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Counter-Strike 2 update for 5/7/26 (1.41.6.0)
1
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Patch Notes
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Via the Steam Community:

ValveMAPS

Cache
- Fixed various holes in map.
- Simplified grenade clipping in various areas.
- Fixed sounds and surfacetypes for various materials.
- Orange wire spool at Sandbags has been exchanged for white wire.

MUSIC KITS
- NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

WORKSHOP
- Fixed progressive refinement rendering Source Film Maker.

MISC
- User Viewmodel FOV now correctly networks to remote clients.
- Adjusted player model occlusion bounds.
- Fixed ragdolls missing death velocity when shot in specific body locations.
- Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
- Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
- Fixed a case where map guides for Ancient wouldn't load in the nighttime version.

Rumor has it:

- Please put your cans in the air for /u/dmurio, who originally reported the Progressive Refinement checkbox in Source 2 Filmmaker being broken on /r/Dota2
- This fix first shipped in the Dota 2 build of S2FM as part of yesterday's release of DotA 7.41c

- Size is close to 575 MB (with Workshop Tools installed)

Via [url=https://steamcommunity.com/games/CSGO/announcements/detail/702141807556821889]the Steam Community[/url]:

[quote=Valve][b][u]MAPS[/u][/b]

[b]Cache[/b]
- Fixed various holes in map.
- Simplified grenade clipping in various areas.
- Fixed sounds and surfacetypes for various materials.
- Orange wire spool at Sandbags has been exchanged for white wire.

[b][u]MUSIC KITS[/u][/b]
- NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

[b][u]WORKSHOP[/u][/b]
- Fixed progressive refinement rendering Source Film Maker.

[b][u]MISC[/u][/b]
- User Viewmodel FOV now correctly networks to remote clients.
- Adjusted player model occlusion bounds.
- Fixed ragdolls missing death velocity when shot in specific body locations.
- Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
- Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
- Fixed a case where map guides for Ancient wouldn't load in the nighttime version.[/quote]

Rumor has it:

- Please put your cans in the air for /u/dmurio, who originally reported the Progressive Refinement checkbox in Source 2 Filmmaker [url=https://www.reddit.com/r/DotA2/comments/1sz1oia/dota_2_sfm_is_broken/]being broken on /r/Dota2[/url]
- This fix first shipped in the Dota 2 build of S2FM as part of [url=https://steamcommunity.com/ogg/570/announcements/detail/681874975890606524]yesterday's release of DotA 7.41c[/url]

- Size is close to 575 MB (with Workshop Tools installed)
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