Account Details | |
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SteamID64 | 76561198130130126 |
SteamID3 | [U:1:169864398] |
SteamID32 | STEAM_0:0:84932199 |
Country | Mozambique |
Signed Up | January 31, 2017 |
Last Posted | November 9, 2021 at 8:52 AM |
Posts | 1620 (0.6 per day) |
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Mousepad | my desk |
Headphones | sony ones i think |
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we reach level of epic didnt even thought was posible
crossbow will not be banned because needle guns are shite
hamahamall time favorite is this boy
https://i.imgur.com/b1gMhkz.png
FUCK YOU!!
it can be any from the entire serie, show, of spongebob.
mine is nematode #3
https://i.imgur.com/23r1yGs.jpg
what is yours?
computers can beat humans at chess but not at tf2
ComangliaAll_Over_RSmy microstutter never actually stopped so i've been living with it for the past 2 months, but i think i have finally found the solution. after 2 months or more of this shit, my tf2 now runs smooth like butter
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)
Quite an interesting fix.
Though I should clarify for you that the "stutters" reported with mat_queue_mode 2 are for 1000+FPS which most people never get near in a populated server anyway unless they go to some far corner of the map no one is at and look down. Even then "fps_max 999" would prevent this issue anyway (fps_max non-zero can cause stutters on some PCs usually it doesn't though)
Sidenote: 1000FPS is easily achievable on high-end systems with fps configs in local servers where there's few to no bots and the stutter is really noticeable. Oddly sv_cheats 1 seems to resolve this...
Also several of the bugs with having mat_queue_mode 2 and watching demos have been fixed.
-edit-
I'd also urge you to take a look at this http://www.teamfortress.tv/47438/microstuttering#6
yes sir, i play jump servers a lot so i reach close to 600-900 fps often. i would think that is close enough to 1k fps to cause microstutter, maybe not though. disabling hardware acceleration entirely was another fix i saw, which is just setting it to single threaded mode instead of multi threaded as far as i could tell. mat_queue_report also tells when there is a thread stall which is nice.
I will take a look at that post, i don't think i came across it when searching for solutions before.
my microstutter never actually stopped so i've been living with it for the past 2 months, but i think i have finally found the solution. after 2 months or more of this shit, my tf2 now runs smooth like butter
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)
whoever wins takes the blame for trumps fuck ups