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bwHUD
posted in Customization
271
#271
0 Frags +

Hey dude, thanks for all the work on the hud.

A couple things I've noticed and/or questions:

-On Mac: some fonts clip at the top (example: http://puu.sh/iPz1w.png). I talked to you about this during a tf2center lobby I believe, I still haven't been able to figure out what the trick is to fix it. Adjusting ypos or tall for each doesn't seem to help.
Edit: was adjusting the wrong heights for most of it, it seems. Only thing will be that I'll have to redo everything everytime you update, but that's manageable.

-What steps would I need to take to move the itempanels for inspectpanel and freezepanel? I've been trying to move various ypos and xpos, and if I can get it to work then it chops the panel off. I just installed 2.2.1 and neither of the panels seem to be in the bottom right, they're both in bottom left still.

-How would I go about setting up the mouse scoreboard stuff to work? It was added in advanced options during GM update. I have it turned on, but when I click on a name it doesn't seem to do anything, and I suspect it's a hud issue.

-------
EDIT: One last thing I forgot

There's an occasional bug where my ammo count/ubercharge label will totally disappear. I have no idea what causes it and I'll try and reproduce it. Not entirely sure if it's a HUD issue or what, but pretty scary when I'm playing med during a match and suddenly I have no idea what my % is lol.
Figured out the issue with this, you have to inspect other players to fix it. Weird bug.

Hey dude, thanks for all the work on the hud.


A couple things I've noticed and/or questions:

-On Mac: some fonts clip at the top (example: http://puu.sh/iPz1w.png). I talked to you about this during a tf2center lobby I believe, I still haven't been able to figure out what the trick is to fix it. [s]Adjusting ypos or tall for each doesn't seem to help.[/s]
[b]Edit: was adjusting the wrong heights for most of it, it seems. Only thing will be that I'll have to redo everything everytime you update, but that's manageable.[/b]

-What steps would I need to take to move the itempanels for inspectpanel and freezepanel? I've been trying to move various ypos and xpos, and if I can get it to work then it chops the panel off. I just installed 2.2.1 and neither of the panels seem to be in the bottom right, they're both in bottom left still.

-How would I go about setting up the mouse scoreboard stuff to work? It was added in advanced options during GM update. I have it turned on, but when I click on a name it doesn't seem to do anything, and I suspect it's a hud issue.

-------
[s]EDIT: One last thing I forgot

There's an occasional bug where my ammo count/ubercharge label will totally disappear. I have no idea what causes it and I'll try and reproduce it. Not entirely sure if it's a HUD issue or what, but pretty scary when I'm playing med during a match and suddenly I have [i]no idea[/i] what my % is lol.[/s]
[b]Figured out the issue with this, you have to inspect other players to fix it. Weird bug.[/b]
272
#272
0 Frags +

I really like this hud, I keep coming back to it but there is one problem I have with it and I've been trying to look in the files to find out how to change it but can't find it.

The last damage done appears under the crosshair. This is too much of a distraction for me, where can I find the definition for it so I can change position/get rid of it?

I've tried changing the alpha value to 0 in clientscheme "damage" colour but this also affects the floating damage numbers which I don't want.

Nevermind, I managed to solve this by making "damage" 0 alpha in clientscheme and setting "visible" to 0 in "DamageAccountValueShadow" in hudaccountdamage.res in resources. Thanks!

[s]I really like this hud, I keep coming back to it but there is one problem I have with it and I've been trying to look in the files to find out how to change it but can't find it.

The last damage done appears under the crosshair. This is too much of a distraction for me, where can I find the definition for it so I can change position/get rid of it?

I've tried changing the alpha value to 0 in clientscheme "damage" colour but this also affects the floating damage numbers which I don't want.[/s]

Nevermind, I managed to solve this by making "damage" 0 alpha in clientscheme and setting "visible" to 0 in "DamageAccountValueShadow" in hudaccountdamage.res in resources. Thanks!
273
#273
1 Frags +

How would I remove the health cross?

How would I remove the health cross?
274
#274
0 Frags +
EtneyHow would I remove the health cross?

do you mean the buff and hurt dynamic crosses? if so, you can disable them in HudPlayerHealth.res by setting PlayerStatusHealthBonusImage visible and enabled to 0.

[quote=Etney]How would I remove the health cross?[/quote]

do you mean the buff and hurt dynamic crosses? if so, you can disable them in HudPlayerHealth.res by setting PlayerStatusHealthBonusImage visible and enabled to 0.
275
#275
0 Frags +
wattersonEtneyHow would I remove the health cross?
do you mean the buff and hurt dynamic crosses? if so, you can disable them in HudPlayerHealth.res by setting PlayerStatusHealthBonusImage visible and enabled to 0.

I want the entire cross gone, that disables the animation but I dont want anything to appear when buffed/hurt besides the color changing.

