Working hit detection
Owait
Account Details | |
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SteamID64 | 76561198025810326 |
SteamID3 | [U:1:65544598] |
SteamID32 | STEAM_0:0:32772299 |
Country | United States |
Signed Up | February 17, 2014 |
Last Posted | April 25, 2025 at 2:56 PM |
Posts | 2329 (0.6 per day) |
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Raw Input | 1 |
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Working hit detection
Owait
Comanglia15.7in/360 currently
play mostly Scout/Sniper
used to be 20.5
also https://docs.google.com/spreadsheets/d/1ec21LQ8CRDzZD93EW4jlrHKgGCq0UIec6e3UthKJTZw/edit?usp=sharing
Took pretty much every sensitivity in this thread and made an average
9.83in/360 for anyone wondering or 24.97cm/360 (figured I'd do it otherwise this thread is pretty pointless, oh and congratz to dflame for posting his sens 5 or 6 times in this thread)
Would perhaps be willing to do averages by class?
And if you're feeling superstar, standard deviations and outliers.
Days Hours since last tf2 is dead post: 4
Calm the f down we're not all going to die.
I'm noting but a consumer, but I would love to see this happen and have no problem with this idea being brought back as many times as it takes
Ah, good luck then, though I'm not sure if this would work or not, maybe you could use a see through hud element to cover whatever you don't want. Fps and Ping wouldn't be exactly in the corner, but it'd be in the area. Assuming the hud element idea even works in the first place.
Ones I know about
net_graphheight "100" //These values are what I use, you should play with them and see what works
net_graphpos "400"
net_graphproportionalfont "100"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
Edit: Should be more stuff here beginning with "net_"
https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables#N
osu is fun, but won't help you at all in tf2.
I've looked at 400kg thing before, doesn't look helpful beyond maybe reaction time training, if that can even be really trained.
Time is best spent playing the game, against people who are better than you, go figure.
Cryptoyeah, it's mat_fullbright
set it to 0
Thanks! I like this look, so I'm keeping it for now.
Edit: Ah I see, it requires sv_cheats 1
http://steamcommunity.com/sharedfiles/filedetails/?id=417530672
So my tf2 suddenly looks like this, with no change to configs, and I'm not sure what gave everything this bright muted look. What did this, and since I actually like this, how do I make it stay?
Honestly, puush was great, but I've since switched to ShareX, and am quite impressed by it. It has a lot more options, is equally lightweight, and can still upload to your puush repo if you so wish. Comes with gif taking abilities and quick image editing functionality.
Now does the game crash on boot or on server join?
fatswimdudeDo you really need to have a gimmick? IIRC CeeJaey has done charity streams where he just continued to play MvM, I'm sure you could just play video games and people would be satisfied. It's fairly easy to get the attention of a community as small and generous as TF2's, especially since you're already a recognized name.
It really can't hurt to have fun events tho
yahooBrimstoneI've been experiencing what I think are microstutters, where the game freezes for a split second, and I'm not quite sure what's causing it.
The same thing is happening to me. It seems that stutters are random. Need help
For now, I'm going to try turning cl_ejectbrass back on and see how things go.
Edit: Seems to be more stable, I'll keep playing and see if it's true over the next few days.
rowpiecessnip
He edited that part in after I posted, sneaky punk.