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flatHUD
posted in Customization
91
#91
0 Frags +
potis it good for 1920x1200

What aspect ratio is it? As long as it's not 4:3 it should be fine.

edit: i believe that's 16:10. you should be fine

[quote=pot]is it good for 1920x1200[/quote]
What aspect ratio is it? As long as it's not 4:3 it should be fine.

edit: i believe that's 16:10. you should be fine
92
#92
1 Frags +

Nice hud!.

Install fonts

C:\Windows\Fonts

and GG.

I used 1600x900 and work fine. 2-3 "bugged", but nice.

Nice hud!.

Install fonts

C:\Windows\Fonts

and GG.

I used 1600x900 and work fine. 2-3 "bugged", but nice.
93
#93
0 Frags +

Thanks!

What do you mean by bugged?

Thanks!

What do you mean by bugged?
94
#94
0 Frags +
flatlineThanks!

What do you mean by bugged?

This

http://i.imgur.com/mjkbNh8.jpg

[quote=flatline]Thanks!

What do you mean by bugged?[/quote]

This

[img]http://i.imgur.com/mjkbNh8.jpg[/img]
95
#95
1 Frags +

Oh. That's a language bug. Doesn't happen in English.

I can try and get a fix out but I'm not really sure what I'd do.

Oh. That's a language bug. Doesn't happen in English.

I can try and get a fix out but I'm not really sure what I'd do.
96
#96
2 Frags +

Christmas break is over! I'm going to start adapting the scoreboard to fit on 4:3 resolutions, but it could take a while.

Christmas break is over! I'm going to start adapting the scoreboard to fit on 4:3 resolutions, but it could take a while.
97
#97
0 Frags +

In the meantime, the winpanel has been updated to fit the top killstreak notification. It should be on the github. Remember, you can always post issues to the issue tracker on the github page--it makes it a lot easier on me!

In the meantime, the winpanel has been updated to fit the top killstreak notification. It should be on the github. Remember, you can always post issues to the issue tracker on the github page--it makes it a lot easier on me!
98
#98
0 Frags +
flatlineIn the meantime, the winpanel has been updated to fit the top killstreak notification. It should be on the github. Remember, you can always post issues to the issue tracker on the github page--it makes it a lot easier on me!

Thanks. How do you post issues to the issue tracker? The only issue I have so far is the duplicate intel icon.

[quote=flatline]In the meantime, the winpanel has been updated to fit the top killstreak notification. It should be on the github. Remember, you can always post issues to the issue tracker on the github page--it makes it a lot easier on me![/quote]

Thanks. How do you post issues to the issue tracker? The only issue I have so far is the duplicate intel icon.
99
#99
0 Frags +

That's still there?

Does that map have two neutral intels?

That's still there?

Does that map have two neutral intels?
100
#100
0 Frags +

So I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)

So I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)
101
#101
0 Frags +
GardaSo I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)

16:9 is the default, you don't need to add anything for it to work on your screen.

[quote=Garda]So I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)[/quote]
16:9 is the default, you don't need to add anything for it to work on your screen.
102
#102
0 Frags +
flatlineThat's still there?

Does that map have two neutral intels?

Only one.

[quote=flatline]That's still there?

Does that map have two neutral intels?[/quote]

Only one.
103
#103
0 Frags +

Hm. Well, I don't know what that would possibly be, plus I've never heard anyone else complain about it

Hm. Well, I don't know what that would possibly be, plus I've never heard anyone else complain about it
104
#104
0 Frags +
ry4ntkGardaSo I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)
16:9 is the default, you don't need to add anything for it to work on your screen.

So I should be able to just drag and drop all of the folders into my custom folder. resource/sound/script/materials. And it should work?

[quote=ry4ntk][quote=Garda]So I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)[/quote]
16:9 is the default, you don't need to add anything for it to work on your screen.[/quote]
So I should be able to just drag and drop all of the folders into my custom folder. resource/sound/script/materials. And it should work?
105
#105
0 Frags +
Gardary4ntkGardaSo I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)
16:9 is the default, you don't need to add anything for it to work on your screen.
So I should be able to just drag and drop all of the folders into my custom folder. resource/sound/script/materials. And it should work?

Yes its just that :) If it was other res then you would open the proper folder and drag the ones inside

[quote=Garda][quote=ry4ntk][quote=Garda]So I'm extremely confused. Maybe I'm completely stupid. But I downloaded this:
https://github.com/flatlinee/flatHUD-
And it has 4x3 but not 16:9 1920x1080. That's my resolution. But whenever I look at the instructions don't match up with what's there. I don't see a resolution folder. Please help. :)[/quote]
16:9 is the default, you don't need to add anything for it to work on your screen.[/quote]
So I should be able to just drag and drop all of the folders into my custom folder. resource/sound/script/materials. And it should work?[/quote]

Yes its just that :) If it was other res then you would open the proper folder and drag the ones inside
106
#106
2 Frags +

http://puu.sh/6cgqW.png

New CP border!

Just finishing up some MvM stuff and then I'll deploy the whole thing as an actual update (V1.4).

EDIT: Having difficulties with the MvM scoreboard. That's the last thing on my list so as soon as I jump that hurdle I'll commit all the changes to github

[img]http://puu.sh/6cgqW.png[/img]

New CP border!

Just finishing up some MvM stuff and then I'll deploy the whole thing as an actual update (V1.4).

