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KnrWings as crosshair
posted in Customization
1
#1
-6 Frags +

Hey everyone, I just had a though in mind.
Why hasn't someone skilled should created the KonrWings as a crosshair, not as in integral part of a HUD?
It would be nice, as it does not look good with the medic or sniper crosshair, and one could assign it to a particular class.
Thanks :)

Hey everyone, I just had a though in mind.
Why hasn't someone skilled should created the KonrWings as a crosshair, not as in integral part of a HUD?
It would be nice, as it does not look good with the medic or sniper crosshair, and one could assign it to a particular class.
Thanks :)
2
#2
0 Frags +

I'm not sure if I understand what you want..

I'm not sure if I understand what you want..
3
#3
7 Frags +

worst crosshair ever.

worst crosshair ever.
4
#4
0 Frags +

you mean like a toggleable crosshair? that exists.

you mean like a toggleable crosshair? that exists.
5
#5
0 Frags +

http://teamfortress.tv/thread/12383/?page=1
The quake crosshairs here would contain them.

http://teamfortress.tv/thread/12383/?page=1
The quake crosshairs here would contain them.
6
#6
10 Frags +

http://puu.sh/7CzEt.png

[img]http://puu.sh/7CzEt.png[/img]
7
#7
-2 Frags +

http://teamfortress.tv/thread/4134/?page=1

http://teamfortress.tv/thread/4134/?page=1
8
#8
2 Frags +

I think you're wondering if someone would implement the konr wing crosshair as a part of the game, as another default in-game crosshair, which is half-possible: you can do it with the method outlined here (or in Mr. Fahrenheit's post but that's not truly an in-game crosshair in the way that you intend it; you can't switch between it and another in-game crosshair with a script like broesel's crosshair switcher (although you can change color and possibly size). The reason for this is because, with the exception of the /vgui/replay/thumbnails workaround that broesel discovered, tf2's textures are controlled by sv_pure (ie won't work on servers with sv_pure set to 2)and cannot be modded otherwise. Therefore, the folder that contains the vtfs for tf2's default crosshairs cannot be modified and it can't be truly accomplished yet. The old .gcfs could be changed in some way but the new vtfs cannot be.

I think you're wondering if someone would implement the konr wing crosshair as a part of the game, as another default in-game crosshair, which is half-possible: you can do it with the method outlined [url=http://teamfortress.tv/thread/12383/?page=1]here[/url] (or in Mr. Fahrenheit's post but that's not truly an in-game crosshair in the way that you intend it; you can't switch between it and another in-game crosshair with a script like broesel's crosshair switcher (although you can change color and possibly size). The reason for this is because, with the exception of the /vgui/replay/thumbnails workaround that broesel discovered, tf2's textures are controlled by sv_pure (ie won't work on servers with sv_pure set to 2)and cannot be modded otherwise. Therefore, the folder that contains the vtfs for tf2's default crosshairs cannot be modified and it can't be truly accomplished yet. The old .gcfs could be changed in some way but the new vtfs cannot be.
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