Upvote Upvoted 16 Downvote Downvoted
Updated Soap spawns [7/28/12]
1
#1
15 Frags +

Decided to mirror the soap spawn updates on both forums just to cover as much as possible. natf2 link if you want it

Newly Supported Maps:
Map Downloads
cp_snakewater_rc3
cp_snakewater_rc4
cp_snakewater_rc5
cp_snakewater
cp_gullywash_pro
cp_gullywash_final1
koth_pro_viaduct_rc2
koth_pro_viaduct_rc3
cp_warmfront
koth_ultiduo_r_b7
cp_standin_b2
cp_standin_b3
cp_standin_b4
cp_standin_b5 Spawns
cp_foundry Spawns
cp_process_b5 Spawns
cp_process_b6 Spawns
cp_process_b10
cp_ashville_b6
cp_metalworks_rc3

Download
Download
place the new soap.cfg into tf/addons/sourcemod/configs on your server and overwrite the old one!

As of right now these changes aren't reflected on the main SOAPDM github page, this is because Lang and I are having a pull request problem. Just make sure you download for the link in this thread and not from the official github. Lang said he would "eventually" get on this issue.

Updates:
01/23/13 Anthal created spawns for cp_metalworks_rc3 and those were added to the file. The download link was changed to simply a mediafire link.
07/28/12 Added support for cp_process_b10 and cp_ashville_b6
04/25/12 Added support for cp_process_b6
03/16/12 added support for cp_process_b5 from now on these changes will be reflected instantly in the soap-dm github
12/28/11 added support for cp_gullywash_final1 which is now an official map
12/16/11 fixed one of foundry's spawns causing the player to get stuck inside a wall
12/16/11 fixed issue were standin spawns didn't work and added support for cp_foundry
12/02/11 fixed cp_snakewater spawning players below the map

Decided to mirror the soap spawn updates on both forums just to cover as much as possible. [url=http://natf2.com/topics/545?page=1]natf2 link if you want it[/url]

[b]Newly Supported Maps:[/b]
[url=http://www.theshwan.com/resources]Map Downloads[/url]
cp_snakewater_rc3
cp_snakewater_rc4
cp_snakewater_rc5
cp_snakewater
cp_gullywash_pro
cp_gullywash_final1
koth_pro_viaduct_rc2
koth_pro_viaduct_rc3
cp_warmfront
koth_ultiduo_r_b7
cp_standin_b2
cp_standin_b3
cp_standin_b4
cp_standin_b5 [url=http://i.imgur.com/9CyTT.jpg]Spawns[/url]
cp_foundry [url=http://i.imgur.com/YYJhL.jpg]Spawns[/url]
cp_process_b5 [url=http://i.imgur.com/pjnwX.jpg]Spawns[/url]
cp_process_b6 [url=http://i.imgur.com/pjnwX.jpg]Spawns[/url]
cp_process_b10
cp_ashville_b6
cp_metalworks_rc3

[b]Download[/b]
[url=http://www.mediafire.com/?o7l54kmj45u4a9z]Download[/url]
place the new soap.cfg into tf/addons/sourcemod/configs on your server and overwrite the old one!

[i]As of right now these changes aren't reflected on the main SOAPDM github page, this is because Lang and I are having a pull request problem. Just make sure you download for the link in this thread and not from the official github. Lang said he would "eventually" get on this issue.[/i]

[b]Updates:[/b]
01/23/13 Anthal created spawns for cp_metalworks_rc3 and those were added to the file. The download link was changed to simply a mediafire link.
07/28/12 Added support for cp_process_b10 and cp_ashville_b6
04/25/12 Added support for cp_process_b6
03/16/12 added support for cp_process_b5 from now on these changes will be reflected instantly in the soap-dm github
12/28/11 added support for cp_gullywash_final1 which is now an official map
12/16/11 fixed one of foundry's spawns causing the player to get stuck inside a wall
12/16/11 fixed issue were standin spawns didn't work and added support for cp_foundry
12/02/11 fixed cp_snakewater spawning players below the map
2
#2
5 Frags +

awesome

awesome
3
#3
0 Frags +

beast

beast
4
#4
2 Frags +

give us metalworks

give us metalworks
5
#5
0 Frags +
TechDudegive us metalworks

You can make your own by using getpos in console wherever you want to spawn and formatting it into the right format (looking at the config file, it's not too hard).

