ctf_ballin_sky please
also lf bball homie
Account Details | |
---|---|
SteamID64 | 76561198040399924 |
SteamID3 | [U:1:80134196] |
SteamID32 | STEAM_0:0:40067098 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | June 23, 2023 at 12:09 AM |
Posts | 1213 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 1.1 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech G610 |
Mousepad | Steelseries Qck Heavy |
Headphones | Sennheiser 569 |
Monitor | ASUS VG259QM |
ctf_ballin_sky please
also lf bball homie
You might not have java installed if it can't find any of those files.
Had a couple suggestions for maps to port over
Aerowalk - Nice and small with plently of rooms for spawns
dm6/Campgrounds - Big larger but a classic map and the main atrium would probably be great
Toxicity/pukka3tourney - Another small map maybe not so great for soldiers though
House of Decay/qztourney9 - One of my personal favorite duel maps, I think it'd be tons of fun
Hektik - Maybe a bit large but the main area would be pretty solid, not sure about spawns
Almost lost/qztourney6 - Not so great for duel imo but would probably work great in dm since it's so open
Lost World/dm17 - This is probably the one I want to see the most, big open mid area but outside passages might be a bit cramped for tf2
Eye to Eye/amphi - Really not sure about this one, would probably be a cluster fuck since the mid area is so small
Fatal Instinct/hubaeroq3 - Another kinda silly map, would have to have the stupid yellow fog removed to make it playable
Dismemberment/hub3dm1/CPM12 - I think this one has potential but might be a bit too big
As far as spawns go, for the most part I think the quake spawns would be fine except for a few on Aero that might be a little bit too shitty in dm.
I mean you can have achievement panel crosshairs that are toggleable but you cannot have more than 1 ingame crosshair if that's what you're asking.
It seems that like all red/blue capture things are broken or need to be updated. For example when you block a cap it says like _____ blocked _____ and the second part would be in white instead of red/blue per usual.
Update to intermodel a13?
dx81 is better optimized iirc
Easiest way by far is to record a demo of you winning then playing it back suuuper slow. Mind you the demo does need to be playing for the hud_reloadscheme thing to work. Also binds and shit will not work with demoui up so you'll need to enter it via console.
Curious, why did you remove the transparant health cross.
defyhttp://puu.sh/55lw5.jpg
hold the phone, you can paint the chieftan now!?!?
oh my
Yeah I got that fancy morphing paint
er, link it and i'll look into adding it.
ShenaniganBenroadsstuffI'd be cool if you could uplaod your scoreboard. I use 16v16 even in 6v6. It's weird but i like it taht way for some reason.
PythooonBenroadssnip
While you are at it, would you mind uploading your version of broeselhud? Love the modifications.
http://www.mediafire.com/download/g4vfl53s7afs9zg/Broselhud10.31.rar
Here you go, keep in mind this is all based around my config and personal preferences. Also only tried this at 1680x1050 so there's a good chance stuff with be all fucked up if you're not using that resolution.
v11 out!
Yo it's been a long time but here's an update.
Mostly small stuff and some requests. Looking into adding a custom background for the HUD but i'm not sure what would look nice so I am open to suggestions.
Per usual tell me of any bugs/potential requests