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SteamID64 76561198007546494
SteamID3 [U:1:47280766]
SteamID32 STEAM_0:0:23640383
Country Wales
Signed Up August 1, 2016
Last Posted March 15, 2021 at 9:06 AM
Posts 66 (0 per day)
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#12 I'm scared D: in TF2 General Discussion

am i free yet

posted 1 month ago
#5 Shoutouts to the rolling stones and god in TF2 General Discussion

TOTH 2019 (right at the end while they're all saying goodbye)


posted 1 month ago
#4 demo file appears to be damaged or idk? in Q/A Help

I ran the demo through the fix listed here: and it seems to be working my end, remember to download the map manually if you don't have it: map url


posted 2 months ago
#4 Can you force first person spectate by default? in Customization

You could try playing around with the console command "spec_mode", I believe first person is spec_mode 4, maybe put that in your config or something, wouldn't stop you from changing away from first person but might make it default.

posted 2 months ago
#17 TF2 update for 10/15/20 in TF2 General Discussion
Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas

They gonna do this for their official maps or?

posted 5 months ago
#8 TF2 ingame comp rebalance - your ideas in TF2 General Discussion

I'd also be interested to see unranked 6v6 added to the game with the exact same ruleset as ranked to give new players a feel for what works and what doesn't.

As for the question over what do pugsites have that MM doesn't, the main advantage of pugchamp, tf2center and even just 12 people in a mumble together is that they're all on the same page and know what's expected of them, no one agrees to a 6s mix and then complains they can't perma pyro etc. while people don't always get to play the class they want to they understand we need a med, demo, 2 sollys, 2 scouts. We've even seen third party pug sites die from not being able to force this (although you can still queue up to faceit, it's nearly a year since the last match :( ).

IMO for ingame comp to have been successful it needed the backing of comp players to play it, stream it, make content around it to introduce new players to what high level player should look like, but valve killed that dream before it could start with poor decisions around mappool and graphical settings. It's a shame though because I see even casual players frustrated that they have to play against competitive players, a common criticism of this game's competitive potential I hear is 'we don't wanna try-hard every game we just wanna run about and have fun', however there's a decent amount of us that would wanna play at least semi-seriously that would appreciate 6v6 pub games that they can try harder than your average friendly heavy but without the pressure of it being a scrim, pug or lobby etc. that's what ingame MM should be, at least in my opinion.

posted 6 months ago
#30 Drama Thread - Kritzkast in TF2 General Discussion
OlghaPlease just consider a timer of when the next game is happening, showed on stream, so we know the moment we have to get back to see the caster analysis before the game !

Not gonna get involved in the drama, just wanted to come back to this point, we've spoken about having a timer before, ETF usually opts into having the timer, TFTV opts for an 'ETA' time at the bottom of the screen while KK generally doesn't have anything. The problem is that it's basically impossible to make that timer actually accurate, both online and at lan because of various delays, casters not wanting to have to talk/analyse for too long before matches and production issues. Online is a particular pain because all we really have to go on is when there's 12 in server on the STV, that's generally when we'll go live to casters but then they still technically have up to 15 mins after the scheduled time to ready up, in reality it could go on way longer than that because at the highest level people just want to play and are unlikely to want to hunt a default on a casted match, if the producer has access to a cheat feed they can be notified on when a game is live in real-time but we'd generally want to already be live to casters by then, and this doesn't solve the problem of us on production not able to predict when that'll actually happen.

For example during the cup on the B stream we had a casted game be delayed by 30+ mins while one of the teams waited for their 6th player, eventually deciding to go live 5 v 6, there's no way we can predict when we should go live and I'm not going to expect my casters to kill time for half an hour for the sake of sticking to a timer.

