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voidHUD2.0
posted in Customization
31
#31
0 Frags +

So I was reminded that I forgot to update the replacement files for players using 16:10 and 4:3 aspect ratios during the last several updates. This update serves solely as an update for those using 16:10 and 4:3, and is not required/will not affect anything if you chose not to update.
Update 2.2.3.1:
~ Fixed scoreboard in 16:10 and 4:3 aspect ratio
~ Fixed the tournament spectator HUD for 16:10 and 4:3 aspect ratio, please note that it's still severely broken due to a Valve error.

So I was reminded that I forgot to update the replacement files for players using 16:10 and 4:3 aspect ratios during the last several updates. This update serves solely as an update for those using 16:10 and 4:3, and is not required/will not affect anything if you chose not to update.
[b]Update 2.2.3.1[/b]:
~ Fixed scoreboard in 16:10 and 4:3 aspect ratio
~ Fixed the tournament spectator HUD for 16:10 and 4:3 aspect ratio, please note that it's still severely broken due to a Valve error.
32
#32
2 Frags +

Update 2.2.4:
~ Moved the powerup canteen icon so that it didn't overlap medic ubercharge meter
~ Fixed the carrier image in MvM
~ Adjusted the size of the button in the loadout screen to change an item's styles
~ Fixed the scoreboard from changing values to green
~ Correctly centered the winpanel
~ Centered the blocked indicator on control points
+ Edited the round timers
+ Added team colored background to the killstreak panel
+ Edited the team ready panel for tournament mode
+ Edited the controlling team indicator on the timer for koth
+ Updated the imgur album screenshots

[b]Update 2.2.4[/b]:
~ Moved the powerup canteen icon so that it didn't overlap medic ubercharge meter
~ Fixed the carrier image in MvM
~ Adjusted the size of the button in the loadout screen to change an item's styles
~ Fixed the scoreboard from changing values to green
~ Correctly centered the winpanel
~ Centered the blocked indicator on control points
+ Edited the round timers
+ Added team colored background to the killstreak panel
+ Edited the team ready panel for tournament mode
+ Edited the controlling team indicator on the timer for koth
+ Updated the imgur album screenshots
33
#33
1 Frags +

Been working on a pretty big update recently:
Version 2.2.5:
~ Decreased name_width in scoreboard to support 1280x720
~ Correctly centered the waiting for players label
~ Correctly centered the overtime and setup labels
+ Added A&D scrolling when crafting or equipping items
+ Added support to stopwatch tournament modes
+ Added a background to setup label
+ Edited the Wave panel for MvM
+ Edited the "F4 to toggle ready" in MvM
+ Added support for upgrade panel in MvM
+ Added full support for the MvM Scoreboard
+ Moved the MvM currency and put a transparent background behind it
+ Edited the contract panel a bit
+ Made the taunt panel more concise
+ Made the disguise panel more concise
+ Made the build panel more concise
+ Made the Eureka Effect teleport menu more concise
+ Added support for the pipboy
+ Lowered the engineer buildings panels
+ Added support for arena mode
+ Added build menu screenshots to the imgur album

Grab it from here

Been working on a pretty big update recently:
[b]Version 2.2.5[/b]:
~ Decreased name_width in scoreboard to support 1280x720
~ Correctly centered the waiting for players label
~ Correctly centered the overtime and setup labels
+ Added A&D scrolling when crafting or equipping items
+ Added support to stopwatch tournament modes
+ Added a background to setup label
+ Edited the Wave panel for MvM
+ Edited the "F4 to toggle ready" in MvM
+ Added support for upgrade panel in MvM
+ Added full support for the MvM Scoreboard
+ Moved the MvM currency and put a transparent background behind it
+ Edited the contract panel a bit
+ Made the taunt panel more concise
+ Made the disguise panel more concise
+ Made the build panel more concise
+ Made the Eureka Effect teleport menu more concise
+ Added support for the pipboy
+ Lowered the engineer buildings panels
+ Added support for arena mode
+ Added build menu screenshots to the [url=http://imgur.com/a/BKWgR]imgur album[/url]

Grab it from [url=https://github.com/TheStaticVoid/VoidHUD2.0]here[/url]
34
#34
0 Frags +

Is there any way i could get rid of the stats box on the scoreboard?

