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DMG #s near HP but not the player?
1
#1
0 Frags +

Is there a way to make DMG #s only show up near your HP and not the person you're shooting?

Is there a way to make DMG #s only show up near your HP and not the person you're shooting?
2
#2
0 Frags +

I believe this from HUDDamageAccount should be the element you're looking for. I'm not 100% sure though

"DamageAccountValue"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"DamageAccountValue"
		"xpos"			"c-184"
		"ypos"			"r65"
		"zpos"			"2"
		"wide"			"100"
		"tall"			"26"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%metal%"
		"textAlignment"	"west"
		"fgcolor"		"255 255 255 255"
		"font"			"HudFontMediumBigBold"
	}
I believe this from HUDDamageAccount should be the element you're looking for. I'm not 100% sure though

[code]"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-184"
"ypos" "r65"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "255 255 255 255"
"font" "HudFontMediumBigBold"
}[/code]
3
#3
2 Frags +
KaeyelI believe this from HUDDamageAccount should be the element you're looking for. I'm not 100% sure though
"DamageAccountValue"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"DamageAccountValue"
		"xpos"			"c-184"
		"ypos"			"r65"
		"zpos"			"2"
		"wide"			"100"
		"tall"			"26"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%metal%"
		"textAlignment"	"west"
		"fgcolor"		"255 255 255 255"
		"font"			"HudFontMediumBigBold"
	}

wrong entry, that changes the number on your hud

go into resource/huddamageaccount.res and change the negativecolor under huddamageaccountpanel to "0 0 0 0"
you can also change the delta_lifetime to something like "999" if you want it to stay on your HUD

[quote=Kaeyel]I believe this from HUDDamageAccount should be the element you're looking for. I'm not 100% sure though

[code]"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-184"
"ypos" "r65"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "255 255 255 255"
"font" "HudFontMediumBigBold"
}[/code][/quote]
wrong entry, that changes the number on your hud

go into resource/huddamageaccount.res and change the negativecolor under huddamageaccountpanel to "0 0 0 0"
you can also change the delta_lifetime to something like "999" if you want it to stay on your HUD
4
#4
0 Frags +
Starkyou can also change the delta_lifetime to something like "999" if you want it to stay on your HUD

wouldn't that affect the floating number too?

[quote=Stark]
you can also change the delta_lifetime to something like "999" if you want it to stay on your HUD[/quote]

wouldn't that affect the floating number too?
5
#5
0 Frags +
vanillaStarkyou can also change the delta_lifetime to something like "999" if you want it to stay on your HUD
wouldn't that affect the floating number too?

well yeah but the floating number is invisible

[quote=vanilla][quote=Stark]
you can also change the delta_lifetime to something like "999" if you want it to stay on your HUD[/quote]

wouldn't that affect the floating number too?[/quote]
well yeah but the floating number is invisible
6
#6
0 Frags +

the floating number and the static one have different lifetime variables dont they?

the floating number and the static one have different lifetime variables dont they?
7
#7
0 Frags +

Last time I tested it, the static number stays on your screen for twice whatever the "delta_lifetime" value of the floating number is. So if you were to set the delta_lifetime to 999 the static number would stay on there plenty long. Of course in that case you pretty much have to make the floating number transparent or soon you'll have a screen full of damage text.

Last time I tested it, the static number stays on your screen for [i]twice[/i] whatever the "delta_lifetime" value of the floating number is. So if you were to set the delta_lifetime to 999 the static number would stay on there plenty long. Of course in that case you pretty much have to make the floating number transparent or soon you'll have a screen full of damage text.
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