Upvote Upvoted 0 Downvote Downvoted
CS:GO update for 7/29/20 (7/30/20 UTC, 1.37.6.2)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)

Rumor has it:

- /u/Hoxton_Workshop put up a few stills of the main menu backgrounds from Mutiny and Swamp:

https://i.imgur.com/nqESC0S.jpeg

https://i.imgur.com/wqQclGQ.jpg

- A fair bit of localization file updates, made possible as always in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/f26b4834f730d0530f682a426cf23171967eced8

- NOTICE (unrelated to this update but worth mentioning): the US Northeast cluster located in Sterling, Virginia has been knocked offline due to a fiber cut. You do not need to take any action as the game coordinator will utilize other nearby clusters automatically (but it might let you know of the fact that it's offline if it's a cluster you'd usually be matched to for a game). Expect higher latencies than usual, particularly in coastal regions or on islands.
- Affected users close to its primary service area will most likely be passed on further south to US Southeast in Atlanta, or a little bit west to US Central in Chicago, both of which are unaffected
- This notice is also applicable to Dota 2 and TF2 players passing by as well. In the case of Dota 2, you will need to select an alternate region to matchmake on.

- Size is close to 90 MB

Via [url=https://blog.counter-strike.net/index.php/2020/07/31071/]the CS:GO blog[/url]:

[quote=Valve][MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)[/quote]

Rumor has it:

- /u/Hoxton_Workshop put up [url=https://www.reddit.com/r/GlobalOffensive/comments/i0bec3/counterstrike_global_offensive_update_for_72920/fzoc6fj/]a few stills of the main menu backgrounds[/url] from Mutiny and Swamp:
[img]https://i.imgur.com/nqESC0S.jpeg[/img]
[img]https://i.imgur.com/wqQclGQ.jpg[/img]

- A fair bit of localization file updates, made possible as always in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]: https://github.com/SteamDatabase/GameTracking-CSGO/commit/f26b4834f730d0530f682a426cf23171967eced8

- [s][b]NOTICE (unrelated to this update but worth mentioning):[/b] the US Northeast cluster located in Sterling, Virginia has been [url=https://twitter.com/DOTA2/status/1288581445154254849]knocked offline due to a fiber cut[/url]. You do not need to take any action as the game coordinator will utilize other nearby clusters automatically (but it might let you know of the fact that it's offline if it's a cluster you'd usually be matched to for a game). Expect higher latencies than usual, particularly in coastal regions or on islands.[/s]
- [s]Affected users close to its primary service area will most likely be passed on further south to US Southeast in Atlanta, or a little bit west to US Central in Chicago, both of which are unaffected[/s]
- [s]This notice is also applicable to Dota 2 and TF2 players passing by as well. In the case of Dota 2, you will need to select an alternate region to matchmake on.[/s]

- Size is close to 90 MB
Please sign in through STEAM to post a comment.