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r_depthoverlay problem
posted in Q/A Help
1
#1
6 Frags +

Making a thing. Want depth of field for a few shots. Enabling r_depthoverlay presents me with a single massive missing texture (purple/black checkerboard) covering my screen rather than the white fog one would expect. Has this command ceased to function or is there something wrong on my end?

Making a thing. Want depth of field for a few shots. Enabling r_depthoverlay presents me with a single massive missing texture (purple/black checkerboard) covering my screen rather than the white fog one would expect. Has this command ceased to function or is there something wrong on my end?
2
#2
2 Frags +

I just checked it out for you Lange and I get the same missing texture you do. This sucks, depth of field is absolutely gorgeous.

I just checked it out for you Lange and I get the same missing texture you do. This sucks, depth of field is absolutely gorgeous.
3
#3
7 Frags +

yo i'm real sad

yo i'm real sad
4
#4
5 Frags +

I feel you man. Check this out, probably the best use of depth of field I've seen in a tf2 video... I wonder what happened to specialk

https://www.youtube.com/watch?v=xmYe-KXry00&list=UU8K9lPy44

I feel you man. Check this out, probably the best use of depth of field I've seen in a tf2 video... I wonder what happened to specialk

[youtube]https://www.youtube.com/watch?v=xmYe-KXry00&list=UU8K9lPy44[/youtube]
5
#5
0 Frags +
ikpureI feel you man. Check this out, probably the best use of depth of field I've seen in a tf2 video... I wonder what happened to specialk

https://www.youtube.com/watch?v=xmYe-KXry00&list=UU8K9lPy44

for like the few frames that the camera goes through the demoman he had to fucking create that flesh haha.

[quote=ikpure]I feel you man. Check this out, probably the best use of depth of field I've seen in a tf2 video... I wonder what happened to specialk

[youtube]https://www.youtube.com/watch?v=xmYe-KXry00&list=UU8K9lPy44[/youtube][/quote]

for like the few frames that the camera goes through the demoman he had to fucking create that flesh haha.
6
#6
6 Frags +

Send emails to tfteam@valvesoftware.com letting them know of this issue. The more people that report it, the more likely it is to get fixed.

http://i.imgur.com/514CiZI.png

Send emails to tfteam@valvesoftware.com letting them know of this issue. The more people that report it, the more likely it is to get fixed.

[img]http://i.imgur.com/514CiZI.png[/img]
7
#7
37 Frags +

http://i.imgur.com/HyyxT9I.png

Uh, good job team.

[img]http://i.imgur.com/HyyxT9I.png[/img]

Uh, good job team.
8
#8
9 Frags +

I knew lange was good at making tf2's problems go away but damn

I knew lange was good at making tf2's problems go away but damn
9
#9
19 Frags +

No response to my email about glow_outline_width and this yankeedoodle gets one in three hours :((((((

No response to my email about glow_outline_width and this yankeedoodle gets one in three hours :((((((
10
#10
0 Frags +

Valve is awesome, I always bug them about broken demos they reply fairly quick

Valve is awesome, I always bug them about broken demos they reply fairly quick
11
#11
2 Frags +
Langehttp://i.imgur.com/HyyxT9I.png

Uh, good job team.

Problem_lange'd

Knowing valve there won't be an update for a long time to get around this

[quote=Lange][img]http://i.imgur.com/HyyxT9I.png[/img]

Uh, good job team.[/quote]
Problem_lange'd

Knowing valve there won't be an update for a long time to get around this
12
#12
3 Frags +

Lange saving tf2

Lange saving tf2
13
#13
7 Frags +
Langehttp://i.imgur.com/HyyxT9I.png

Uh, good job team.

Fixed r_depthoverlay ConVar not using the correct material
damn... Valve did something quick for once

[quote=Lange][img]http://i.imgur.com/HyyxT9I.png[/img]

Uh, good job team.[/quote]

Fixed r_depthoverlay ConVar not using the correct material
damn... Valve did something quick for once
14
#14
9 Frags +

I think Valve is afraid of Lange. He can be pretty menacing, to be honest.

