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my new hud.
posted in Customization
211
#211
0 Frags +

love the class/team selection menu, keep up the great work ^^

love the class/team selection menu, keep up the great work ^^
212
#212
0 Frags +

is there a way I can dl the updated version and still have the colour changes I made?

is there a way I can dl the updated version and still have the colour changes I made?
213
#213
0 Frags +
cis there a way I can dl the updated version and still have the colour changes I made?

If you changed the colours the right way (just editing the colour definitions at the top of ClientScheme.res), you can copy them over from the old file to the new file fairly easily.

[quote=c]is there a way I can dl the updated version and still have the colour changes I made?[/quote]
If you changed the colours the right way (just editing the colour definitions at the top of ClientScheme.res), you can copy them over from the old file to the new file fairly easily.
214
#214
0 Frags +

If I wanted to edit your class selection menu so that every time I hovered over a class selection choice, the character model (with loadout) would pop up on the left, how would I do that?

I tried to go into the classselection.res, and I found some parts that looked like what I want, but for some reason I can't figure out how to enable them.

I know radshud and Gmang hud have this, if you don't know what i'm talking about.

EDIT: nevermind I figured it out :D

If I wanted to edit your class selection menu so that every time I hovered over a class selection choice, the character model (with loadout) would pop up on the left, how would I do that?

I tried to go into the classselection.res, and I found some parts that looked like what I want, but for some reason I can't figure out how to enable them.

I know radshud and Gmang hud have this, if you don't know what i'm talking about.


EDIT: nevermind I figured it out :D
215
#215
0 Frags +

Added an optional health cross: http://imgur.com/fxjzq,8X2DV,kc2Sz,ErR98#0

Replace HudPlayerHealth.res with HudPlayerHealth_cross.res to enable it.

Added an optional health cross: http://imgur.com/fxjzq,8X2DV,kc2Sz,ErR98#0

Replace HudPlayerHealth.res with HudPlayerHealth_cross.res to enable it.
216
#216
0 Frags +

http://cloud.steampowered.com/ugc/559829425217591397/163E6CE0294D7D39F2E7A7C9E4D82AEFAFAE8F43/

spectators needs to be moved down in 16v16 scoreboard.
oh and can you tell me how to fix the score and ping part of the scoreboard?

[img]http://cloud.steampowered.com/ugc/559829425217591397/163E6CE0294D7D39F2E7A7C9E4D82AEFAFAE8F43/[/img]
spectators needs to be moved down in 16v16 scoreboard.
oh and can you tell me how to fix the score and ping part of the scoreboard?
217
#217
0 Frags +

Whoops, forgot to do that. I have some programming assignments I have to take care of, so I'll get to this later. Later today or some time tomorrow, most likely.

If you mean "Sc..." and "Pi...", I'm not sure if it's possible. It does that for me on the default scoreboard as well. I'll try to fix it, but no guarantees.

[EDIT] Spectator bit fixed now.

Whoops, forgot to do that. I have some programming assignments I have to take care of, so I'll get to this later. Later today or some time tomorrow, most likely.

If you mean "Sc..." and "Pi...", I'm not sure if it's possible. It does that for me on the default scoreboard as well. I'll try to fix it, but no guarantees.

[EDIT] Spectator bit fixed now.
218
#218
0 Frags +

um i have a 1280x800 and the heath bar and ammo display cuts of at the top like this:

http://cloud-2.steampowered.com/ugc/594732322348418457/048660239E88FBE57D1F6B508BAA437711852CBD/

any idea whats going on?

um i have a 1280x800 and the heath bar and ammo display cuts of at the top like this:
[img]http://cloud-2.steampowered.com/ugc/594732322348418457/048660239E88FBE57D1F6B508BAA437711852CBD/[/img]

any idea whats going on?
219
#219
0 Frags +
Ultrazany idea whats going on?

Are you using a Mac?

[quote=Ultraz]any idea whats going on?[/quote]
Are you using a Mac?
220
#220
0 Frags +

yeah

yeah
221
#221
0 Frags +
Ultrazyeah

Yeah, it's not a resolution problem, it seems some Mac systems render the font incorrectly.

To go into a more detailed explanation, imagine the text in a rectangular container. Instead of being centred vertically within the container, they are placed higher up than they should be. In this particular instance, the container is just large enough to fit the numbers, therefore the top is cut off as a result of this rendering error.

I can solve this to a certain extent by making the containers larger, however this will not fix the misalignment that occurs as a result of this rendering bug. For example, take a look at the kill feed or the time indicator at the top. Instead of being centred vertically on the backgrounds, the text essentially borders the top of the them.