"cp_process_b10"
	{
		"red"
		{
			"RED Label"
			{
				"origin"	"661.984497 1406.437256 688.969666"
				"angles"	"-0.396069 -91.199615 0.000000"
			}
		}
		"blue"
		{
			"BLU Label"
			{
				"origin"	"661.984497 1406.437256 688.969666"
				"angles"	"-0.396069 -91.199615 0.000000"
			}
	}
}

Just copy paste the angle/origin to get from getpos and you're pretty much set.

[quote=TechDude]give us metalworks[/quote]
You can make your own by using getpos in console wherever you want to spawn and formatting it into the right format (looking at the config file, it's not too hard).

[code]"cp_process_b10"
{
"red"
{
"RED Label"
{
"origin" "661.984497 1406.437256 688.969666"
"angles" "-0.396069 -91.199615 0.000000"
}
}
"blue"
{
"BLU Label"
{
"origin" "661.984497 1406.437256 688.969666"
"angles" "-0.396069 -91.199615 0.000000"
}
}
}[/code]

Just copy paste the angle/origin to get from getpos and you're pretty much set.
6
#6
0 Frags +

These are shitty, but they work.

	"cp_metalworks_rc3"
	{
		"red"
		{
			"red hall"
			{
				"origin" "-1261.256104 -314.800964 -182.968689"
				"angles" "8.122424 0.261683 0.000000"
			}
			"red hall 2"
			{
				"origin" "-669.385498 27.524244 -182.968689" 
				"angles" "3.088841 -4.543105 0.000000"
			}
			"red truck"
			{
				"origin" "-543.415527 -1770.339722 -310.968689"
				"angles" "2.507508 90.506737 0.000000"
			}
			"red barrels"
			{
				"origin" "-401.676239 -627.662781 -118.968681"
				"angles" "3.771696 -0.885821 0.000000"
			}
			"red crate"
			{
				"origin" "375.720978 67.319870 -15.708145"
				"angles" "3.317643 -92.156837 0.000000"
			}
			"red rock"
			{
				"origin" "-937.454224 -1320.476807 -408.221313"
				"angles" "-4.919137 1.079027 0.000000"
			}
		}
		"blue"
		{
			"blue hall"
			{
				"origin" "1254.229614 -1360.302368 -193.968689"
				"angles" "21.164040 123.747902 0.000000"
			}
			"blue truck"
			{
				"origin" "857.428528 21.010693 -310.968689"
				"angles" "1.601662 -85.930511 0.000000"
			}
			"blue barrels"
			{
				"origin" "700.862183 -1090.064941 -118.968681"
				"angles" "14.528831 179.820450 0.000000"
			}
			"blue crate"
			{
				"origin" "-52.507214 -1761.618896 -20.708122"
				"angles" "2.631222 90.833885 0.000000"
			}
			"blue hall 2"
			{
				"origin" "1009.662231 -1745.758179 -187.968689"
				"angles" "4.004040 178.201767 0.000000"
			}
			"blue rock"
			{
				"origin" "1268.059937 -416.546234 -415.751617"
				"angles" "-1.944800 175.799408 0.000000"
			}
		}
	}
These are shitty, but they work.

