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dystHUD
posted in Customization
1
#1
4 Frags +

This HUD was created out of e.v.e. HUD's base and merged with Garm3n 8MG's images.
You may have seen some images of how the HUD used to look in the Show your HUD Modifications topic, but this is so heavily modded, files look like crap in the code and are messed up. You can expect this to break when a heavy update comes through. It also heavily relies on what is and isn't in the same spot. Somehow, my HUD crosshair doesn't show up on Minmode.

The screenshots won't exactly be like the download; I have removed the crosshairs and more generalized things instead of spy-biased ones (hitmarker shows up at 0.2 seconds instead of Ambassador's 0.95, "Destruction" instead of "Building Saps", damage doesn't show up next to crosshair, and colors that look way more generalized)

You might see things that look like another HUD in the screenshots (small numbers). It's an experimental really, really small HUD if you turn on minmode. I don't recommend turning it on, because things are still buggy there. It really only works for most Demo loadouts, some Soldier loadouts and all Scout loadouts.

Album and Images. Heh?
http://imgur.com/SCqC89E,Np2as0W,oeBbROT,adghM7y
http://imgur.com/a/9MCO5

http://www.mediafire.com/download/5foo6xoxxb1fizz/dyst.zip

Please let me know what you think.

This HUD is best used at Widescreen 10:9. I use 1280x800, (my HUD crosshair doesn't work above it lol) so it probably will work best that way.

Features:

BOXES!
BOXES!
MORE BOXES!
Colors!
Quickswitch 1 2 3 4!
Ammo reserve box!
Small bars!
A really small minmode!
And so much less more!
...boxes. That come from 8MG.

This HUD was created out of e.v.e. HUD's base and merged with Garm3n 8MG's images.
You may have seen some images of how the HUD used to look in the Show your HUD Modifications topic, but this is so heavily modded, files look like crap in the code and are messed up. You can expect this to break when a heavy update comes through. It also heavily relies on what is and isn't in the same spot. Somehow, my HUD crosshair doesn't show up on Minmode.

The screenshots won't exactly be like the download; I have removed the crosshairs and more generalized things instead of spy-biased ones (hitmarker shows up at 0.2 seconds instead of Ambassador's 0.95, "Destruction" instead of "Building Saps", damage doesn't show up next to crosshair, and colors that look way more generalized)

You might see things that look like another HUD in the screenshots (small numbers). It's an experimental really, really small HUD if you turn on minmode. I don't recommend turning it on, because things are still buggy there. It really only works for most Demo loadouts, some Soldier loadouts and all Scout loadouts.

Album and Images. Heh?
http://imgur.com/SCqC89E,Np2as0W,oeBbROT,adghM7y
http://imgur.com/a/9MCO5

http://www.mediafire.com/download/5foo6xoxxb1fizz/dyst.zip

Please let me know what you think.

This HUD is best used at Widescreen 10:9. I use 1280x800, (my HUD crosshair doesn't work above it lol) so it probably will work best that way.

Features:

BOXES!
BOXES!
MORE BOXES!
Colors!
Quickswitch 1 2 3 4!
Ammo reserve box!
Small bars!
A really small minmode!
And so much [s]less[/s] more!
...boxes. That come from 8MG.
2
#2
1 Frags +

Looks nice, tho the reserve ammo is bugging me(wont fit the box), then the floating character next to your HP :>
The timer box is(if that is the timer)kind of annoying with the default look.

That was my OCD kicking in, so besides those things it looks neat!

Looks nice, tho the reserve ammo is bugging me(wont fit the box), then the floating character next to your HP :>
The timer box is(if that is the timer)kind of annoying with the default look.

That was my OCD kicking in, so besides those things it looks neat!
3
#3
0 Frags +

Reserve ammo was annoying to make, because it only supports two things (Shadow and reserve), which is why I couldn't make it neatly outlined like the Ammo in Clip.

The floating character actually lines up perfectly with the disguise box, which is why it's floating.

I added the default timer in, actually, not the other way around. I could add an override to turn it off:

http://www.mediafire.com/download/978xq6ctspnq1p4/override-no_clock.zip

Reserve ammo was annoying to make, because it only supports two things (Shadow and reserve), which is why I couldn't make it neatly outlined like the Ammo in Clip.

The floating character actually lines up perfectly with the disguise box, which is why it's floating.