Is there any way i could get rid of the stats box on the scoreboard?
35
#35
3 Frags +

I use Garm3nHUD and this hud looks very similar to it. It's big, bold, and really pretty neat. I really dig this.

I use Garm3nHUD and this hud looks very similar to it. It's big, bold, and really pretty neat. I really dig this.
36
#36
0 Frags +
Panda-Is there any way i could get rid of the stats box on the scoreboard?

In scoreboard.res you can CTRL+F and search LocalPlayerStatsPanel and then change the xpos and ypos to 9999 to remove the stats themselves. If you want to remove the background as well, then you'll have to find LocalBG and change the xpos and ypos of that to 9999 as well

[quote=Panda-]Is there any way i could get rid of the stats box on the scoreboard?[/quote]
In scoreboard.res you can CTRL+F and search LocalPlayerStatsPanel and then change the xpos and ypos to 9999 to remove the stats themselves. If you want to remove the background as well, then you'll have to find LocalBG and change the xpos and ypos of that to 9999 as well
37
#37
0 Frags +
StaticVoidPanda-Is there any way i could get rid of the stats box on the scoreboard?In scoreboard.res you can CTRL+F and search LocalPlayerStatsPanel and then change the xpos and ypos to 9999 to remove the stats themselves. If you want to remove the background as well, then you'll have to find LocalBG and change the xpos and ypos of that to 9999 as well

Thanks! I love the hud!

[quote=StaticVoid][quote=Panda-]Is there any way i could get rid of the stats box on the scoreboard?[/quote]
In scoreboard.res you can CTRL+F and search LocalPlayerStatsPanel and then change the xpos and ypos to 9999 to remove the stats themselves. If you want to remove the background as well, then you'll have to find LocalBG and change the xpos and ypos of that to 9999 as well[/quote]
Thanks! I love the hud!
38
#38
1 Frags +

Update 2.2.6:
~ Fixed Medic charge label not being white until first ubercharge
~ Fixed the "time not set" text in stopwatch mode
~ Correctly centered the dropped money count in MvM
+ Added support for the PASStime gamemode <preview>

[b]Update 2.2.6[/b]:
~ Fixed Medic charge label not being white until first ubercharge
~ Fixed the "time not set" text in stopwatch mode
~ Correctly centered the dropped money count in MvM
+ Added support for the PASStime gamemode <[url=http://i.imgur.com/GzmIkpU.jpg]preview[/url]>
39
#39
0 Frags +

Great Hud, too bad it doesnt work for 21:9 ratio :(

Great Hud, too bad it doesnt work for 21:9 ratio :(
40
#40
0 Frags +
AffanGreat Hud, too bad it doesnt work for 21:9 ratio :(

There are quite a few random aspect ratios out there now, that I don't quite understand, and I don't believe I will be supporting them. Sorry.

[quote=Affan]Great Hud, too bad it doesnt work for 21:9 ratio :([/quote]
There are quite a few random aspect ratios out there now, that I don't quite understand, and I don't believe I will be supporting them. Sorry.
41
#41
0 Frags +

Update 2.2.6.1:
+ Added support for Trade up Contracts

Please notify me if you notice anything else that's broken. This was a quick update, and could possibly have left some issues behind.

[b]Update 2.2.6.1[/b]:
+ Added support for Trade up Contracts

Please notify me if you notice anything else that's broken. This was a quick update, and could possibly have left some issues behind.
42
#42
1 Frags +

Missed posting updates here, make sure to join the group for info on all updates!