[code] "cp_metalworks_rc3"
{
"red"
{
"red hall"
{
"origin" "-1261.256104 -314.800964 -182.968689"
"angles" "8.122424 0.261683 0.000000"
}
"red hall 2"
{
"origin" "-669.385498 27.524244 -182.968689"
"angles" "3.088841 -4.543105 0.000000"
}
"red truck"
{
"origin" "-543.415527 -1770.339722 -310.968689"
"angles" "2.507508 90.506737 0.000000"
}
"red barrels"
{
"origin" "-401.676239 -627.662781 -118.968681"
"angles" "3.771696 -0.885821 0.000000"
}
"red crate"
{
"origin" "375.720978 67.319870 -15.708145"
"angles" "3.317643 -92.156837 0.000000"
}
"red rock"
{
"origin" "-937.454224 -1320.476807 -408.221313"
"angles" "-4.919137 1.079027 0.000000"
}
}
"blue"
{
"blue hall"
{
"origin" "1254.229614 -1360.302368 -193.968689"
"angles" "21.164040 123.747902 0.000000"
}
"blue truck"
{
"origin" "857.428528 21.010693 -310.968689"
"angles" "1.601662 -85.930511 0.000000"
}
"blue barrels"
{
"origin" "700.862183 -1090.064941 -118.968681"
"angles" "14.528831 179.820450 0.000000"
}
"blue crate"
{
"origin" "-52.507214 -1761.618896 -20.708122"
"angles" "2.631222 90.833885 0.000000"
}
"blue hall 2"
{
"origin" "1009.662231 -1745.758179 -187.968689"
"angles" "4.004040 178.201767 0.000000"
}
"blue rock"
{
"origin" "1268.059937 -416.546234 -415.751617"
"angles" "-1.944800 175.799408 0.000000"
}
}
}[/code]
7
#7
1 Frags +

cp_process_rc2!

cp_process_rc2!
8
#8
1 Frags +

Here ya go! Just "raised" the spawns in the pipe rooms.

	"cp_process_rc2"
	{
		"red"
		{
			"RED choke"
			{
				"origin"	"661.984497 1406.437256 688.969666"
				"angles"	"-0.396069 -91.199615 0.000000"
			}
			"RED house"
			{
				"origin"	"1209.824585 342.498505 608.969666"
				"angles"	"4.949864 -94.403694 0.000000"
			}
			"RED doors"
			{
				"origin"	"982.651672 686.759827 608.969666"
				"angles"	"-1.452217 -177.491928 0.000000"
			}
			"RED pipe"
			{
				"origin"	"150.170120 1796.147827 695.969666"
				"angles"	"-1.024058 -89.940453 0.000000"
			}
			"RED roof"
			{
				"origin"	"999.968750 -476.865753 864.957764"
				"angles"	"2.407941 154.889496 0.000000"
			}
			"RED corner"
			{
				"origin"	"-859.257202 894.072021 608.969666"
				"angles"	"0.163873 -34.896412 0.000000"
			}
		}
		"blue"
		{
		  	"BLU choke"
			{
				"origin"	"-660.569824 -1325.296021 688.969666"
				"angles"	"3.772732 91.014473 0.000000 "
			}
			"BLU house"
			{
				"origin"	"-1225.321899 -334.246002 608.969666"
				"angles"	"2.001745 90.500587 0.000000"
			}
			"BLU doors"
			{
				"origin"	"-935.351440 -657.406250 608.969666"
				"angles"	"0.230541 1.924859 0.000000"
			}
			"BLU pipe"
			{
				"origin"	"20.985979 -1745.338379 695.969666"
				"angles"	"-0.077473 90.013702 0.000000"
			}
			"BLU roof"
			{
				"origin"	"-999.968750 539.315125 864.957764"
				"angles"	"4.773496 -30.799320 0.000000"
			}
			"BLU corner"
			{
				"origin"	"851.348938 -908.606995 608.969666"
				"angles"	"1.385467 139.678375 0.000000"
			}
		}
	}
Here ya go! Just "raised" the spawns in the pipe rooms.