[quote=Ultraz]yeah[/quote]
Yeah, it's not a resolution problem, it seems some Mac systems render the font incorrectly.

To go into a more detailed explanation, imagine the text in a rectangular container. Instead of being centred vertically within the container, they are placed higher up than they should be. In this particular instance, the container is just large enough to fit the numbers, therefore the top is cut off as a result of this rendering error.

I can solve this [i]to a certain extent[/i] by making the containers larger, however this will not fix the misalignment that occurs as a result of this rendering bug. For example, take a look at the kill feed or the time indicator at the top. Instead of being centred vertically on the backgrounds, the text essentially borders the top of the them.
222
#222
0 Frags +

well that sucks :/ is there any way to make the font smaller so that it could fit?

well that sucks :/ is there any way to make the font smaller so that it could fit?
223
#223
1 Frags +
Ultrazwell that sucks :/ is there any way to make the font smaller so that it could fit?

I can supply some fixed files that will make the containers larger to prevent the healh/ammo from being cutting off. However, I won't be able to fix the misalignment issues.

[quote=Ultraz]well that sucks :/ is there any way to make the font smaller so that it could fit?[/quote]
I can supply some fixed files that will make the containers larger to prevent the healh/ammo from being cutting off. However, I won't be able to fix the misalignment issues.
224
#224
0 Frags +

How to put down demoman charge meter ?? my resolution is 1280x768.

How to put down demoman charge meter ?? my resolution is 1280x768.
225
#225
0 Frags +
HULKHow to put down demoman charge meter ?? my resolution is 1280x768.

Increase ypos of "HudDemomanCharge" in hudlayout.res.

Be careful with changes like this because you might make it overlap with other elements.

[quote=HULK]How to put down demoman charge meter ?? my resolution is 1280x768.[/quote]
Increase ypos of "HudDemomanCharge" in hudlayout.res.

Be careful with changes like this because you might make it overlap with other elements.
226
#226
0 Frags +
ompUltrazwell that sucks :/ is there any way to make the font smaller so that it could fit?I can supply some fixed files that will make the containers larger to prevent the healh/ammo from being cutting off. However, I won't be able to fix the misalignment issues.

alright cool im not really worried about time and killfeed

[quote=omp][quote=Ultraz]well that sucks :/ is there any way to make the font smaller so that it could fit?[/quote]
I can supply some fixed files that will make the containers larger to prevent the healh/ammo from being cutting off. However, I won't be able to fix the misalignment issues.[/quote]
alright cool im not really worried about time and killfeed
227
#227
0 Frags +

It's a nice enough HUD. It's simple, clear and all the necessary info is highlighted well. It doesn't hold up tremendously well in low-quality streams, but it's tolerable. I ended up changing it a bit to fit my own wants (switchable scoreboard, other hud crosshairs, hud anims, spectator/chat positioning) so I don't know if I'll stick with it.

It's a nice enough HUD. It's simple, clear and all the necessary info is highlighted well. It doesn't hold up tremendously well in low-quality streams, but it's tolerable. I ended up changing it a bit to fit my own wants (switchable scoreboard, other hud crosshairs, hud anims, spectator/chat positioning) so I don't know if I'll stick with it.
228
#228
0 Frags +

omp I can't even begin to think how much I love your HUD.

I first started using it a couple days after you released it, never looked back.
I did however, import some files from KBNHUD into your HUD to make up for lack of custom team select, text window, and class select.
I switched out KBN team select with yours because of sheer sexiness.

But yea, your HUD is amazing. I'll stick with it forever

omp I can't even begin to think how much I love your HUD.

I first started using it a couple days after you released it, never looked back.
I did however, import some files from KBNHUD into your HUD to make up for lack of custom team select, text window, and class select.
I switched out KBN team select with yours because of sheer sexiness.

But yea, your HUD is amazing. I'll stick with it forever
229
#229
0 Frags +

.

.
230
#230
3 Frags +
marqueeI love this hud but for some reason, even though I have all the values to 255 for the ammo colors, they still have sort of a colored tint to them.

Are you sure you didn't leave a 225 in there by accident?

[quote=marquee]I love this hud but for some reason, even though I have all the values to 255 for the ammo colors, they still have sort of a colored tint to them.[/quote]
Are you sure you didn't leave a 225 in there by accident?
231
#231
0 Frags +

.

.
232
#232
3 Frags +

Revamped spectator HUD with team-coloured panels. I got the idea from Garm3nHUD, so I would like to give Garm3n complete credit for this.