I added the default timer in, actually, not the other way around. I could add an override to turn it off:

http://www.mediafire.com/download/978xq6ctspnq1p4/override-no_clock.zip
4
#4
0 Frags +

I like the box-based design that still incorporates color to give you a "feel" of your health, also like the disguises and character models. The way that rechargable items are in the bottom right is really neat, along with how you can fit HP, character model and active effects in one spot without it looking crowded.

I'll check this out when I get home, looks good so far!

I like the box-based design that still incorporates color to give you a "feel" of your health, also like the disguises and character models. The way that rechargable items are in the bottom right is really neat, along with how you can fit HP, character model and active effects in one spot without it looking crowded.

I'll check this out when I get home, looks good so far!
5
#5
0 Frags +

Just updated the HUD fixing the disconnect and quit buttons. And that custom server thing.
Also made some little minor things to, again, generalize the HUD more.

Just updated the HUD fixing the disconnect and quit buttons. And that custom server thing.
Also made some little minor things to, again, generalize the HUD more.
6
#6
2 Frags +

dat pic link.

dat pic link.
7
#7
0 Frags +

that demoman hud and the meters are sexy

that demoman hud and the meters are sexy
8
#8
0 Frags +

I like the MvM scoreboard the best, because it's compact as heck (think of it as model hacking).
The Bonus appears only when you get bonus, and when it 'breaks', it won't, because you can't get to wave 11 (you wouldn't see the scoreboard at wave 10!), and the A+ to F is up top, leaving room for
refund upgrades. And, you know, anything else Valve implements.

Trying to get the minmode HUD done, I'm thinking of a way to get the bars done in Minmode. Since I already have a 'base', the stickybombs shouldn't be too hard, and neither should the Eyelander heads.

I like the MvM scoreboard the best, because it's compact as heck (think of it as model hacking).
The Bonus appears only when you get bonus, and when it 'breaks', it won't, because you can't get to wave 11 (you wouldn't see the scoreboard at wave 10!), and the A+ to F is up top, leaving room for
refund upgrades. And, you know, anything else Valve implements.

Trying to get the minmode HUD done, I'm thinking of a way to get the bars done in Minmode. Since I already have a 'base', the stickybombs shouldn't be too hard, and neither should the Eyelander heads.
9
#9
0 Frags +

looks nice, I'll try it out today

E: I love this HUD! nice work!

looks nice, I'll try it out today

[b]E:[/b] I love this HUD! nice work!
10
#10
0 Frags +

New update has been released.

Changes:
- Getting health on minmode looks proper
- Demoman's stickybombs fixed in minmode
- Eyelander, and by extension all other numbered things fixed in minmode (metal)
- Killstreaks in line (bottom of health) in minmode
- Medic charge is now aligned properly
- Minmode medic charge is a number like eyelander heads
- Stickybomb count centered properly (it was aligned east before)

Bugs:
> Urgent Bugs (Bugs that hinder you from doing something in the game)
none

> Important Bugs (Visual bugs that hinder you from information)
- The Time Panel does not show up in minmode

> Ugly Bugs (Visual bugs that don't hinder you, but make things look wrong)
- Disguises look like scrambled eggs in certain resolutions
- Demoman Charge'n'Targe meter won't change in minmode
- Where to place the other 2 inevitable bars?
- Medic ubercharge is still inconsistent

New [b]update[/b] has been released.

Changes:
- Getting health on minmode looks proper
- Demoman's stickybombs fixed in minmode
- Eyelander, and by extension all other numbered things fixed in minmode (metal)
- Killstreaks in line (bottom of health) in minmode
- Medic charge is now aligned properly
- Minmode medic charge is a number like eyelander heads
- Stickybomb count centered properly (it was aligned east before)

Bugs:
> Urgent Bugs (Bugs that hinder you from doing something in the game)
none

> Important Bugs (Visual bugs that hinder you from information)
- The Time Panel does not show up in minmode

> Ugly Bugs (Visual bugs that don't hinder you, but make things look wrong)
- Disguises look like scrambled eggs in certain resolutions
- Demoman Charge'n'Targe meter won't change in minmode
- Where to place the other 2 inevitable bars?
- Medic ubercharge is still inconsistent
11
#11
0 Frags +

Another update has been released.