[code] "cp_process_rc2"
{
"red"
{
"RED choke"
{
"origin" "661.984497 1406.437256 688.969666"
"angles" "-0.396069 -91.199615 0.000000"
}
"RED house"
{
"origin" "1209.824585 342.498505 608.969666"
"angles" "4.949864 -94.403694 0.000000"
}
"RED doors"
{
"origin" "982.651672 686.759827 608.969666"
"angles" "-1.452217 -177.491928 0.000000"
}
"RED pipe"
{
"origin" "150.170120 1796.147827 695.969666"
"angles" "-1.024058 -89.940453 0.000000"
}
"RED roof"
{
"origin" "999.968750 -476.865753 864.957764"
"angles" "2.407941 154.889496 0.000000"
}
"RED corner"
{
"origin" "-859.257202 894.072021 608.969666"
"angles" "0.163873 -34.896412 0.000000"
}
}
"blue"
{
"BLU choke"
{
"origin" "-660.569824 -1325.296021 688.969666"
"angles" "3.772732 91.014473 0.000000 "
}
"BLU house"
{
"origin" "-1225.321899 -334.246002 608.969666"
"angles" "2.001745 90.500587 0.000000"
}
"BLU doors"
{
"origin" "-935.351440 -657.406250 608.969666"
"angles" "0.230541 1.924859 0.000000"
}
"BLU pipe"
{
"origin" "20.985979 -1745.338379 695.969666"
"angles" "-0.077473 90.013702 0.000000"
}
"BLU roof"
{
"origin" "-999.968750 539.315125 864.957764"
"angles" "4.773496 -30.799320 0.000000"
}
"BLU corner"
{
"origin" "851.348938 -908.606995 608.969666"
"angles" "1.385467 139.678375 0.000000"
}
}
}[/code]
9
#9
0 Frags +

Thanks Anthal I added the spawns to the file :)

Thanks Anthal I added the spawns to the file :)
10
#10
0 Frags +

downloaded the latest one but didn't have process_rc2 spawns. added the ones Anthal provided in this for convenience.

http://www.mediafire.com/?ux5tvw1a0nws2a6

sorry for bumping this

downloaded the latest one but didn't have process_rc2 spawns. added the ones Anthal provided in this for convenience.

http://www.mediafire.com/?ux5tvw1a0nws2a6

sorry for bumping this
11
#11
0 Frags +

Are there cp_process_final and koth_pro_viaduct_rc4 spawns?

Are there cp_process_final and koth_pro_viaduct_rc4 spawns?
12
#12
0 Frags +

Just rename cp_process_b10 to cp_process_final and koth_pro_viaduct_rc3 to koth_pro_viaduct_rc4 in the file for the soap spawns, since their layouts haven't changed across those versions and the old versions are obsolete.

Just rename cp_process_b10 to cp_process_final and koth_pro_viaduct_rc3 to koth_pro_viaduct_rc4 in the file for the soap spawns, since their layouts haven't changed across those versions and the old versions are obsolete.
13
#13
3 Frags +

file with coalplant, snakewater, process and viaduct spawns
http://www.mediafire.com/?le2kgapxz6qdxii

file with coalplant, snakewater, process and viaduct spawns
http://www.mediafire.com/?le2kgapxz6qdxii
14
#14
2 Frags +
WariJust rename cp_process_b10 to cp_process_final and koth_pro_viaduct_rc3 to koth_pro_viaduct_rc4 in the file for the soap spawns, since their layouts haven't changed across those versions and the old versions are obsolete.

I just tried doing that and at least one spawn on process is under the ground :D

[quote=Wari]Just rename cp_process_b10 to cp_process_final and koth_pro_viaduct_rc3 to koth_pro_viaduct_rc4 in the file for the soap spawns, since their layouts haven't changed across those versions and the old versions are obsolete.[/quote]
I just tried doing that and at least one spawn on process is under the ground :D
15
#15
0 Frags +
pamphletfile with coalplant, snakewater, process and viaduct spawns
http://www.mediafire.com/?le2kgapxz6qdxii

This worked :)

[quote=pamphlet]file with coalplant, snakewater, process and viaduct spawns
http://www.mediafire.com/?le2kgapxz6qdxii[/quote]
This worked :)
16
#16
-1 Frags +

Sorry, what are soap spawns?

Sorry, what are soap spawns?
17
#17
0 Frags +
SevinSorry, what are soap spawns?

The locations where you spawn for SOAP, which is used on DM servers to allow everyone to spawn at the mid of the map.

[quote=Sevin]Sorry, what are soap spawns?[/quote]

The locations where you spawn for SOAP, which is used on DM servers to allow everyone to spawn at the mid of the map.
Please sign in through STEAM to post a comment.