[quote=watterson][quote=Etney]How would I remove the health cross?[/quote]

do you mean the buff and hurt dynamic crosses? if so, you can disable them in HudPlayerHealth.res by setting PlayerStatusHealthBonusImage visible and enabled to 0.[/quote]
I want the entire cross gone, that disables the animation but I dont want anything to appear when buffed/hurt besides the color changing.
276
#276
0 Frags +
EtneywattersonEtneyHow would I remove the health cross?
do you mean the buff and hurt dynamic crosses? if so, you can disable them in HudPlayerHealth.res by setting PlayerStatusHealthBonusImage visible and enabled to 0.
I want the entire cross gone, that disables the animation but I dont want anything to appear when buffed/hurt besides the color changing.

Oh, sorry. Just change the ypos and xpos of the same entry to 9999.

[quote=Etney][quote=watterson][quote=Etney]How would I remove the health cross?[/quote]

do you mean the buff and hurt dynamic crosses? if so, you can disable them in HudPlayerHealth.res by setting PlayerStatusHealthBonusImage visible and enabled to 0.[/quote]
I want the entire cross gone, that disables the animation but I dont want anything to appear when buffed/hurt besides the color changing.[/quote]

Oh, sorry. Just change the ypos and xpos of the same entry to 9999.
277
#277
-1 Frags +

I really like how this looks but i dont know which one to choose this or hudas iscariote?

I really like how this looks but i dont know which one to choose this or hudas iscariote?
278
#278
-1 Frags +

I would probably use this hud if it had mac support :/

I would probably use this hud if it had mac support :/
279
#279
1 Frags +

How can I reduce the crosshair size beyond CrosshairOLSmall

How can I reduce the crosshair size beyond CrosshairOLSmall
280
#280
0 Frags +

Generally, my favourite hud to use, simple and clean. very nice
But i ran into one problem i couldn't solve myself because i couldn't find the problem causing this:
I get konrwings (or whatever they're called) whenever i play sniper, and only on sniper.
i hope anyone could help me getting rid of this, since i'd prefer to play with the default crosshair
(p.s. i tried reinstalling the hud, didn't work)

(edit; screenshot

Generally, my favourite hud to use, simple and clean. very nice
But i ran into one problem i couldn't solve myself because i couldn't find the problem causing this:
I get konrwings (or whatever they're called) whenever i play sniper, and only on sniper.
i hope anyone could help me getting rid of this, since i'd prefer to play with the default crosshair
(p.s. i tried reinstalling the hud, didn't work)

(edit; [url=http://images.akamai.steamusercontent.com/ugc/450710444546611231/E09E6EA0A77CE1626664767AA4F7D7BEE35CBDCE/]screenshot[/url]
281
#281
0 Frags +

Update to Version 2.2.2:
-Added support for per player ready up system

WadiHow can I reduce the crosshair size beyond CrosshairOLSmall

You could try changing xpos ypos wide and tall values, but other than that i don`t believe that you can.

DemuseGenerally, my favourite hud to use, simple and clean. very nice
But i ran into one problem i couldn't solve myself because i couldn't find the problem causing this:
I get konrwings (or whatever they're called) whenever i play sniper, and only on sniper.
i hope anyone could help me getting rid of this, since i'd prefer to play with the default crosshair
(p.s. i tried reinstalling the hud, didn't work)

(edit; screenshot

Try going to HudAchievementItemTracker.res, and changing the visible and enable of the crosshair entry to "0".

Update to Version 2.2.2:
-Added support for per player ready up system



[quote=Wadi]How can I reduce the crosshair size beyond CrosshairOLSmall[/quote]

You could try changing xpos ypos wide and tall values, but other than that i don`t believe that you can.

[quote=Demuse]Generally, my favourite hud to use, simple and clean. very nice
But i ran into one problem i couldn't solve myself because i couldn't find the problem causing this:
I get konrwings (or whatever they're called) whenever i play sniper, and only on sniper.
i hope anyone could help me getting rid of this, since i'd prefer to play with the default crosshair
(p.s. i tried reinstalling the hud, didn't work)

(edit; [url=http://images.akamai.steamusercontent.com/ugc/450710444546611231/E09E6EA0A77CE1626664767AA4F7D7BEE35CBDCE/]screenshot[/url][/quote]

Try going to HudAchievementItemTracker.res, and changing the visible and enable of the crosshair entry to "0".
282
#282
0 Frags +

Hey, good job on the hud! I was wondering which font controls the ammo and the hp in clientscheme.res since I am trying to change it to eggHUD's font.

Hey, good job on the hud! I was wondering which font controls the ammo and the hp in clientscheme.res since I am trying to change it to eggHUD's font.
283
#283
0 Frags +
villainHey, good job on the hud! I was wondering which font controls the ammo and the hp in clientscheme.res since I am trying to change it to eggHUD's font.

