

Is this still up for grabs? I added you if so.

posted about 10 years ago
#1 CEVO-O / ESEA-O LFP Roamer and scout in Recruitment (looking for players)

This was from 5 months ago, please read timestamps

posted about 10 years ago
#55 making your tf2 look blocky again in Customization

Here is a better way to toggle it without binding it to your movement

alias minecraft "mat_filterlightmaps 1;mat_filtertextures 1;bind j craftmine"
alias craftmine "mat_filterlightmaps 0;mat_filtertextures 0;bind j minecraft"
bind j minecraft

just double tap the key to make it work.

posted about 10 years ago
#9 ZimHUD in Customization

Great job, this is my go-to HUD now. Reminds me a lot of the original ya_huds.

posted about 10 years ago
#24 Team Fortress 2 Resources in TF2 General Discussion

Nice job with the demos! Will definitely use those. Great post, thanks!

posted about 10 years ago
#41 Autoheal or hold m1 to heal? in TF2 General Discussion
optimizeiama noob, where do you put these scripts?

they should be in your /tf/custom/userstuff/cfg/medic.cfg. In your other class' .cfg files, you are going to need to put


bind 1 slot1

bind 2 slot2

bind 3 slot3

bind mouse1 +attack

bind mouse2 +attack2

to make sure this doesn't carry over.

edit: you are going to need to create the /userstuff/cfg folders yourself. Also make sure any .cfg files you create are .cfg, not "name.cfg.txt."

posted about 10 years ago
#36 Autoheal or hold m1 to heal? in TF2 General Discussion

It is really up to preference. I use an autoheal script, because I tend to get a deathgrip on the mouse, and holding that for 30 minutes is painful. I don't use the in-game autoheal because it loses a small amount of uber I believe, and doesn't automatically start healing whoever is in your view. It is mostly preference though.

posted about 10 years ago
#29 broeselhud is back with version 2.8!! in Customization

This was the first HUD that I really fell in love with, and I kind of fell out of it when you stopped updating, and used RaysHUD. Damn, the choice between going back to my all time favorite or sticking with raysHUD is pretty tough.

Glad to have you back Broesel.

posted about 10 years ago
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