erynnWhat browser are you using? sometimes outdated ff or chrome will not work. The site works with the latest browsers.
I am using Chrome like I stated.
Account Details | |
---|---|
SteamID64 | 76561198124589076 |
SteamID3 | [U:1:164323348] |
SteamID32 | STEAM_0:0:82161674 |
Country | United States |
Signed Up | August 26, 2014 |
Last Posted | August 14, 2025 at 5:38 PM |
Posts | 2236 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .7 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
2400 |
Resolution |
1920x1080 |
Refresh Rate |
280Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G Pro X Superlight 2 DEX |
Keyboard | Corsair K60 Pro TKL |
Mousepad | LANFest mousepad |
Headphones | Sennheiser HD 280 Pro |
Monitor | VG258QM |
erynnWhat browser are you using? sometimes outdated ff or chrome will not work. The site works with the latest browsers.
I am using Chrome like I stated.
in mixchamp my screen is just showing up like this:
http://i.imgur.com/6xgRtcr.png
This only happens on Chrome, if I open MixChamp in the Steam In-Game Browser or in Edge, it looks just fine. Any clue what causes this?
shorasFACEIT was quite active for first couple of days and for one-two cups, but now it's kinda dead. But if they make it an open beta or closed beta with a high number of uses (not 100 every time) code, I'm sure it'd be more active. Right now there just aren't enough players.
That and opening the beta to regions other than EU would be nice.
Solid both on demo and medic. Really reliable player, and fun to hang around and pug with.
added for pocket/scout tryout, wasn't able to leave a comment as you seem to have comments set to friends only :/
Flash is a seriously dedicated and talented individual on roamer and tries hard to do what's best for his team. He has solid DM, good positioning, and is always trying to figure out how he can help the rest of his team with his play. While at times he can can have attitude issues, he has been desperately working to improve it and has gotten loads better since preseason and will continue to get better as he plays with more people. Good pickup for a team looking for a dedicated and consistent soldier.
Iron pugs solid pugs newbie pugs (not to be confused with newbie mixes) are the lower pugs that come to mind for me
pound scout, makes plays all the time on the flank, also a consistent sniper
SmesiTonshaso you're changing your main because of ONE pug?ConsoleBumping and editing, quitting medic for the rest of the foreseeable future.is this because you dropped uber to lose your team a pug in the last 10 seconds of a game
lmao my man
Actually, I quit medic because I don't really enjoy it anymore as I played in a pretty toxic team environment last season and don't wanna go through the same shit again. The only reason I didn't end up playing roamer this season was because phlash wasn't able to transition well onto pocket and I'm not a very good caller nor do I have the DM to trust myself to keep a medic alive, and I half regret not attempting to make things work on pocket or finding another team seeing the way this season went.
While I was really fucking tilted at b4nny for screaming at the top of his lungs at me, I've had worse shit happen to me (albeit not with half a thousand people watching). I will admit that it is pretty much the catalyst for me making this decision, but I was really only going to play medic on a team that I got along really well with and I found to be a really good fit for me personally.
GG WP Bobby and the Bobbettes
match in 10 mins ;-;
NVM
Bumping and editing, quitting medic for the rest of the foreseeable future.
While I can understand limiting viewmoel_fov due to extreme numbers causing various graphicals errors (flipped/non-visible weapons, odd reload/firing animations), I feel that the current viewmodel_fov lock is too restrictive and could be widened to say 90 or 100 without viewmodels looking substantially different or absurd. It would be very nice to be able to have viewmodels back off as well, however I do very much like the current compromise of minimal viewmodels and if that's what we're going to have to use I have no issues.