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koth_alb
1
#1
0 Frags +

Direct link: https://tf2maps.net/downloads/alb.7391/download?version=17441
tf2maps thread: https://tf2maps.net/downloads/alb.7391/
Screenshot album: https://imgur.com/a/1cdDeWl

A Light Bulb (moment) - pl_borneo' Jungle theme koth map

lucrative' map testing streams inspired me to make one, basically some ideas came up and then i just roll with it

Direct link: https://tf2maps.net/downloads/alb.7391/download?version=17441
tf2maps thread: https://tf2maps.net/downloads/alb.7391/
Screenshot album: https://imgur.com/a/1cdDeWl

[b]A[/b] [b]L[/b]ight [b]B[/b]ulb (moment) - pl_borneo' Jungle theme koth map

lucrative' map testing streams inspired me to make one, basically some ideas came up and then i just roll with it
2
#2
0 Frags +

should the door here open?

Show Content

i like the map as a concept, havent played it with other people though

should the door here open?
[spoiler][img]https://i.imgur.com/39HBbNK.jpg[/img][/spoiler]
i like the map as a concept, havent played it with other people though
3
#3
2 Frags +

has a lot of potential as a map
also i like its name :>

has a lot of potential as a map
also i like its name :>
4
#4
0 Frags +
reakoshould the door here open?
Show Content
i like the map as a concept, havent played it with other people though

i could make it open, but scare that the sightlines (from mid) would be too OP

[quote=reako]should the door here open?
[spoiler][img]https://i.imgur.com/39HBbNK.jpg[/img][/spoiler]
i like the map as a concept, havent played it with other people though[/quote]

i could make it open, but scare that the sightlines (from mid) would be too OP
5
#5
0 Frags +

A2 is here

Direct link: https://tf2maps.net/downloads/alb.7391/download?version=17441
Screenshots: https://imgur.com/a/1cdDeWl
Change log:
+Layout changed
+Rails are non-solid with clipping
+Bigger capture zone (whole platform)
+All the grates are now solid
+Changed small ammo pack on mid to medium
+Removed climbable props to the roof on mid
+Cut some brushes, add some clipping to reduce Sniper sightlines
+Cut the bridge connected from lobby to mid, only the pipes left
+Raise skybox

A2 is here

Direct link: https://tf2maps.net/downloads/alb.7391/download?version=17441
Screenshots: https://imgur.com/a/1cdDeWl
Change log:
+Layout changed
+Rails are non-solid with clipping
+Bigger capture zone (whole platform)
+All the grates are now solid
+Changed small ammo pack on mid to medium
+Removed climbable props to the roof on mid
+Cut some brushes, add some clipping to reduce Sniper sightlines
+Cut the bridge connected from lobby to mid, only the pipes left
+Raise skybox
6
#6
0 Frags +

https://aws.amazon.com/blogs/aws/new-aws-application-load-balancer/

https://aws.amazon.com/blogs/aws/new-aws-application-load-balancer/?tag=teamfortresst-20
7
#7
0 Frags +
Messing_Aroundi could make it open, but scare that the sightlines (from mid) would be too OP

i originally thought that the doors would open and close for the attacking team (as in the doors are one way from spawn side), but would be closed completely for the defending team. otherwise its confusing as to why there is a door there and not a wall

[quote=Messing_Around]i could make it open, but scare that the sightlines (from mid) would be too OP[/quote]

i originally thought that the doors would open and close for the attacking team (as in the doors are one way from spawn side), but would be closed completely for the defending team. otherwise its confusing as to why there is a door there and not a wall
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