It's pretty much a damned if you do, damned if you don't situation because a timer, if accurate definitely adds to the experience however for the most part it's not accurate and arguably useless. The best we can do is have a timer for when the match is supposed to go live but games very rarely go live when they're supposed to in my experience.

posted 6 months ago
#11 September 2020 Global Whitelist update in TF2 General Discussion
AubriacDuMmTmMark____so why did all major leagues have a discussion that none of the playerbase was informed about or involved in?at the very least it was in a test cup in ozfortress, ETF2Ls issues probably got in the way of one happening for EU but the upcoming Lockdown Cup somewhat serves as a testing ground before full season i would imagine (also NA has it unbanned already but they dont count for "Global" whitelist discussions)Keep in mind that the Lockdown Cup was more meant to be an i67 replacement. Introducing a new whitelist should probably have it's own cup or something.
On top of that, this is anounced 5 days before the cup, so if people were considering practising with the new weapons (or against them), they have almost no time for that.
i67 wasn't meant to be a tryout kinda thing either right

Lockdown Throwdown has nothing to do with iSeries, as confusing as that may be and has been in the works since soon after the first one in April, so realistically it shouldn't be held in the same regard as the official iSeries replacement which will come later in the year.

posted 7 months ago
#6 tf2 images that precede unfortunate events in TF2 General Discussion


posted 7 months ago
#4 TF2 update for 6/16/20 (6/17/20 UTC) in TF2 General Discussion

I wonder if toggling voice chat back on after turning it off will require a retry/connect

edit: haven't tested it yet, but it doesn't seem to use voice_enable but rather "voice_modenable" which apparently was already in the game so maybe it works better than voice enable

posted 9 months ago
#2 How to see health of all players in stv demo? in Customization

In advanced options there's a toggle for the spec hud, I think it's under 'Advanced Spectator HUD for Tournament Mode' or something like that, that should give you what you're after.

posted 11 months ago
#83 what is the your most satisfying thing in tf2? in TF2 General Discussion

Crit melee kills with unconventional combos, such as jarate/milk (or even just water on banana bay etc) + neon annihilator, cleaners carbine + bushwacka etc.

posted 11 months ago
#10 Please release legacy versions of TFTV casting hud in TF2 General Discussion

Hey guys, I worked with CriticalFlaw, who maintains the EssentialsTF HUD, to get the legacy TFTV HUD working in today's TF2 and add some stuff that CastingEssentials (specifically CERed) supports such as banner/weapon charges, status effects and much more.

You can grab the hud here, and you'll need CastingEssentials Red to take advantage of these features which you can get here!

Also bear in mind that this hud is designed for casting/spectating and not playing, however if you're interested in a hud in this style that is suited for playing, Hypnootize has a hud you can find here.

posted 11 months ago
#2 Ingame demo recorder bugged? in Q/A Help

I believe when casual came out this feature broke because the game considers casual mode to be tournament mode, p-rec might be your best option if you don't want any casual demos to be recorded.

posted about a year ago
#15 KritzKast make their VOD's subscriber only in TF2 General Discussion
AdjeIf I can't even get to watch the vods for the games I participate in myself without paying $5 a month, can we just get rid of this rule and actually have production people use the CastingEssentials plugin that allows them to change the names for the viewers anyway? I don't like the idea of getting minor warnings for not conforming to rules that are helping out a third party that I can't even watch without paying a monthly fee.

I get it, there's fuck all people who want to do production and you're looking to compensate these people + the casters in some way, but I think there's better ways to incentivize people to support your cause than making content on games the very people who are playing in it can't watch themselves.

I get your point but I'm not sure why my and my fellow producer's jobs should be made harder because of one decision made above our heads. I don't like having to set aliases because 1) it can remove certain tags from names, e.g. if an org has all their players tagged up (Ascent. Papi or whatever) or if they have a charity org in their name like a few people do when hugs, toth, blapbash w/e rolls around. and 2) it's extra effort to do which usually means I have to take my eyes off the observing to download the aliases (from twiikuu's super super helpful tool, seriously what a don), put them in my config and then exec them, if you get a chance to watch the vod from last night's match on YT there's a period of time when I had to do this because one of the teams didn't tag up after they knew they were being casted and one even had the R word in it. Finally 3) the names don't change serverside, so when we're looking for players/servers we usually have to go off of their nicks and if they're not tagged up correctly it's a lot harder to find them (on serveme reservations, in the server browser etc.) and also their names don't change on the cheat feed so for the observers that use it they have to work out who people are based on matching their fakenicks with their nicks on screen, plus not every caster has it set up either, so they may be casting off of different names that the stream will see.

The tool is an incredibly useful one and one that I'm glad I can use but I'd rather it be a last resort. Also note how this is only one org out of 3 that currently cover ETF2L games, so I'm not sure removing a rule that improves the stream and the producer's QOL for all orgs because of one's decision.

posted about a year ago
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