Thanks for the constructive criticism, it's much appreciated!
Cloudmaker2I don't like the scoreboard on the top right, it covers the killfeed.
It doesn't, our kilfeed is just a bit lower, so you're not missing anything.
MerchantFigured I would make a post for people to say what they did and didn't like about the VTV's coverage of i49.
*Every single map there was the thing for 3 maps even though it was just one every time.
Poor Lange already has 10 scenes to hotkey, if we'd have scenes for the smaller scoreboard he'd have about 10 more, so we're just going with this for now.
Merchant
*No picture for Sal at first/not changing the names and stuff for different casts.
We're using dropbox to update the overlays on the fly, but the internet was so bad it failed to sync a few times :(
Merchant*Sometimes there was silence and sometimes there was music.
Internet too slow at times to stream music, we have some local files now that we can use, but really we need some more download speed at i49.
Merchant*The splitscreen was good but it could have been used better to show both demos roll outs.
Yeah! The second screen is one of the casters though, so we need to better coordinate so we have a proper split-screen rollout with both demos.
Merchant*Not using AdvSpec at first.
Game was accidently in DX81 mode, luckily Bluee is on-site and fixed it :)
Merchant*Randomly using the dmg/kill thing
We want it to be: "Last round stats" when the round ends, "Current round stats" after big fights or when there's slower moments in the match. We'll get that to work
Merchant*Barely letting Sal talk while Scully talked at 1939374842 words a minute.
Sal was very tired and had sore throat, we're hoping he feels better tomorrow.
Merchant*Never showing other ongoing games but rather just having pauses/barely talking about them.
We could try to hop into another game still going, but having a bit of downtime allows us to set stuff up for the next match, make splashes, prepare interviews...so we might not be able to do that.
Merchant*Never showing a table of standings. Comp.tf had one as did the multiplay site.
Must fix that.
Merchant*Not mentioning the lower groups at all
Indeed.
OafmealBeta's mic was hellishly distorted for the bit I watched. I will never understand how this slips past broadcasters so often/for so long. So much effort put into video production, and the audio ends up sort of ignored.
Indeed it was, we checked the levels beforehand with Skully, assuming he's the loudest of us all, but Beta just blew him away really.
We got better mic levels on later matches, we might do some final tweak tomorrow.
MunchIf you're going to use the whole alerts thing, use it for something actually useful, or only use it when there's not an actual game going on otherwise it's just distracting and annoying. I also personally didn't like the whole splitscreen thing, it can make things hard to follow sometimes and if you aren't watching in full screen it makes things too small.
I liked making lame alerts :( We're going to use a little less of the split screen, or try to find the right moments to use it. Demo rollouts, medics building uber during 'stalemates', that's pretty much it in my opinion.