Brandini_Panini
Account Details
SteamID64 76561197994938932
SteamID3 [U:1:34673204]
SteamID32 STEAM_0:0:17336602
Country United States
Signed Up December 15, 2018
Last Posted March 15, 2019 at 6:09 PM
Posts 18 (0 per day)
Game Settings
In-game Sensitivity 2.70
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1902x1080
Refresh Rate
240 hz
Hardware Peripherals
Mouse Logitech G900 Chaos Spectrum
Keyboard Pictek Mechanical Gaming Keyboard
Mousepad iBUYPOWER Soft Mousepad
Headphones Hyper X Cloud II
Monitor BenQ ZOWIE 24.5 inch 240hz
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#7 cp_workflow (5cp) in Map Discussion

Small update to make it better for a test

A10A Update
Changelog:
-Extended skybox
-Clipped the tree on last
-Changed some materials to see ramps better on mid
-Added covers and stairs over the pipes for gameplay on mid

Download and Screenshots are the same

posted about 5 years ago
#2 cp_workflow (5cp) in Map Discussion

First update with some feedback

A10 Update
Changelog:
-Mid Rework
-Last tightened up
-One of the entrances to last changed
-Choke moved
-Lobby evened out
-Toxic (Wood Flank on Mid) slighty changed and an exit cut off
-Small and Med pack changed places on mid

Download: https://tf2maps.net/downloads/workflow.7299/
Screenshots: https://imgur.com/a/t20VLJT

posted about 5 years ago
#1 cp_workflow (5cp) in Map Discussion

Hey there, this map was a project to see if I could create something for the competitive scene.
It was a challenge to myself as I would normally create more pub-esque maps in the past.
Interested to see what anyone has to say about it! Thanks in advance :)

Current Version: b6
TF2Maps Thread: https://tf2maps.net/downloads/workflow.7299/
Download: https://tf2maps.net/downloads/workflow.7299/download?version=17823
Screenshots: https://imgur.com/a/afmbDlC

posted about 5 years ago
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