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Interp by weapon
posted in Customization
1
#1
0 Frags +

Is it possible to have separate interps say for a shotty and a rocketlauncher? I tried making a weapons cfg and making aliase for weapons and attaching an interp to each weapon but it's not working!

Is it possible to have separate interps say for a shotty and a rocketlauncher? I tried making a weapons cfg and making aliase for weapons and attaching an interp to each weapon but it's not working!
2
#2
9 Frags +

THEY DESTROYED THAT

THEY DESTROYED THAT
3
#3
11 Frags +

you have to go to spectator
its not gonna help you hit ur shots nyway

you have to go to spectator
its not gonna help you hit ur shots nyway
4
#4
1 Frags +

They patched this awhile ago because people were abusing it to set their interps REALLY high which effectively caused models to freeze for a second making it much easier to hit your hitscan shots. Now it only allows you to change your interp as you select a class.

They patched this awhile ago because people were abusing it to set their interps REALLY high which effectively caused models to freeze for a second making it much easier to hit your hitscan shots. Now it only allows you to change your interp as you select a class.
5
#5
1 Frags +

mm ok

mm ok
6
#6
0 Frags +

https://www.youtube.com/watch?v=qBXQwmazf-o

[youtube]https://www.youtube.com/watch?v=qBXQwmazf-o[/youtube]
7
#7
0 Frags +

set your interp low for rockets and actually aim at them with shotty instead of relying on tf2 hitscan compensation system for meatshots

set your interp low for rockets and actually aim at them with shotty instead of relying on tf2 hitscan compensation system for meatshots
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