I think Valve is afraid of Lange. He can be pretty menacing, to be honest.
15
#15
9 Frags +
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added new promo items
Added crafting recipes for the Sticky Jumper and the Rocket Jumper
Fixed r_depthoverlay ConVar not using the correct material
Improved performance and stability for the Linux version
[quote]An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added new promo items
Added crafting recipes for the Sticky Jumper and the Rocket Jumper
Fixed r_depthoverlay ConVar not using the correct material
Improved performance and stability for the Linux version[/quote]
16
#16
0 Frags +

what does r_depthoverlay do anyway?

what does r_depthoverlay do anyway?
17
#17
3 Frags +
mi_scusiwhat does r_depthoverlay do anyway?

This: http://www.youtube.com/watch?v=GXbnygzmY6A&hd=1

[quote=mi_scusi]what does r_depthoverlay do anyway?[/quote]

This: http://www.youtube.com/watch?v=GXbnygzmY6A&hd=1
18
#18
0 Frags +

<snip> ninja'd

<snip> ninja'd
19
#19
1 Frags +

Cool to see valve responding so quickly, nice job guys.

Cool to see valve responding so quickly, nice job guys.
20
#20
0 Frags +

Wow they fixed that relatively fast

Wow they fixed that relatively fast
21
#21
0 Frags +

It's because lange has a community weapon :D

It's because lange has a community weapon :D
22
#22
8 Frags +

http://i.imgur.com/FpCVkgc.jpg

thx valve

[img]http://i.imgur.com/FpCVkgc.jpg[/img]

thx valve
23
#23
3 Frags +

Bigdick Lange at it again

Bigdick Lange at it again
24
#24
4 Frags +

Back on that grind, Gabor. You know how we do.

Back on that grind, Gabor. You know how we do.
25
#25
2 Frags +
Langehttp://i.imgur.com/FpCVkgc.jpg

thx valve

OH YOU FANCY HUH? Looks great.

[quote=Lange][img]http://i.imgur.com/FpCVkgc.jpg[/img]

thx valve[/quote]

OH YOU FANCY HUH? Looks great.
26
#26
0 Frags +

I suppose I'll post this here rather than making a new thread:

I need to find out which texture files are used for this doorframe structure. Specifically, the cylindrical part directly under the crosshair and the brown vertical bars on either side of it. mat_crosshair does not hit this model, and it returns the value of the texture underneath it instead.

http://i.imgur.com/auRY2DB.jpg

Does anyone know off the top of their head which material files these are?

I suppose I'll post this here rather than making a new thread:

I need to find out which texture files are used for this doorframe structure. Specifically, the cylindrical part directly under the crosshair and the brown vertical bars on either side of it. mat_crosshair does not hit this model, and it returns the value of the texture underneath it instead.

[img]http://i.imgur.com/auRY2DB.jpg[/img]

Does anyone know off the top of their head which material files these are?
27
#27
0 Frags +

Seems to be part of one larger texture for the whole model, assuming I opened the right one.
HLMV says 'models/props_gameplay/door_slide.vmt' is the only texture being used, which looks like this

Seems to be part of one larger texture for the whole model, assuming I opened the right one.
HLMV says 'models/props_gameplay/door_slide.vmt' is the only texture being used, which looks like [url=http://i.imgur.com/omI27xt.png]this[/url]
28
#28
0 Frags +
blueeSeems to be part of one larger texture for the whole model, assuming I opened the right one.
HLMV says 'models/props_gameplay/door_slide.vmt' is the only texture being used, which looks like this

Thanks. My internet is crazy slow and I could not get the SDK to download in any sort of acceptable timeframe.

[quote=bluee]Seems to be part of one larger texture for the whole model, assuming I opened the right one.
HLMV says 'models/props_gameplay/door_slide.vmt' is the only texture being used, which looks like [url=http://i.imgur.com/omI27xt.png]this[/url][/quote]

Thanks. My internet is crazy slow and I could not get the SDK to download in any sort of acceptable timeframe.
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