Aelkyr
Account Details
SteamID64 76561198112349210
SteamID3 [U:1:152083482]
SteamID32 STEAM_0:0:76041741
Country France
Signed Up March 14, 2017
Last Posted June 22, 2022 at 11:36 PM
Posts 272 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 7 ⋅⋅ 19
#6 S38 Prem Predictions! in TF2 General Discussion

1. nerdRage
2. FAINT
3. top5rocket
4. The Bus Crew
5. Ora Elektro
6. Goblin Clan
7. GlobalClan.EU
8. Garda Panteri

last time i won because of some hot takes, this one is milder imo but i still believe

posted about a year ago
#5 why did you vote granary? in TF2 General Discussion

i like to run pain train

posted about a year ago
#32 How to Become a Better Scout Player? in TF2 General Discussion

I was never a good scout but learning to get that fat 185 as often as possible is something that helps a lot and once you get the habit it is quite safely locked in.

posted about a year ago
#2 ETF2L Season 38 Qualifiers Group B preview in News

fixed Lanzer being sometimes from iceland (thanks rae)
also fixed irish players being british (thanks moralexei)

posted about a year ago
#4 ETF2L Season 38 Qualifiers Group A preview in News

flags for teams on tftv are based on the average nationality of the team

posted about a year ago
#49 ETF2L Season 38 and Preseason Cup announced in News

I wanna remove KOTH too but not because of any deep reasons or anything I just have bad DM

posted about a year ago
#13 Sickest Pyro Plays in 6s (if any) in TF2 General Discussion

https://www.youtube.com/watch?v=tdbUvMTAh9o

I don't know how sick that is but its pretty funny

posted about a year ago
#9 NTF2CL re-instates the draft in News

guess who forgot to put a link where it said "link"

anyway Corbac now has words that you may read at your own discretion.

posted about a year ago
#8 What is the most optimal way for improvement? in TF2 General Discussion

I feel like we've seen this thread like every month. I'm not saying that as a bad thing, it's good and normal that newer players wonder what is the most efficient way to spend their time. I just think that the answer to this question is less about what activity you should do and more about how much time can you spend on it.

Everyone above me in this thread is right : playing jump maps/DM will make you better at jumping/DM, watching yours or other people's demos will help your gamesense, scrimming and to a lesser extent (imo) PUGs will generally help with everything. I don't think there are like trade secrets like "play nosplash with double your sens" or something, if you look at every player or team that climbed quickly through the ranks, they all played a lot of the game, and I think that the time spent is more important than what you did assuming you were always trying to learn.

So I think my answer to the original question is : whatever you can do the most without burning yourself out. If that is demos, DM or even pubs (I know people who grinded pubs to train and it paid off for them). Sure, in a vacuum it's always going to be more efficient to ,for example, play a jump map rather than a pug if you wanna get better at jumping, but if you hate jump maps you won't get much out of forcing yourself to play them.

I read somewhere than when you ask people for helpful advice, they tend to answer with things they wish they knew back in the day and this is the case for me right now, so sorry about the rant and hope it helps the question a little bit.

posted about a year ago
#11 How do people manage to tolerate their own voices? in Q/A Help

I've tricked myself into thinking im cool & hot and so I like my voice now

posted about a year ago
#1 Closing thoughts on S37's plugins in TF2 General Discussion

Alright, Season 37 has been finished for a little while and the playoffs are (finally) over so I thought I’d make a follow-up post on plugins and their use throughout the season. Here’s the first one if you want a reminder of people’s first impressions before the season started

Ranked from least to most important topic, here are my thoughts on the S37 changes :

  • Process_f5 felt really good to play, especially as someone with a pretty shit setup. I’m not a huge fan of some minor balance changes made to it, but all in all the Refresh project is something that I think is really good for the game.
  • Projectiles going through teammates is something that I did not notice at all, but considering that I barely noticed the opposite happening before the patch anyway, I don’t think there’s any harm in keeping it
  • The Winger seems good to me as of now, it’s still usable while not being as strong as it used to be. Admittedly, I don’t play scout so what do I know, but most scouts I’ve asked seem to agree with me at least
  • The Solemn Vow is really fun to use, which is kind of a shame because I think it is way too strong. I have not seen many teams use it to its full potential yet, but I feel like it is bound to happen. Faking Uber is a fun and interesting mechanic, and this unlock removes it if one Med looks at the other for like a second.

    I think if the effect was only active when the weapon was out, it would be worth keeping (MAYBE add like a slower switch speed if it is still too good), because it did add interesting stuff to the medic class. The ability to direct focus calls is, in my opinion, nice to have on a class that is often deemed a bit boring compared to the others. Having to choose between the Ubersaw and the Vow was also a welcomed change compared to the hegemony that the former used to have and it also meant that if you choose the Ubersaw, you know that you have to justify it so I saw more medics (both in my div and casted games) go for clutch saws than ever before, which was fun imo.
  • The Medic no longer moving at Scout speed was, despite what I could’ve thought before the change was actually rolled out, not as big of a deal as I thought it was going to be. I’ve found it made the game overall a bit slower and midfights matter a bit more, and while I think there’s room for debate about the place midfights should have in TF2, I don’t think that the game being slower is a benefit

    While I’ve just said that the change wasn’t that big of a deal (and it wouldn’t be the end of the world if it stayed that way), I still think it should be removed because it could damage international LANs as well as damaging small-ad pushes, which are pretty fun if you ask me
  • Finally, Gunboats always applying is way too strong to stay in there. It gives a bombing soldier an extra 50-100 hp compared to before and encourages people to just land on top of eachother instead of having to take smarter positions. Sure, having a scout barrel into you and killing you while he lives on 13 hp was annoying, but this is a really overkill solution to it. I’d argue that the 2 soldiers on a 6s team were already the most important pair in any team, but now Soldier is the strongest class by far in my opinion.

    To me, this needs to be removed. I don’t even know how this even slipped through, considering that, unlike the medic speed, there was no historical precedent for it as far as I am aware. There has been a couple of people arguing on the previous thread for some tweaks which would make the self-damage taken a more reasonable 40-50, but right now I would take 100 self-damage over 15 any day of the week

That’s all for me, keep in mind that I’m a Mid roamer so I’m not good. I would really love to hear opinions from players in every division, as well as people who don’t play solly.

posted about a year ago
#3 DreamHack TF2 Community Clash Invite Group preview in News
-stanDear Aelkyr,
I didn't win divison 1, nor do I play the game for the longest on the roster.
Yours sincerely,
stan

Lifehack for any aspiring writers : pulling an all-nighter does grant you a large amount of bonus time to do an article on time, but it can also lower the quality of the writing until "shorter" becomes "longer" and division 2 morphs into division 1.

Thanks for letting me know, ive had a pretty poor string of mistakes pushed recently and while its annoying for me, its always extremely fast to fix so no one should hesitate to reach out about it.

posted about a year ago
#47 Refresh: Gully (Prerelease thread) in Map Discussion

Not a top player but not a fan of removing the railing on launchpad on last as it made it much more holdable.

posted about a year ago
#1 Alvin and the britmunks releases their new single in News

This one is really late, it was stuck in writing hell for a bit and then I just forgot about it. It's my mistake, apology to alv and his rodents

posted about a year ago
#1 FAINT re-assembles once more in News

here is the original quote provided by mak, I had to reject it because I don't like sharing the spotlight, but I will still post it here as I respect the work that has been put in https://pastebin.com/dKrRkcv2

posted about a year ago
1 2 3 4 5 6 7 ⋅⋅ 19