Upvote Upvoted 1 Downvote Downvoted
TF2 update for 10/14/25
1
#1
Patch Notes
0 Frags +

Via the Steam store:

Valve- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update

- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles

- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

Rumor has it:

- Size is ~25 MB

Via [url=https://store.steampowered.com/news/254559/]the Steam store[/url]:

[quote=Valve]- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update

- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles

- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random[/quote]

Rumor has it:

- Size is ~25 MB
Please sign in through STEAM to post a comment.