Changes:
- The time panel now shows up in minmode, without the default TF2 timer picture.
- Killstreak number has been moved to the left of health in minmode
- Disguise panel looks proper in minmode
- The two ugly looking minmode bars for Scout look right in minmode

> Urgent Bugs (Bugs that hinder you from doing something in the game)
none

> Important Bugs (Visual bugs that hinder you from information)
- The Time Panel does not show up in minmode
- No status effects are shown in minmode (How do I place it? I would say to only make milk visible, as that's the only status effect you may not know you have, the others are either caused by you (Escape Plan) or obvious (Jarate))

> Ugly Bugs (Visual bugs that don't hinder you, but make things look wrong, or blocking information that can be circumvented by the player)
- Disguise menu looks like scrambled eggs in certain resolutions
- Demoman Charge'n'Targe meter won't change in minmode (it exists in a bad spot + it doesn't show with tall = 1)
- Where to place the other 2 inevitable bars? I know where to put them, but now it's the time of making them
- Medic ubercharge is still inconsistent
- Disguises don't show the spy image, relying on the Spy knowing the disguise smoke timing
- Mann vs Machine money doesn't show up right in minmode, neither do spellbooks.

> Personal Bugs (Are not bugs, just visual things I have no idea how to change/cannot change and don't hinder me too often)
- MvM enemy numbers don't show up in the 'right' font for me (can change, no idea how)
- Sometimes, health stays on Overhealing and Under Half modes (cannot change)
- The location of Charge n' Targe on Minmode (maybe can change, no idea how)
- Target ID of other players suffer from the same color problem (cannot change)
- MvM big numbers (50000) cut off (tried to change this but now requires more wide on the target ID which I will not do)

Another [b]update[/b] has been released.

Changes:
- The time panel now shows up in minmode, without the default TF2 timer picture.
- Killstreak number has been moved to the left of health in minmode
- Disguise panel looks proper in minmode
- The two ugly looking minmode bars for Scout look right in minmode

> Urgent Bugs (Bugs that hinder you from doing something in the game)
none

> Important Bugs (Visual bugs that hinder you from information)
- [s]The Time Panel does not show up in minmode[/s]
- No status effects are shown in minmode (How do I place it? I would say to only make milk visible, as that's the only status effect you may not know you have, the others are either caused by you (Escape Plan) or obvious (Jarate))

> Ugly Bugs (Visual bugs that don't hinder you, but make things look wrong, or blocking information that can be circumvented by the player)
- Disguise menu looks like scrambled eggs in certain resolutions
- Demoman Charge'n'Targe meter won't change in minmode (it exists in a bad spot + it doesn't show with tall = 1)
- [s]Where to place the other 2 inevitable bars?[/s] I know where to put them, but now it's the time of making them
- Medic ubercharge is still inconsistent
- Disguises don't show the spy image, relying on the Spy knowing the disguise smoke timing
- Mann vs Machine money doesn't show up right in minmode, neither do spellbooks.

> Personal Bugs (Are not bugs, just visual things I have no idea how to change/cannot change and don't hinder me too often)
- MvM enemy numbers don't show up in the 'right' font for me (can change, no idea how)
- Sometimes, health stays on Overhealing and Under Half modes (cannot change)
- The location of Charge n' Targe on Minmode (maybe can change, no idea how)
- Target ID of other players suffer from the same color problem (cannot change)
- MvM big numbers (50000) cut off (tried to change this but now requires more wide on the target ID which I will not do)
12
#12
0 Frags +

A third update has been released.

"Minor Tweaks":
- Some centered things. Yup.
- And some bug fixes that don't fix a god darn thing.
- Also, MvM has some tweaks that make it better that I don't remember. I know one made it compatible in minmode. Oh, and MvM specific bars work. Hopefully. Maybe. Spy Sapper doesn't work still.
- Tried to fix the reserve box so it looks nicer. Well, I did SOMETHING to it! Made the width 2.5, but it doesn't support decimals. It's a placebo effect for me.

(Do people play MvM seriously, at least enough to use Minmode?)
Download link is up there.

A third [b]update[/b] has been released.

"Minor Tweaks":
- Some centered things. Yup.
- And some bug fixes that don't fix a god darn thing.
- Also, MvM has some tweaks that make it better that I don't remember. I know one made it compatible in minmode. Oh, and MvM specific bars work. Hopefully. Maybe. Spy Sapper doesn't work still.
- Tried to fix the reserve box so it looks nicer. Well, I did SOMETHING to it! Made the width 2.5, but it doesn't support decimals. It's a placebo effect for me.

(Do people play MvM seriously, at least enough to use Minmode?)
Download link is up there.
13
#13
0 Frags +

A...nother update. Has been released.

- MvM bomb carrier progress is properly placed
- CTF unintended box has been removed

A...nother update. Has been released.

