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Demo Recording Problems
posted in Q/A Help
1
#1
0 Frags +

I wanted to start making short tf2 video clips and I'm actually not sure if something's going wrong or not, but I installed srcdemo2 to record some short clips and when I change the host_framerate to what is recommended, the game slows down to a snail's pace, moving at like a fifteenth of its normal speed. I understand that this is for recording, but I can't see how people could deal with this for anything longer than a few seconds.

I wanted to start making short tf2 video clips and I'm actually not sure if something's going wrong or not, but I installed srcdemo2 to record some short clips and when I change the host_framerate to what is recommended, the game slows down to a snail's pace, moving at like a fifteenth of its normal speed. I understand that this is for recording, but I can't see how people could deal with this for anything longer than a few seconds.
2
#2
1 Frags +

Host_framerate makes it so that the game runs at that framerate- regardless of how fast your computer is. So, depending on the quality of your processor, it will run faster and slower, naturally getting slower as the value for host_framerate is changed. This makes it so that the game changes actual speed (In terms of host_timescale, which is usually 1) to make the game run at an even framerate. Recording a small ~10 second clip at high quality at 960 FPS takes around fifteen minutes on my computer, when using srcdemo2. What's cool about this is that the built-in source recorder doesn't actually record video, it just directly exports frames from the game engine. This makes it so that you can run the game in a window while recording, at your desired resolution, and alt-tab and browse the web, or just go afk while it records. You're not meant to watch it record, trust in the stability of the programs, and estimate how long it will take for the recording to finish.

Sorry for the wall of text, but it's pretty much everything you need to know.

Host_framerate makes it so that the game runs at that framerate- regardless of how fast your computer is. So, depending on the quality of your processor, it will run faster and slower, naturally getting slower as the value for host_framerate is changed. This makes it so that the game changes actual speed (In terms of host_timescale, which is usually 1) to make the game run at an even framerate. Recording a small ~10 second clip at high quality at 960 FPS takes around fifteen minutes on my computer, when using srcdemo2. What's cool about this is that the built-in source recorder doesn't actually record video, it just directly exports frames from the game engine. This makes it so that you can run the game in a window while recording, at your desired resolution, and alt-tab and browse the web, or just go afk while it records. You're not meant to watch it record, trust in the stability of the programs, and estimate how long it will take for the recording to finish.

Sorry for the wall of text, but it's pretty much everything you need to know.
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