That it would've affected communication with the stage, the host microphone audio and the crowd microphone audio were split into two lines so that we wouldn't feed crowd audio back to the stage PA system, it's possible that they decided to use that secondary line to send our comms back to the stage but I'd be very surprised since most of the communication the stage used was wireless, but if it is true then it's very disappointing that they didn't take communication into account since we made such a big deal about it after Copenhagen had pretty decent links between the TF2 production area and the CSGO stage production area. Hopefully we'll get a chance to go over these things and maybe we'll get answers then but it's a shame that crowd audio is still being overlooked by the stage crew like it was at i61.