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Another thread about interp
posted in Q/A Help
1
#1
0 Frags +

Hey, could someone explain for me why can I hit headshot more easier on Chicago server than eu? I'm from Poland and I have good connection settings with 0 0333 interp.

I know, 0.0152 is for projectiles and 0.0333 for hits can, but I don't feel well with it

Probably I have shit Internet, like on Polish servers I have 11-40 ping, depends on time of course. On eu servers, well I have like 45>, sometimes 38. Valve servers are really bad for me atm ( getting 88 ping on Luxembourg server and Spain ) packet loss is 0 and choke sometimes 10<

Now, I'm gonna try to play with Cl interp ratio 2 and cl interp 0

Thanks for help

Hey, could someone explain for me why can I hit headshot more easier on Chicago server than eu? I'm from Poland and I have good connection settings with 0 0333 interp.

I know, 0.0152 is for projectiles and 0.0333 for hits can, but I don't feel well with it

Probably I have shit Internet, like on Polish servers I have 11-40 ping, depends on time of course. On eu servers, well I have like 45>, sometimes 38. Valve servers are really bad for me atm ( getting 88 ping on Luxembourg server and Spain ) packet loss is 0 and choke sometimes 10<

Now, I'm gonna try to play with Cl interp ratio 2 and cl interp 0

Thanks for help
2
#2
-2 Frags +

lag compensation just being lenient to your shots/misses probably

lag compensation just being lenient to your shots/misses probably
3
#3
-2 Frags +

It has to deal w/lag compensation, iirc

It has to deal w/lag compensation, iirc
4
#4
4 Frags +

you cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss

you cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss
5
#5
0 Frags +
gibusyou cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss

Yeah I know about that I should be playing with ratio 1, but let's try this option anyway I know about that 0.0152 is lowest possible in tf2. With 0 interp I have 30.3 leap ( with 0.0152 too) is it OK? Just asking, I'm not expert sorry

Edit, ratio 2, ok I know now

[quote=gibus]you cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss[/quote]
Yeah I know about that I should be playing with ratio 1, but let's try this option anyway I know about that 0.0152 is lowest possible in tf2. With 0 interp I have 30.3 leap ( with 0.0152 too) is it OK? Just asking, I'm not expert sorry


Edit, ratio 2, ok I know now
6
#6
0 Frags +

btw whats your rate (you can check by typing rate in console)

btw whats your rate (you can check by typing rate in console)
7
#7
1 Frags +
gibusbtw whats your rate (you can check by typing rate in console)

cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 100000

[quote=gibus]btw whats your rate (you can check by typing rate in console)[/quote]
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 100000
8
#8
0 Frags +

Edit: trying to play with cl_interp_ratio 1 and interp 0

Edit: trying to play with cl_interp_ratio 1 and interp 0
9
#9
0 Frags +

yeah i feel like more of my shots hit when i'm playing at higher pings.

yeah i feel like more of my shots hit when i'm playing at higher pings.
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