Update 2.2.6.2 8/30/15:
~ Fixed a bug with pass time related to positioning of floating HUD elements
+ Added fonts & other changes to HUD that Valve made in 8/28/15 patch
+ Added drop weapon information panel ~~ couldn't find a good location for it, apologies if it overlaps objectives

Update 2.2.7 10/4/15:
+ Added all the new misc stuff Valve added recently
+ Added the "Edit Loadout" button in class selection

Update 2.2.8 10/7/15:
+ Added new main menu content for Invasion update

Not too much more was changed/broken this update, so there was none of that to worry about.

Enjoy the aliens!

Missed posting updates here, make sure to join the group for info on all updates!

[b]Update 2.2.6.2[/b] 8/30/15:
~ Fixed a bug with pass time related to positioning of floating HUD elements
+ Added fonts & other changes to HUD that Valve made in 8/28/15 patch
+ Added drop weapon information panel ~~ couldn't find a good location for it, apologies if it overlaps objectives

[b]Update 2.2.7[/b] 10/4/15:
+ Added all the new misc stuff Valve added recently
+ Added the "Edit Loadout" button in class selection

[b]Update 2.2.8[/b] 10/7/15:
[u]+ Added new main menu content for Invasion update[/u]

Not too much more was changed/broken this update, so there was none of that to worry about.

Enjoy the aliens!
43
#43
1 Frags +

Update 2.2.8.1:
~ Repositioned the cycling item display in the main menu to what it used to be
+ Added missing content I didn't upload in last HUD update
+ Updated the Player Destruction HUD

[b]Update 2.2.8.1[/b]:
~ Repositioned the cycling item display in the main menu to what it used to be
+ Added missing content I didn't upload in last HUD update
+ Updated the Player Destruction HUD
44
#44
0 Frags +

Hey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks

Hey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks
45
#45
0 Frags +

Update 2.2.8.2:
~ Fixed some alignment issues in 4:3 resolution
+ Added playerclass image when not using the 3D model in the HUD.
+ Made damage indicators slightly smaller (used intellectual's medHUD for reference)
+ Made HUD version number visible in 4:3 resolution

--------------------------------------------------------------

ChipperHey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks

The colors can be edited in hudanimations_tf.txt in the scripts folder. Press CTRL+F and type HudLowAmmoPulse, then change voidHPlow to a RGBA value for AmmoInClipShadow, AmmoInReserve, & AmmoNoClip.

I designed the colors for this HUD very poorly, and will most likely start looking into ways to make the colors more customizable through only the clientscheme.res file. That probably won't be for awhile though.

[b]Update 2.2.8.2[/b]:
~ Fixed some alignment issues in 4:3 resolution
+ Added playerclass image when not using the 3D model in the HUD.
+ Made damage indicators slightly smaller (used intellectual's medHUD for reference)
+ Made HUD version number visible in 4:3 resolution

--------------------------------------------------------------
[quote=Chipper]Hey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks[/quote]

The colors can be edited in hudanimations_tf.txt in the scripts folder. Press CTRL+F and type HudLowAmmoPulse, then change voidHPlow to a RGBA value for AmmoInClipShadow, AmmoInReserve, & AmmoNoClip.

I designed the colors for this HUD very poorly, and will most likely start looking into ways to make the colors more customizable through only the clientscheme.res file. That probably won't be for awhile though.
46
#46
1 Frags +
StaticVoidUpdate 2.2.8.2:
~ Fixed some alignment issues in 4:3 resolution
+ Added playerclass image when not using the 3D model in the HUD.
+ Made damage indicators slightly smaller (used intellectual's medHUD for reference)
+ Made HUD version number visible in 4:3 resolution

--------------------------------------------------------------ChipperHey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks
The colors can be edited in hudanimations_tf.txt in the scripts folder. Press CTRL+F and type HudLowAmmoPulse, then change voidHPlow to a RGBA value for AmmoInClipShadow, AmmoInReserve, & AmmoNoClip.

I designed the colors for this HUD very poorly, and will most likely start looking into ways to make the colors more customizable through only the clientscheme.res file. That probably won't be for awhile though.

Awesome sounds good, thanks for the help!

