ClandestinePz
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SteamID64 76561197991544959
SteamID3 [U:1:31279231]
SteamID32 STEAM_0:1:15639615
Country United States
Signed Up July 21, 2012
Last Posted March 13, 2015 at 5:14 PM
Posts 131 (0 per day)
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#6 Looking for: Old Invite/IM STV Demos (season 7-10) in TF2 General Discussion

I have season 10 lan and all of the x6 demos (courtesy of Phrakture).

posted about 11 years ago
#1 Pocket soldier LFT in Recruitment (looking for team)

I was the pocket soldier for eGO in IM last season, but am now looking for a team. I would say that I'm looking for teams in the high open to mid IM range, but to be honest I'm not really picky about skill level. As long as the players on a team have a decent amount of experience, good attitudes and are committed to improving then I'm willing to try out.

Pocket is the role I have the most experience playing, but I'd be willing to try out on roamer, demo, scout and *MAYBE* medic if the right team is interested

I can scrim from 9pm-12am EST and I'm usually fairly reliable, unless of course a freak weather event knocks out my power for over a week (fuck you Irene and Sandy).

So anyway, pick me up if you want a solid player with good experience and a legendary mapmaker.

posted about 11 years ago
#11 Community vs Pro's 5 is here! in TF2 General Discussion

Gonna be awesome!

posted about 11 years ago
#7 mid IM soldier high open demo lookin in Recruitment (looking for team)

Remedy is an absolute beast on soldier and demo. He has the right personality and level of teamwork to do well on any good team.

posted about 11 years ago
#27 soldier in Recruitment (looking for team)

Chill guy, give him a shot.

posted about 11 years ago
#44 sim city 5 in Off Topic
nudgeIf you have it you can now get a free game

As long as you want something on this list

2. Which games are available?

Battlefield 3 (Standard Edition)
Bejeweled 3
Dead Space 3 (Standard Edition)
Mass Effect 3 (Standard Edition)
MOHW (Standard Edition)
NFS Most Wanted (Standard Edition)
Plants vs. Zombies
SimCity 4 Deluxe Edition

Kinda funny that they offer SimCity 4 to apologize for the fact that their brand new SimCity game is a complete mess.

posted about 11 years ago
#15 TF2 6v6 TCG! in Off Topic
FanofAngelsI play yugioh and I kinda wanna try this just to see how it plays.

Sorry fan, but you just activated my sticky trap card.

HAVE FUN IN THE SHADOW REALM N00B!

posted about 11 years ago
#17 Tyler Rocket Shooting map in Map Discussion
Sherbhoolithis map was only available to the invite illuminati... until now
thank you Moral_Vindication, for setting us free

I wouldn't expect to see him posting again any time soon... They probably already have him.

They also have Morales and a code.

THEY HAVE MORALES!

posted about 11 years ago
#39 I'm mad at misconceptions (about TF2) in TF2 General Discussion
Blurruber charge 50% faster
no stalemate

I don't actually think so since it would probably make aggression more difficult and not easier.

You have to keep in mind that a faster ubercharge rate means a smaller window of time in which you can push with an advantage or dry push before your opponent gets uber. Stalemating generally occurs when both teams have uber already or when the difference in ubercharge percentage is negligible, both of which would happen about 50% more frequently with the suggested change.

I kind of wonder how this change would affect kritz since it it would have to be rescaled as well. I'm not sure if it would be better or worse.

posted about 11 years ago
#22 I'm mad at misconceptions (about TF2) in TF2 General Discussion

Lowering round timers would make stalemates MORE likely.

If a team is stuck defending on last and there is only say 1:30 on the round timer it makes sense to just go into ultra turtle mode so the round will end in stalemate and you can go into a new midfight with a clean slate.

If sudden death is enabled (which is btw the stupidest idea ever) the round timer will just become a cheap and abusive way for teams that are ahead to consolidate their advantage. Imagine being down two round and having to push into an enemy team turtling on badlands mid on even ubers and if your push fails you automatically lose the round. This of course brings you back to the first option to turtle the sudden death round until stalemate is achieved.