EDIT: Having difficulties with the MvM scoreboard. That's the last thing on my list so as soon as I jump that hurdle I'll commit all the changes to github
107
#107
1 Frags +

Version 1.4 Released!
Changelog:
-All-new MvM Wave design
-MvM scoreboard fix
-Black border added around CP icons
-Winpanel updated to support killstreak icons
-Various other bug fixes

Download is in the first post.

And, as always, thanks for using flatHUD!

[b]Version 1.4 Released![/b]
Changelog:
-All-new MvM Wave design
-MvM scoreboard fix
-Black border added around CP icons
-Winpanel updated to support killstreak icons
-Various other bug fixes

Download is in the first post.

And, as always, thanks for using flatHUD!
108
#108
0 Frags +

ty for update :)

ty for update :)
109
#109
0 Frags +

Thanks! However it still says version 1.3 on the HUD.

Thanks! However it still says version 1.3 on the HUD.
110
#110
0 Frags +
ImmacioThanks! However it still says version 1.3 on the HUD.

That's something I tend to forget to update. Will do.

[quote=Immacio]Thanks! However it still says version 1.3 on the HUD.[/quote]
That's something I tend to forget to update. Will do.
111
#111
1 Frags +

So I have a few issues. It seems almost like the resolution is off. I play at 1440x900 but things seem off. Some of these things are cut off our too far off the screen, also the crit counter from the Diamondback overlaps with the Payload cart.

http://imgur.com/a/aJChn

Is there an easy way I can fix this? Am i missing something silly?

So I have a few issues. It seems almost like the resolution is off. I play at 1440x900 but things seem off. Some of these things are cut off our too far off the screen, also the crit counter from the Diamondback overlaps with the Payload cart.

http://imgur.com/a/aJChn

Is there an easy way I can fix this? Am i missing something silly?
112
#112
0 Frags +

I'm assuming that is a 4x3 resolution--in that case I have still not optimized flathud for that resolution and things may be off center.

I'm assuming that is a 4x3 resolution--in that case I have still not optimized flathud for that resolution and things may be off center.
113
#113
1 Frags +
flatlineI'm assuming that is a 4x3 resolution--in that case I have still not optimized flathud for that resolution and things may be off center.

1440x900 is a 16:10 aspect ratio. I also have the same issues as Klondike, although not as severe, where it's just light clipping, so I don't mind as much. Looking fabulous though, for v1.4.

[quote=flatline]I'm assuming that is a 4x3 resolution--in that case I have still not optimized flathud for that resolution and things may be off center.[/quote]


1440x900 is a 16:10 aspect ratio. I also have the same issues as Klondike, although not as severe, where it's just light clipping, so I don't mind as much. Looking fabulous though, for v1.4.
114
#114
0 Frags +

Yeah, it's a 16:10 aspect ratio. Is there an easy way that I can fix it? Or is it just buggy because it's still a new Hud?

Either way, I really love it and great job!

Yeah, it's a 16:10 aspect ratio. Is there an easy way that I can fix it? Or is it just buggy because it's still a new Hud?

Either way, I really love it and great job!
115
#115
0 Frags +

It's most likely just that I haven't centered those things yet. I didn't get reports on them before so I never tried to. I'll get on that (although the scoreboard should be set to c values dont know why thats happening)

It's most likely just that I haven't centered those things yet. I didn't get reports on them before so I never tried to. I'll get on that (although the scoreboard should be set to c values dont know why thats happening)
116
#116
0 Frags +

Small update--unusual slider and the new style changer is fixed.

Small update--unusual slider and the new style changer is fixed.
117
#117
0 Frags +

I think I'm gonna start to work on that 4:3 fix now. I'll have to completely rework the scoreboard though.

I think I'm gonna start to work on that 4:3 fix now. I'll have to completely rework the scoreboard though.
118
#118
0 Frags +

hey flatline is there a way i can change the main color scheme to purple instead of blue? Would really appreciate the help :]

EDIT: any way i can also change the main menu background to default one?

hey flatline is there a way i can change the main color scheme to purple instead of blue? Would really appreciate the help :]

EDIT: any way i can also change the main menu background to default one?
119
#119
0 Frags +

The first one is a bit complicated and requires quite a bit of messing around with. I think I'll just hold my breath on that until I can get some kind of installer going.

For the second one, navigate to the materials/console folder in flathud and delete the "background_upward" and "background_upward_widescreen" files. That should reset them to default.

The first one is a bit complicated and requires quite a bit of messing around with. I think I'll just hold my breath on that until I can get some kind of installer going.

For the second one, navigate to the materials/console folder in flathud and delete the "background_upward" and "background_upward_widescreen" files. That should reset them to default.
120
#120
0 Frags +
flatlineThe first one is a bit complicated and requires quite a bit of messing around with. I think I'll just hold my breath on that until I can get some kind of installer going.

For the second one, navigate to the materials/console folder in flathud and delete the "background_upward" and "background_upward_widescreen" files. That should reset them to default.

thanks buddy :]

[quote=flatline]The first one is a bit complicated and requires quite a bit of messing around with. I think I'll just hold my breath on that until I can get some kind of installer going.

For the second one, navigate to the materials/console folder in flathud and delete the "background_upward" and "background_upward_widescreen" files. That should reset them to default.[/quote]

thanks buddy :]
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