[quote=StaticVoid][b]Update 2.2.8.2[/b]:
~ Fixed some alignment issues in 4:3 resolution
+ Added playerclass image when not using the 3D model in the HUD.
+ Made damage indicators slightly smaller (used intellectual's medHUD for reference)
+ Made HUD version number visible in 4:3 resolution

--------------------------------------------------------------
[quote=Chipper]Hey, I was wondering if theres anyway I can change the color when im low on ammo in the clip and reserve? Thanks[/quote]

The colors can be edited in hudanimations_tf.txt in the scripts folder. Press CTRL+F and type HudLowAmmoPulse, then change voidHPlow to a RGBA value for AmmoInClipShadow, AmmoInReserve, & AmmoNoClip.

I designed the colors for this HUD very poorly, and will most likely start looking into ways to make the colors more customizable through only the clientscheme.res file. That probably won't be for awhile though.[/quote]
Awesome sounds good, thanks for the help!
47
#47
1 Frags +

Update 2.2.9:
+Updated for Scream Fortress 2015

My item servers are down, so it might be a day before all new items are added/fixed in the HUD

Thank you to flame and his flameHUD with getting my files updated.

[b]Update 2.2.9[/b]:
+Updated for Scream Fortress 2015


[b]My item servers are down, so it might be a day before all new items are added/fixed in the HUD[/b]

Thank you to flame and his flameHUD with getting my files updated.
48
#48
1 Frags +

fixed contracts in update 2.2.9.1

fixed contracts in update 2.2.9.1
49
#49
1 Frags +

Update 2.2.9.6:
- Updated for the Tough Break Update
https://github.com/TheStaticVoid/VoidHUD2.0

[b]Update 2.2.9.6[/b]:
- Updated for the Tough Break Update
https://github.com/TheStaticVoid/VoidHUD2.0
50
#50
0 Frags +

Update 2.2.9.9 & Update 2.3.0.0:
Been behind one posting in this site.
+ Added matchmaking button to main menu
- Removed custom crosshairs, they were buggy, bad, and poorly implemented by myself. Users can install their own custom crosshairs
- Removed the sourcescheme file. This will remove the net_graph current style. To get a small net_graph, type net_graphproportionalfont 0
~ Applied the similar update to boredHUD related to hudanimations files, meaning they will no longer be the cause of the hud breaking in future updates

[b]Update 2.2.9.9 & Update 2.3.0.0[/b]:
Been behind one posting in this site.
+ Added matchmaking button to main menu
- Removed custom crosshairs, they were buggy, bad, and poorly implemented by myself. Users can install their own custom crosshairs
- Removed the sourcescheme file. This will remove the net_graph current style. To get a small net_graph, type net_graphproportionalfont 0
~ Applied the similar update to boredHUD related to hudanimations files, meaning they will no longer be the cause of the hud breaking in future updates
51
#51
0 Frags +

Is there way to remove 3d model completely?
I used cl_hud_playerclass_use_playermodel 0 and I have stock 3d model

thanks

Is there way to remove 3d model completely?
I used cl_hud_playerclass_use_playermodel 0 and I have stock 3d model

thanks
52
#52
0 Frags +
redwoodIs there way to remove 3d model completely?
I used cl_hud_playerclass_use_playermodel 0 and I have stock 3d model

thanks

you mean like remove the little class icon entirely?

[quote=redwood]Is there way to remove 3d model completely?
I used cl_hud_playerclass_use_playermodel 0 and I have stock 3d model

thanks[/quote]
you mean like remove the little class icon entirely?
53
#53
1 Frags +
StaticVoidredwoodIs there way to remove 3d model completely?
I used cl_hud_playerclass_use_playermodel 0 and I have stock 3d model

thanks
you mean like remove the little class icon entirely?

yes, that.

thanks for fast responce and sry for my late responce

[quote=StaticVoid][quote=redwood]Is there way to remove 3d model completely?
I used cl_hud_playerclass_use_playermodel 0 and I have stock 3d model

thanks[/quote]
you mean like remove the little class icon entirely?[/quote]

yes, that.

thanks for fast responce and sry for my late responce
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