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Open Pocket LF Mentor
posted in Mentoring
1
#1
2 Frags +

Hi all. I want to get into shape for S13, so I'm looking for someone who will be able to help me improve my soldier play beyond "practice your DM." I'd like to be able to go over demos and get advice as to what I could be doing better, etc., maybe even have someone sit in on scrims.

Currently have one season of ESEA-O experience as Pocket with BIG FUN, aka The Wild Party (team has since been renamed).
http://play.esea.net/teams/63652

Find me at:
http://steamcommunity.com/id/FoobyKamikaze/
http://play.esea.net/users/494460

Hi all. I want to get into shape for S13, so I'm looking for someone who will be able to help me improve my soldier play beyond "practice your DM." I'd like to be able to go over demos and get advice as to what I could be doing better, etc., maybe even have someone sit in on scrims.




Currently have one season of ESEA-O experience as Pocket with BIG FUN, aka The Wild Party (team has since been renamed).
http://play.esea.net/teams/63652

Find me at:
http://steamcommunity.com/id/FoobyKamikaze/
http://play.esea.net/users/494460
2
#2
0 Frags +

Bump.

Took me a month and a half, but now I can shift my focus from putting my team back together to learning how to play. We're going to get back into a scrim schedule shortly. I'll have demos! Woo.

Main post has updated availability.

Bump.

Took me a month and a half, but now I can shift my focus from putting my team back together to learning how to play. We're going to get back into a scrim schedule shortly. I'll have demos! Woo.

Main post has updated availability.
3
#3
0 Frags +

Hi! I'm always willing to help people that are keen to improve. Problem being I currently work full time and live in Australia (so time zones don't line up at all). What I can do is if you post some demos I'll post some feedback and I could maybe properly catch up with you on weekends if you were willing.

If you want some background before chasing me up - I've spent the past 2.5 years (7 or so seasons) of being in the #1 team in Australia (probably not too relevant but w/e). I've played both pocket soldier and demoman, and am the main caller for my team.

Hi! I'm always willing to help people that are keen to improve. Problem being I currently work full time and live in Australia (so time zones don't line up at all). What I can do is if you post some demos I'll post some feedback and I could maybe properly catch up with you on weekends if you were willing.

If you want some background before chasing me up - I've spent the past 2.5 years (7 or so seasons) of being in the #1 team in Australia (probably not too relevant but w/e). I've played both pocket soldier and demoman, and am the main caller for my team.
4
#4
0 Frags +

That'd be great! Here's one I've got of a scrim we just had tonight that could have gone better. http://www.mediafire.com/?krcrfy7jcjpb2vv

I'll go ahead and add you on steam, too.

That'd be great! Here's one I've got of a scrim we just had tonight that could have gone better. http://www.mediafire.com/?krcrfy7jcjpb2vv

I'll go ahead and add you on steam, too.
5
#5
4 Frags +

Had a squiz at the demo today (haven't been able to go into detail exactly since I've been at a LAN), but I'll post some observations here.

-Awareness: This seems like a pretty big fault of yours a lot of the time. Quite often it seems you're walking into an area and you aren't really sure where enemies are/what is going on. You would often rocketjump at a teammate and shoot 1 or 2 rockets at them thinking they're an enemy. Whether this is your fault, your teams, or a combination of the two I don't really know.

-Ammo management: Another big flaw in your play. It appears you don't really seem to count or keep track of how much ammo you've spent in your respective weapons. There was a time in the demo (I think in the 6th round) you were repushing mid and you kept swapping to your shotgun between rockets even though you had 0 shotgun shots left. There were also times where quite often you were reloading shotgun over rocket launcher (9 out of 10 times, you reload rockets first - too many reasons why this is the case but they should be mostly obvious).

-Aggressiveness with ubers: Your aggressiveness isn't too bad and shows that you really want to catch the other team off guard with some really aggressive offensive ubers. One you did into second point started quite well - killed a scout and almost killed the demo, but then you were overextended with just you and your med, then the enemy team proceeded to counter-uber and kill you all. Aggressive ubers are fine, just know your limits to how far in you can go and for how long.