If you prefer the old design, it's included as SpectatorTournament_old.res for now.

http://i.imgur.com/NiXwZ.jpg

Revamped spectator HUD with team-coloured panels. I got the idea from Garm3nHUD, so I would like to give Garm3n complete credit for this.

If you prefer the old design, it's included as SpectatorTournament_old.res for now.

[img]http://i.imgur.com/NiXwZ.jpg[/img]
233
#233
0 Frags +

Awesome new spectator hud, that was the one issue I had with this hud :D

Awesome new spectator hud, that was the one issue I had with this hud :D
234
#234
0 Frags +

Lovin the improvements

Lovin the improvements
235
#235
1 Frags +

the minmode is nice, but is there a way to reposition the health/ammo so its not so close to the xhair when using minmode? maybe a little more spread out and further down? also if i wanted to use the fonts for kill notices, dmg etc from gmang's hud what should i swap out?

http://code.google.com/p/gmang-tf2hud/wiki/ScreenshotsFull

the minmode is nice, but is there a way to reposition the health/ammo so its not so close to the xhair when using minmode? maybe a little more spread out and further down? also if i wanted to use the fonts for kill notices, dmg etc from gmang's hud what should i swap out?

http://code.google.com/p/gmang-tf2hud/wiki/ScreenshotsFull
236
#236
0 Frags +

.

.
237
#237
2 Frags +
dfythe minmode is nice, but is there a way to reposition the health/ammo so its not so close to the xhair when using minmode? maybe a little more spread out and further down? also if i wanted to use the fonts for kill notices, dmg etc from gmang's hud what should i swap out?

http://code.google.com/p/gmang-tf2hud/wiki/ScreenshotsFull

xpos_minmode and ypos_minmode of HudWeaponAmmo in hudlayout.res
xpos_minmode and ypos_minmode of HudPlayerHealth in HudPlayerHealth.res

You can play with those values until you find a position you like. Of course, if you adjust the ammo value by 10, you should also adjust the health by 10 so they stay aligned.

Changing fonts is more complicated. You can't just swap files or change a couple of values. You'd have to add the font to the resource folder and add font definitions in ClientScheme.res (unless it's one of the default fonts). Then you'd have to change the font value of whatever element you want to change to your newly defined font. Kill feed is in hudlayout.res, damage numbers are in HudDamageAccount.res.

[edit]
Thes values turned out to be good, in case anybody is wondering:

health:
xpos_minmode = c-192
ypos_minmode = c74

ammo:
xpos_minmode = c100
ypos_minmode = c107

[quote=dfy]the minmode is nice, but is there a way to reposition the health/ammo so its not so close to the xhair when using minmode? maybe a little more spread out and further down? also if i wanted to use the fonts for kill notices, dmg etc from gmang's hud what should i swap out?

http://code.google.com/p/gmang-tf2hud/wiki/ScreenshotsFull[/quote]
xpos_minmode and ypos_minmode of HudWeaponAmmo in hudlayout.res
xpos_minmode and ypos_minmode of HudPlayerHealth in HudPlayerHealth.res

You can play with those values until you find a position you like. Of course, if you adjust the ammo value by 10, you should also adjust the health by 10 so they stay aligned.

Changing fonts is more complicated. You can't just swap files or change a couple of values. You'd have to add the font to the resource folder and add font definitions in ClientScheme.res (unless it's one of the default fonts). Then you'd have to change the font value of whatever element you want to change to your newly defined font. Kill feed is in hudlayout.res, damage numbers are in HudDamageAccount.res.


[b][edit][/b]
Thes values turned out to be good, in case anybody is wondering:

health:
xpos_minmode = c-192
ypos_minmode = c74

ammo:
xpos_minmode = c100
ypos_minmode = c107
238
#238
1 Frags +

worked great mate, thanks for the help yesterday

worked great mate, thanks for the help yesterday
239
#239
0 Frags +

I installed your updated hud, but now I have the really large 'server map time left' in green on the scoreboard, and I can't see the actual time. What was the fix for this?

I installed your updated hud, but now I have the really large 'server map time left' in green on the scoreboard, and I can't see the actual time. What was the fix for this?
240
#240
0 Frags +
vanillaI installed your updated hud, but now I have the really large 'server map time left' in green on the scoreboard, and I can't see the actual time. What was the fix for this?

Hmm, can't reproduce this. Did you modify any files? Which scoreboard are you using?

Try reinstalling the HUD and see if it works?

[quote=vanilla]I installed your updated hud, but now I have the really large 'server map time left' in green on the scoreboard, and I can't see the actual time. What was the fix for this?[/quote]
Hmm, can't reproduce this. Did you modify any files? Which scoreboard are you using?

Try reinstalling the HUD and see if it works?
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