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How to deal with trading sides on reckoner mid?
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I put reckoner in the title but this in general is something that happens every now on some maps that I've never really understood how to go about. So rollout grass with the idea of jumping your soldiers into them but they do the same and mirror you and you end up on each others sides with no deaths (maybe a scout trade at most). In nearly all of my teams close scrims on reckoner whenever this happens it ends up coming down to the side that aggresses/initiates first after the side exchange almost always loses.

On badlands when this happens you at least have the option of fighting the enemy's demo relatively safely or forcing him off balc and into valley (because he's still on his own side which you just took) but on reckoner it's so big and open and takes so long to get from one side to the other that I can't really see any options other than heal up and jump them again/counter jump them.

Any thoughts on this situation?

I put reckoner in the title but this in general is something that happens every now on some maps that I've never really understood how to go about. So rollout grass with the idea of jumping your soldiers into them but they do the same and mirror you and you end up on each others sides with no deaths (maybe a scout trade at most). In nearly all of my teams close scrims on reckoner whenever this happens it ends up coming down to the side that aggresses/initiates first after the side exchange almost always loses.

On badlands when this happens you at least have the option of fighting the enemy's demo relatively safely or forcing him off balc and into valley (because he's still on his own side which you just took) but on reckoner it's so big and open and takes so long to get from one side to the other that I can't really see any options other than heal up and jump them again/counter jump them.

Any thoughts on this situation?
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