The round timer is almost always completely irrelevant on push maps, so I don't see why it needs to be made relevant as an incentive to turtle. Its especially idiotic that this change was originally suggested because of some poorly thought out shot-clock analogy.

posted about 11 years ago
#20 I'm mad at misconceptions (about TF2) in TF2 General Discussion
miwoI'm at a loss to understand why games like DotA or LoL attract so many spectators while tf2/FPS doesn't. I had to have a DotA-competent friend walk me through why a play was impressive when I tried watching it. How could people not want to watch TF2, even if they don't play? The concept of "goddamn that guy just shot someone out of the air" or "that guy just killed the WHOLE enemy team" seems immediately understandable to someone who doesn't even play video games.

Once you get past learning the names of the items and heroes and what they do Dota is actually quite a simple game to follow and understand. While the core concepts of TF2 are simple the strategy and teamwork aspects of the game are more subtle and the deeper competitve concepts are less well defined. Even a new TF2 player/viewer will eventually realize the game comes down to more than just dm, but would probably struggle to explain why a strategy is successful or even what strategy is being used. Imagine a new viewer watching a mid fight and then trying to explain why one team won so convincingly despite having the exact same classes and weapons as the other team.

posted about 11 years ago
#14 I'm mad at misconceptions (about TF2) in TF2 General Discussion

I agree that rules should be somewhat focused on making games more entertaining to watch, but the rules that guy proposed are actually pretty terrible and would do the opposite of his intentions and really slow down the game. There honestly isn't that much of a problem with turtling and stalling in right now (in NA 6s at least) and it is definitely less of a problem than in games like Dota 2 and Sc2 (I haven't been able to stand watching Sc2 in ages).

I also think the community already does an ok job of making the game rules more spectator friendly. There have been quite a few cases of unlocks being banned and classes being limited because they ruined the game for spectators. I recall that changing the rules so that winning 3 rounds ended the half was designed to make games more interesting to watch.

As many people have already pointed out, TF2 matches are generally shorter than in any other e-sport. Dota 2 matches last 40+ minutes for each game and are played in the best of 3 format and tons of people still watch them. If there is any problem with the length of TF2 matches, its that they are too short (at least in my opinion).

I think the best thing for the future of this game is for top players to keep pushing the limit in terms of skill and for more teams to try and reach the top level, because TF2 is only boring when the teams playing either aren't skilled enough or aren't motivated enough.

posted about 11 years ago
#15 can foxes download hacks? in TF2 General Discussion

This is the second worst hackusation I've ever seen.

posted about 11 years ago
#37 tf2 characters in TF2 General Discussion

The guy who makes tons of damage calls which are irrelevant either because there is obviously no way to capitalize on the damage (perhaps because your team is wiped or the lit enemy in question is a thousand miles away from the fight) or the damage itself is too low to be significant ("guys that scout took 10").

The guy who comms every little thing that pops into his head and usually repeats the same call about 5 times over, but never ever listens to the calls made by his teammates . Bonus points if he regularly and bitterly complains about calls not being made when in fact they were.

The guy who micros you when he's dead ("Shoot that medic! Use your shotgun! Grab the pack!"). Especially annoying if the player in question happens to be dead a lot as a result of poor positioning.

The guy who baits like crazy and does practically nothing until his team is dead so they can all spec him while he goes in and makes the "hero play" which usually entails getting a couple of easy and irrelevant cleanup kills

The guy who complains that the game/his class is getting boring, but refuses to try new strategies, play more challenging teams or make any effort to improve in general.

The guy who starts to look for scapegoats ("hey remember when _______ made this call") or reasons why a loss isn't his fault ("Look at the damage I did") when things start going poorly in a match instead of trying to find ways to turn things around. The guy who cares more about being free from blame for a loss than actually winning.

posted about 11 years ago
#6 Selling my last hat in TF2 General Discussion
hooliYOU BOUGHT THAT FOR $70!?
(bunch of gifs)

Why do you have Idi Amin on the bottom left?

posted about 11 years ago
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