Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted December 29, 2023 at 5:31 PM
Posts 1320 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#18 MGE 3v3 in The Dumpster
CorsaIt's actually pretty useful to practice mids. I think there used to be some plugin for this.

I don't think you need a plugin. Just bind some key to "rcon mp_restartgame 10; say Restarting in 10"

posted about 7 years ago
#7 MGE 3v3 in The Dumpster

I have a better idea, let's make a 6v6 plugin for mge, so we finally can practice team fights

...

posted about 7 years ago
#11 DM Practice in Q/A Help

https://www.youtube.com/watch?v=LBfk5PBY-Mg

posted about 7 years ago
#11 what to do after exams in Off Topic

Join the army

posted about 7 years ago
#42 tr_medic in Map Discussion

I tried these maps, and I'm having an issue. When I opened tr_medic_agility for the 2nd time the platforms stopped working, and moving around. I have reinstalled the maps and the configs and I still can't get it to work. Anyone know what's wrong?

(Sorry for semi-necro)

posted about 7 years ago
#213 what are you listening to right now? in Music, Movies, TV

https://www.youtube.com/watch?v=Vk1pMRRzKSA

posted about 7 years ago
#1 Dreamhack Summer - Who's going? in LAN Discussion

^Title^
Dreamhack Summer 2016 Website
Not necessarily to compete, but maybe do some gaming, hang out or spectate.

I am fairly interested in going, and even more if some familiar faces show up =)

posted about 7 years ago
#42 Reckoner replaces Sunshine in ETF2L S24 map pool in TF2 General Discussion

The first few pugs I've played on reckoner were not too enjoyable, however, I hope this has just been me and people around me being inexperienced with the map.

posted about 7 years ago
#35 Do we need badlands_pro? in TF2 General Discussion
eeeholoferneswouldn't hurt to simplify the shape of spire
i think last being quick to cap is good, makes it more favorable to play aggressively
If a prolands gets made, spire should be a series of ramps that are very clearly defined. rn some of the curvature eats splash awkwardly
make under midbridge brighter cause players w/ shit graphics disappear in the corners
make all the railings consistent, u can stand on both sides of some but not all
flatten these walls so the railings don't eat rockets
same with these ceilings
smooth out the parts under pride and balcony so you don't occasionally surf on them and lose all movement
also on mid. avoid these weird curved rocks where u cant tell if you can walk or surf them 100% of the time
maybe make the hoodoos flat so they splash easier?
make the blinder thing between drop down and gray bridge either opaque or shootable, rn you have huge gaps u can see through but not shoot
close the crack on spire
make the grain dispensers of mid able to be stood on
remove the valley exit to shithouse's weird rocks that u can sort of slide down
remove literally all rocks that can be slid on because they're all dumb

The spire is poorly made. The model is good but they use shitty blockbullets blocks for everything

posted about 7 years ago
#9 lagging without high ping in Q/A Help
z3n1th_SC How did you fix it? I have this problem but I just use wifi.

Try using an ethernet cable

posted about 7 years ago
#17 Do we need badlands_pro? in TF2 General Discussion

I think this discussion would be more insightful if we had some statistics to analyse.

These are some examples of statistics that would be interesting:
- How often do the team that wipes the opponents on middle win the round within 3 minutes? How does this compare to the average, median, and mode of all other competitive 5cp maps?
- How frequently do full uber advantage pushes lead to a last point capture? Compare to other maps...
- What percentage of uber vs uber last defences do not result in the last point getting captured? Other maps...
- How does these things differ in different levels of play? Prem/Invite, High-mid/IM, Open, lobbies/pugs...
(Also for different rulesets. Off topic, but we need a universal tf2 ruleset.)

Of course these are the kinds of things we have a general sense of, but some cold hard facts and a logical analysis of them could lead to better conclusions, and better suggestions to either valve or creators of pro-maps.

I'm not sure if anyone has statistics like these, but a lot of it should be achievable through logs ?

posted about 7 years ago
#157 Updating cp_snakewater in Map Discussion
Maverick_OGif some one could please send me a link of how to make a map i would be happy

http://tf2maps.net/forums/tutorials-resources.57/

posted about 7 years ago
#264 PugChamp in Projects
tscEverything has been using b2 of Reckoner for a while, and u7 of Snakewater was installed just yesterday.

Ah okay, great!

posted about 7 years ago
#262 PugChamp in Projects

Can you use the updated maps? Last time I checked you still used snakewater_u6 and reckoner_b1

posted about 7 years ago
#60 top 10 players of tf2 in The Dumpster

Isn't there one of these threads like every week?

posted about 7 years ago
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