So I haven't touched the soap_tf2dm.cfg, but my server isn't restoring health on kills nor is it immediately starting the health regen on a kill.
// Percentage of HP to restore on kills. .5 = 50%. Should not be used with soap_kill_heal_static.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "1.000000"
soap_kill_heal_ratio "0.5"
// Amount of HP to restore on kills. Exact value applied the same to all classes. Should not be used with soap_kill_heal_ratio.
// -
// Default: "0"
soap_kill_heal_static "0"
// Start the heal-over-time regen immediately after a kill.
// -
// Default: "1"
soap_kill_start_regen "1"
I've edited the soap.cfg a bit to include more spawns, but I don't see how that would prevent the health on kill to work.
Any help is appreciated.
So I haven't touched the soap_tf2dm.cfg, but my server isn't restoring health on kills nor is it immediately starting the health regen on a kill.
[code]// Percentage of HP to restore on kills. .5 = 50%. Should not be used with soap_kill_heal_static.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "1.000000"
soap_kill_heal_ratio "0.5"
// Amount of HP to restore on kills. Exact value applied the same to all classes. Should not be used with soap_kill_heal_ratio.
// -
// Default: "0"
soap_kill_heal_static "0"
// Start the heal-over-time regen immediately after a kill.
// -
// Default: "1"
soap_kill_start_regen "1"[/code]
I've edited the soap.cfg a bit to include more spawns, but I don't see how that would prevent the health on kill to work.
Any help is appreciated.