ScrewballYou take Quake
You give 1 of the Quake weapons to each player "class"
You balance it with health pools and movement speed.
Add a healer to balance out more heavily team based gameplay.
Oh look i basically just made Team Fortress.
Sorry, but taking quake and modding it so it does not play like quake, then making a game that completely changes the mechanics, aesthetics, and removes a lot of the "quake-y" aspects of the mod that already doesn't play much like quake so it plays even less like quake, is similar to quake?
Having played a bunch of tf2 and spent some time on quake-type games, I feel like if I didn't know QTF existed I would have literally no clue that tf2 was even related to quake. The similarities between quake and tf2 (like some of the weapons) seem kind of superficial and minor to me...
It seems like I'm in the minority with this opinion so I expect I am dumb :( but I've spent way too much time thinking about this and I need to focus on work now :p.