-Aggressiveness/passivity without ubers: It seems that you don't know when you should be aggressive/passive without uber. A huge example was quite often I saw that your team would be holding back left of yard in an even situation (players/ubers/ammo etc). You really don't want to concede that much ground for free, even when you have some disadvantage (let alone when it's even :/). You need to understand that even if you hold forward for just a LITTLE bit, that small amount of time may be the difference to you being able to hold the next position or not (or last even).

A few timestamp observations (will go into detail later):

~7:20 - you jumped away on near full hp and ammo when you could have easily jumped the med (Whether this is your teams fault for not communicating it or yours for being a bit scared I'm not sure). I guess this goes back a bit to awareness + communication in general.

~09:45 - You jumped into their whole team when they had 100% uber advantage. You want to attempt to pick players off/pressure the combo when they push, but you don't want to give them a free player advantage. Sure they have uber advantage, but you need to make them work for their kills - not make it even easier for them.

tick 45k: Holding way too passively in yard when everything is even. Self explanatory, I already covered this but that's that.

I'll get more into detail for this when I get home from the lan in the next day or so.

Had a squiz at the demo today (haven't been able to go into detail exactly since I've been at a LAN), but I'll post some observations here.

-Awareness: This seems like a pretty big fault of yours a lot of the time. Quite often it seems you're walking into an area and you aren't really sure where enemies are/what is going on. You would often rocketjump at a teammate and shoot 1 or 2 rockets at them thinking they're an enemy. Whether this is your fault, your teams, or a combination of the two I don't really know.

-Ammo management: Another big flaw in your play. It appears you don't really seem to count or keep track of how much ammo you've spent in your respective weapons. There was a time in the demo (I think in the 6th round) you were repushing mid and you kept swapping to your shotgun between rockets even though you had 0 shotgun shots left. There were also times where quite often you were reloading shotgun over rocket launcher (9 out of 10 times, you reload rockets first - too many reasons why this is the case but they should be mostly obvious).

-Aggressiveness with ubers: Your aggressiveness isn't too bad and shows that you really want to catch the other team off guard with some really aggressive offensive ubers. One you did into second point started quite well - killed a scout and almost killed the demo, but then you were overextended with just you and your med, then the enemy team proceeded to counter-uber and kill you all. Aggressive ubers are fine, just know your limits to how far in you can go and for how long.

-Aggressiveness/passivity without ubers: It seems that you don't know when you should be aggressive/passive without uber. A huge example was quite often I saw that your team would be holding back left of yard in an even situation (players/ubers/ammo etc). You really don't want to concede that much ground for free, even when you have some disadvantage (let alone when it's even :/). You need to understand that even if you hold forward for just a LITTLE bit, that small amount of time may be the difference to you being able to hold the next position or not (or last even).

A few timestamp observations (will go into detail later):

~7:20 - you jumped away on near full hp and ammo when you could have easily jumped the med (Whether this is your teams fault for not communicating it or yours for being a bit scared I'm not sure). I guess this goes back a bit to awareness + communication in general.

~09:45 - You jumped into their whole team when they had 100% uber advantage. You want to attempt to pick players off/pressure the combo when they push, but you don't want to give them a free player advantage. Sure they have uber advantage, but you need to make them work for their kills - not make it even easier for them.

tick 45k: Holding way too passively in yard when everything is even. Self explanatory, I already covered this but that's that.

I'll get more into detail for this when I get home from the lan in the next day or so.
6
#6
0 Frags +

My team finally had our first match of the season, and it didn't go very well. I'm posting this here so yuki can find the link easier, but I wouldn't mind if anyone else wanted to take a look at it and help me figure out what I'm doing wrong.

STV download:
http://play.esea.net/index.php?s=servers&d=download_replay&id=2809000

I think that my two biggest problems at this point are my midfights and whatever I do while ubered, things don't seem to be working out well.

My team finally had our first match of the season, and it didn't go very well. I'm posting this here so yuki can find the link easier, but I wouldn't mind if anyone else wanted to take a look at it and help me figure out what I'm doing wrong.

STV download:
http://play.esea.net/index.php?s=servers&d=download_replay&id=2809000

I think that my two biggest problems at this point are my midfights and whatever I do while ubered, things don't seem to be working out well.
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