- MvM bomb carrier progress is properly placed
- CTF unintended box has been removed
14
#14
0 Frags +

Lol! Minmode update!

- A lot of minmode bars have been fixed up and ready!
Like: Spy's Spy-cicle, Sniper's Focus Meter, Soldier's doublebars, the Sapper.

...Sniper's Huntsman on Minmode does NOT work ._.

Feedback is appreciated, as always.

Lol! Minmode update!

- A lot of minmode bars have been fixed up and ready!
Like: Spy's Spy-cicle, Sniper's Focus Meter, Soldier's doublebars, the Sapper.

...Sniper's Huntsman on Minmode does NOT work ._.

Feedback is appreciated, as always.
15
#15
1 Frags +

Here is a new link to the screenshots: http://imgur.com/a/9MCO5

They're kinda all mixed up, sorry.

Here is a new link to the screenshots: http://imgur.com/a/9MCO5

They're kinda all mixed up, sorry.
16
#16
0 Frags +

Thanks. I have no idea how to make another album to put new images in, so I have four other images that show new things on the HUD:
http://imgur.com/SCqC89E,Np2as0W,oeBbROT,adghM7y
1: Disposable Sentry
2: Canteens
3: MvM Bomb Carrier fix
4: Bonus Points (in cyan)

Thanks. I have no idea how to make another album to put new images in, so I have four other images that show new things on the HUD:
http://imgur.com/SCqC89E,Np2as0W,oeBbROT,adghM7y
1: Disposable Sentry
2: Canteens
3: MvM Bomb Carrier fix
4: Bonus Points (in cyan)
17
#17
0 Frags +

Small update. Just made it consistent; it should say JUMP instead of HYPE.
Also, fixed a 'personal' thing where it says Overclock instead of Overtime.

Small update. Just made it consistent; it should say JUMP instead of HYPE.
Also, fixed a 'personal' thing where it says Overclock instead of Overtime.
18
#18
0 Frags +

Another one. Changed stopwatch so it doesn't have such awkward positioning.

Another one. Changed stopwatch so it doesn't have such awkward positioning.
19
#19
0 Frags +

Updated a few things;

Pomson works on Minmode, because I didn't do that before.
MvM's enemy panel count has the regular TF2 Build font with red and white bars.
Crit on MvM counts blend in.
YES, THE SCOREBOARD IS 12 v 12!
It's not like I ever voluntarily play 32 player servers, though.
Engineer's HUD is changed. Kind of? It's more minimal? Compact?

Do you guys want my customized version of the HUD that has a custom crosshair and with "Building Saps:" on the scoreboard?

And it looks like my HUD isn't getting anyone interested, so here's some more pictures! BLAH!

http://i.imgur.com/0KBN9Wk.png

DAH!

http://i.imgur.com/S08rRrr.jpg

Now check out the rest of the screenshots on the first post before I get too snarky.

Updated a few things;

Pomson works on Minmode, because I didn't do that before.
MvM's enemy panel count has the regular TF2 Build font with red and white bars.
Crit on MvM counts blend in.
YES, THE SCOREBOARD IS 12 v 12!
It's not like I ever voluntarily play 32 player servers, though.
Engineer's HUD is changed. Kind of? It's more minimal? Compact?

Do you guys want my customized version of the HUD that has a custom crosshair and with "Building Saps:" on the scoreboard?

And it looks like my HUD isn't getting anyone interested, so here's some more pictures! BLAH!

[img]http://i.imgur.com/0KBN9Wk.png[/img]

DAH!

[img]http://i.imgur.com/S08rRrr.jpg[/img]

Now check out the rest of the screenshots on the first post before I get too snarky.
20
#20
0 Frags +

Could you lable the scoreboard with kills, assists, deaths, and all that kind of stuff?

Could you lable the scoreboard with kills, assists, deaths, and all that kind of stuff?
21
#21
0 Frags +

It's there. The five numbers are Dominations, Kills, Assists, Deaths, Revenges.

It's [i]there.[/i] The five numbers are Dominations, Kills, Assists, Deaths, Revenges.
22
#22
0 Frags +

I don't want to speak for him but I believe he was asking for labels so he wouldn't have to try to remember what each of those numbers was.

I don't want to speak for him but I believe he was asking for labels so he wouldn't have to try to remember what each of those numbers was.
23
#23
0 Frags +

Okay. Here ya go:

I crapped this under the LocalPlayerStats.

Wow, this code doesn't even WORK because the spaces don't show up.