That would be solFontBold.

[quote=villain]Hey, good job on the hud! I was wondering which font controls the ammo and the hp in clientscheme.res since I am trying to change it to eggHUD's font.[/quote]

That would be solFontBold.
284
#284
0 Frags +

I don't know if it's actually a bug, but i can't switch to beta mode by clicking on the square when i'm on the game mode selection

Edit: Never mind, it was a steam client issue that was set on opt-out from beta

I don't know if it's actually a bug, but i can't switch to beta mode by clicking on the square when i'm on the game mode selection

Edit: Never mind, it was a steam client issue that was set on opt-out from beta
285
#285
0 Frags +

Update to Version 2.2.3:
-Added Trade Up Contract support

Update to Version 2.2.3:
-Added Trade Up Contract support
286
#286
0 Frags +

I love this HUD, keep up the great work.

However, the round end scoreboard is glitching a little, seems to overlap with me health and ammo counter making it hard to read. (http://steamcommunity.com/sharedfiles/filedetails/?id=511724016) Do you have a fix for this at all?

Thanks

JB

P.S. I have the latest version of the HUD, even deleted it and place a freshly downloaded copy in the custom folder.

I love this HUD, keep up the great work.

However, the round end scoreboard is glitching a little, seems to overlap with me health and ammo counter making it hard to read. (http://steamcommunity.com/sharedfiles/filedetails/?id=511724016) Do you have a fix for this at all?

Thanks

JB

P.S. I have the latest version of the HUD, even deleted it and place a freshly downloaded copy in the custom folder.
287
#287
0 Frags +
theoneandonlyjdbI love this HUD, keep up the great work.

However, the round end scoreboard is glitching a little, seems to overlap with me health and ammo counter making it hard to read. (http://steamcommunity.com/sharedfiles/filedetails/?id=511724016) Do you have a fix for this at all?

Thanks

JB

P.S. I have the latest version of the HUD, even deleted it and place a freshly downloaded copy in the custom folder.

That's how it should be. However, you are able to move it up on the screen by going to hudlayout.res in the scripts folder, and finding the entry for winpanel. change its ypos and do a hud_reloadscheme and tweak it to your liking.

[quote=theoneandonlyjdb]I love this HUD, keep up the great work.

However, the round end scoreboard is glitching a little, seems to overlap with me health and ammo counter making it hard to read. (http://steamcommunity.com/sharedfiles/filedetails/?id=511724016) Do you have a fix for this at all?

Thanks

JB

P.S. I have the latest version of the HUD, even deleted it and place a freshly downloaded copy in the custom folder.[/quote]

That's how it should be. However, you are able to move it up on the screen by going to hudlayout.res in the scripts folder, and finding the entry for winpanel. change its ypos and do a hud_reloadscheme and tweak it to your liking.
288
#288
1 Frags +
wattersontheoneandonlyjdbI love this HUD, keep up the great work.

However, the round end scoreboard is glitching a little, seems to overlap with me health and ammo counter making it hard to read. (http://steamcommunity.com/sharedfiles/filedetails/?id=511724016) Do you have a fix for this at all?

Thanks

JB

P.S. I have the latest version of the HUD, even deleted it and place a freshly downloaded copy in the custom folder.

That's how it should be. However, you are able to move it up on the screen by going to hudlayout.res in the scripts folder, and finding the entry for winpanel. change its ypos and do a hud_reloadscheme and tweak it to your liking.

Thanks. Is there a particular number you would recommend it so that it finished above the health / ammo, but below the text for round end?

Edit: Changed to 255, looks amazin!

[quote=watterson][quote=theoneandonlyjdb]I love this HUD, keep up the great work.

However, the round end scoreboard is glitching a little, seems to overlap with me health and ammo counter making it hard to read. (http://steamcommunity.com/sharedfiles/filedetails/?id=511724016) Do you have a fix for this at all?

Thanks

JB

P.S. I have the latest version of the HUD, even deleted it and place a freshly downloaded copy in the custom folder.[/quote]

That's how it should be. However, you are able to move it up on the screen by going to hudlayout.res in the scripts folder, and finding the entry for winpanel. change its ypos and do a hud_reloadscheme and tweak it to your liking.[/quote]

Thanks. Is there a particular number you would recommend it so that it finished above the health / ammo, but below the text for round end?

Edit: Changed to 255, looks amazin!
289
#289
0 Frags +

Hi Watterson,

One last question.

Under the file HudPlayerClass. Is there a way to change how much of the player model is shown, for instance, the box the character is in cuts off things like the flamethrower.

A pic of what i mean: http://imgur.com/qEUIr6t (the class icon on the bottom left, the flamethrower is cut off)

Thanks

JB

Hi Watterson,

One last question.

