Upvote Upvoted 28 Downvote Downvoted
Need teams to SERIOUSLY test new maps
1
#1
27 Frags +

So I've been running the New Map Pugs group since February (October if you count the ones sponsored by Power Pugs). Since then, we have determined maps that are ESEA-ready.

Well, a map.

It's cp_edifice, an A/D map similar in layout to Gravel Pit (as of this post, latest version is cp_edifice_b3_test1).

Since we believe this map to be ESEA-ready, we'd like teams of all levels to start scrimming it. Having coherent teams test maps instead of testing maps in pugs will allow major flaws to be found that can't be easily tested in a pug setting. Think Ashville: it was tested extensively prior to being voted in. However, teams did not take the time to scrim the map prior to voting it in, so we ended up with one of the worst maps to ever be in the rotation.

So I request that every team, from Invite to Open, test this map. Of course, the best feedback will come from high IM and Invite teams (6 of which really can't scrim new maps right now), but it's best if feedback comes from all levels. So, even if your team went 0-12 in Open or is just starting this next season, please scrim Edifice.

Also, scrim the latest test version of Metalworks (latest: cp_metalworks_rc3_test2).

Thanks.

So I've been running the New Map Pugs group since February (October if you count the ones sponsored by Power Pugs). Since then, we have determined maps that are ESEA-ready.

Well, [b]a[/b] map.

It's cp_edifice, an A/D map similar in layout to Gravel Pit (as of this post, latest version is cp_edifice_b3_test1).

Since we believe this map to be ESEA-ready, we'd like teams of [b]all levels[/b] to start scrimming it. Having coherent teams test maps instead of testing maps in pugs will allow major flaws to be found that can't be easily tested in a pug setting. Think Ashville: it was tested extensively prior to being voted in. However, teams did not take the time to scrim the map prior to voting it in, so we ended up with one of the worst maps to ever be in the rotation.

So I request that every team, from Invite to Open, test this map. Of course, the best feedback will come from high IM and Invite teams (6 of which really can't scrim new maps right now), but it's best if feedback comes from all levels. So, even if your team went 0-12 in Open or is just starting this next season, please scrim Edifice.

Also, scrim the latest test version of Metalworks (latest: cp_metalworks_rc3_test2).

Thanks.
2
#2
10 Frags +

Pugs have been fun to test the maps but they are still just pugs. If we set minds to this purpose we might have a whole new balanced and neat stopwatch map for next season.

Pugs have been fun to test the maps but they are still just pugs. If we set minds to this purpose we might have a whole new balanced and neat stopwatch map for next season.
3
#3
7 Frags +

Latest Versions

Edifice
Download: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2
SOAP DM Spawns: http://teamfortress.tv/forum/thread/5542-cp-edifice/3#post-97034

Metalworks
Download: https://dl.dropbox.com/u/3492731/revenant/cp_metalworks_rc3_test2.bsp

[b]Latest Versions[/b]

[i]Edifice[/i]
Download: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2
SOAP DM Spawns: http://teamfortress.tv/forum/thread/5542-cp-edifice/3#post-97034

[i]Metalworks[/i]
Download: https://dl.dropbox.com/u/3492731/revenant/cp_metalworks_rc3_test2.bsp
4
#4
3 Frags +

Edifice is probably the only custom A/D map I have played and haven't hated. We need more A/D.

Edifice is probably the only custom A/D map I have played and haven't hated. We need more A/D.
5
#5
cp_sunshine, cp_cardinal
5 Frags +

Also, if you're scrimming or testing Edifice in any way, please feel free to leave feedback in its thread (http://teamfortress.tv/forum/thread/5542-cp-edifice) as the layout is not final until we say it is! I'll be constantly updating the map as time progresses to hopefully make it ready for whatever comes its way.

Also, if you're scrimming or testing Edifice in any way, please feel free to leave feedback in its thread (http://teamfortress.tv/forum/thread/5542-cp-edifice) as the layout is not final until we say it is! I'll be constantly updating the map as time progresses to hopefully make it ready for whatever comes its way.
6
#6
5 Frags +

bumping

please

scrim

bumping

please

scrim
7
#7
-8 Frags +

its not badlands

its not badlands
8
#8
0 Frags +

Played it a few times in New Map Pugs, Edifice is basically gravelpit only not stale as well as hated. It works in pugs, and it's not 5cp. How does that NOT qualify it?

Played it a few times in New Map Pugs, Edifice is basically gravelpit only not stale as well as hated. It works in pugs, and it's not 5cp. How does that NOT qualify it?
9
#9
1 Frags +

I love metalworks

I love metalworks
10
#10
1 Frags +
PapaSmurf323its not badlands

noot baedlandz huehuehaheuheuhaheuhue lelxD

[quote=PapaSmurf323]its not badlands[/quote]

noot baedlandz huehuehaheuheuhaheuhue lelxD
11
#11
-2 Frags +

scrimming it w/ steel team this saturday

making lobbies for it now
empty lobbies that no one will join

will give feedback

scrimming it w/ steel team this saturday

making lobbies for it now
empty lobbies that no one will join

will give feedback
12
#12
4 Frags +
SaxualContentlobbies

Please don't. That's worse than testing maps in pugs.

[quote=SaxualContent]lobbies[/quote]
Please don't. That's worse than testing maps in pugs.
13
#13
0 Frags +
hookySaxualContentlobbiesPlease don't. That's worse than testing maps in pugs.

still introduces people to the map
nvm that was awful will stick to scrims

[quote=hooky][quote=SaxualContent]lobbies[/quote]
Please don't. That's worse than testing maps in pugs.[/quote]
[s]still introduces people to the map [/s]
nvm that was awful will stick to scrims
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