		"BigNumberLabels"
		{
			"ControlName"		"CExLabel"
			"fieldName"		"BigNumberLabels"
			"font"			"hudfontsmallestboldperformance"
			"labelText"		"    Dominations             Kills                   Assists                   Deaths                  Revenges"
			"textAlignment"	"south-west"
			"xpos"			"39"
			"ypos"			"25"
			"zpos"			"53"
			"wide"			"655"
			"tall"			"20"
			"autoResize"		"0"
			"pinCorner"		"0"
			"visible"		"1" // "0"
			"enabled"		"1"
			"fgcolor"		"white"

			if_mvm
			{
				"font"		"hudfontevensmallest"
				"xpos"		"160"
				"ypos"		"16"
				"labelText"		"        D               K                 A                 D                R"
			}
		}

http://www.mediafire.com/view/98x4gbx0rvjgl1g/scoreboard.res

http://i.imgur.com/GwjU5Ms.jpg

http://i.imgur.com/QzTZGGU.jpg

Okay. Here ya go:

I crapped this under the LocalPlayerStats.

Wow, this code doesn't even WORK because the spaces don't show up.
[code] "BigNumberLabels"
{
"ControlName" "CExLabel"
"fieldName" "BigNumberLabels"
"font" "hudfontsmallestboldperformance"
"labelText" " Dominations Kills Assists Deaths Revenges"
"textAlignment" "south-west"
"xpos" "39"
"ypos" "25"
"zpos" "53"
"wide" "655"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1" // "0"
"enabled" "1"
"fgcolor" "white"

if_mvm
{
"font" "hudfontevensmallest"
"xpos" "160"
"ypos" "16"
"labelText" " D K A D R"
}
}[/code]
http://www.mediafire.com/view/98x4gbx0rvjgl1g/scoreboard.res
[img]http://i.imgur.com/GwjU5Ms.jpg[/img]
[img]http://i.imgur.com/QzTZGGU.jpg[/img]
24
#24
0 Frags +

Boy, oh, boy, am I happy to say I have an update release.
Then again, my depression has slowly been healing, so that might be causing it.
This version could break low-resolution players, so...

Changes:
- When superhealed, a +++ appears.
- MvM players in tweaked to show the bottom of names.
- Spy building fix and rework. Now more compact.
- MvM is now more round.
- Staples.

Planned: A more descriptive minmode.

Boy, oh, boy, am I happy to say I have an update release.
Then again, my depression has slowly been healing, so that might be causing it.
This version could break low-resolution players, so...

Changes:
- When superhealed, a +++ appears.
- MvM players in tweaked to show the bottom of names.
- Spy building fix and rework. Now more compact.
- MvM is now more round.
- Staples.

Planned: A more descriptive minmode.
25
#25
0 Frags +

r u ok dude

r u ok dude
26
#26
0 Frags +

I also put in a few unnoticable bugs, so I can say I fixed something in the next update.

I also put in a few unnoticable bugs, so I can say I fixed something in the next update.
27
#27
0 Frags +

nvm

nvm
28
#28
0 Frags +

Make a numerical time limit like yahuds.

http://imgur.com/a/xylsT

That is an amazing hud. Gonna try :>

EDIT: How the fuck do you disable your hud crosshair.

Make a numerical time limit like yahuds.

http://imgur.com/a/xylsT

That is an amazing hud. Gonna try :>

EDIT: How the fuck do you disable your hud crosshair.
29
#29
0 Frags +

Looks really nice but I probably won't use it because the health bar makes it difficult to tell how buffed I am. I like the cross visualization. also the boxes are a little intrusive to my eye. I like the aesthetic, but I don't think it would feel right for meeeeee

Looks really nice but I probably won't use it because the health bar makes it difficult to tell how buffed I am. I like the cross visualization. also the boxes are a little intrusive to my eye. I like the aesthetic, but I don't think it would feel right for meeeeee
30
#30
0 Frags +

Okay, here:

The Hud crosshair was supposed to be removed. Then I got annoyed and just slapped it on.
Get rid of it in hudplayerclass.res, and the damagedplayer in hudanimations.

Also, I can't put the server time number on it for some reason. It's supposed to be to the right.
Minmode disables the timer, and you can also use the override a few posts above.

Okay, here:

The Hud crosshair was supposed to be removed. Then I got annoyed and just slapped it on.
Get rid of it in hudplayerclass.res, and the damagedplayer in hudanimations.

Also, I can't put the server time number on it for some reason. It's supposed to be to the right.
Minmode disables the timer, and you can also use the override a few posts above.
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