Under the file HudPlayerClass. Is there a way to change how much of the player model is shown, for instance, the box the character is in cuts off things like the flamethrower.

A pic of what i mean: http://imgur.com/qEUIr6t (the class icon on the bottom left, the flamethrower is cut off)

Thanks

JB
290
#290
0 Frags +

im still not a huge fan of using red hp number on a red cross. terrible visibility. big kudos for the readyup thing.

edit: when i spec in stv, how do i change the gap beetween the player panel and the teamcolor line of the player?? i want to have it next to the black panel, below the name basicly

im still not a huge fan of using red hp number on a red cross. terrible visibility. big kudos for the readyup thing.

edit: when i spec in stv, how do i change the gap beetween the player panel and the teamcolor line of the player?? i want to have it next to the black panel, below the name basicly
291
#291
-1 Frags +

Nice HUD. You did a good job with it. :D

Nice HUD. You did a good job with it. :D
292
#292
2 Frags +

http://i.imgur.com/7pYmPX1.jpg

How can i get rid of this box (that probably shouldnt be there in the first place)

How can i make the panel that contains the menubuttons (i suppose) completely transparent (as you can see there is this little but yet annoying gap between the panel and my background)

Sorry for bothering.

[img]http://i.imgur.com/7pYmPX1.jpg[/img]

How can i get rid of this box (that probably shouldnt be there in the first place)

How can i make the panel that contains the menubuttons (i suppose) completely transparent (as you can see there is this little but yet annoying gap between the panel and my background)

Sorry for bothering.
293
#293
0 Frags +

Hey guys, been a user of the HUD for ages without any problems, however the last time i updated, i seemed to have lost the ability to see the new skins on any weapons, the overlay on them comes up with something to do with Directx, unfortunately i have no idea what im really doing and would appreciate any advice/help on the matter.

Running windows 10 and (as far as im aware) the most recent version of the HUD, thanks!

Hey guys, been a user of the HUD for ages without any problems, however the last time i updated, i seemed to have lost the ability to see the new skins on any weapons, the overlay on them comes up with something to do with Directx, unfortunately i have no idea what im really doing and would appreciate any advice/help on the matter.

Running windows 10 and (as far as im aware) the most recent version of the HUD, thanks!
294
#294
0 Frags +
King_GimliHey guys, been a user of the HUD for ages without any problems, however the last time i updated, i seemed to have lost the ability to see the new skins on any weapons, the overlay on them comes up with something to do with Directx, unfortunately i have no idea what im really doing and would appreciate any advice/help on the matter.

Running windows 10 and (as far as im aware) the most recent version of the HUD, thanks!

-dxlevel 90 to launch options

[quote=King_Gimli]Hey guys, been a user of the HUD for ages without any problems, however the last time i updated, i seemed to have lost the ability to see the new skins on any weapons, the overlay on them comes up with something to do with Directx, unfortunately i have no idea what im really doing and would appreciate any advice/help on the matter.

Running windows 10 and (as far as im aware) the most recent version of the HUD, thanks![/quote]

-dxlevel 90 to launch options
295
#295
0 Frags +
deguCZ-dxlevel 90 to launch options

aha! now i remember the last thing that was taken out my launch options! haha

Thanks very much

[quote=deguCZ]
-dxlevel 90 to launch options[/quote]

aha! now i remember the last thing that was taken out my launch options! haha

Thanks very much
296
#296
0 Frags +

Hi there!

Update to Version 2.2.4:
-Invasion Update quickplay + main menu ad

Hi there!

Update to Version 2.2.4:
-Invasion Update quickplay + main menu ad
297
#297
1 Frags +

Heyyyyy there.

Update to Version 2.2.5:
-Various Halloween fixes

Heyyyyy there.

Update to Version 2.2.5:
-Various Halloween fixes
298
#298
-1 Frags +

thanks so much! :3

thanks so much! :3
299
#299
0 Frags +

Really nice, clean hud a bigger scoreboard like the one in the default hud would be nice

Really nice, clean hud a bigger scoreboard like the one in the default hud would be nice
300
#300
0 Frags +

Fog's Crosshair's are not displaying properly right now. It appears that you forgot to change the file path in the font definition in the ClientScheme (definition 15). It should be: "font" "resource/huds/crosshairs.ttf" but right now its:
font" "resource/crosshairs.ttf" Otherwise it is one of my favorite huds to date, keep up the good work :)

Fog's Crosshair's are not displaying properly right now. It appears that you forgot to change the file path in the font definition in the ClientScheme (definition 15). It should be: "font" "resource/huds/crosshairs.ttf" but right now its:
font" "resource/crosshairs.ttf" Otherwise it is one of my favorite huds to date, keep up the good work :)
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