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RGL Profile Finder
posted in Projects
1
#1
0 Frags +

Github
Website
24 back with another project!

Spent the last couple hours getting a website to enter in steam ID's to get RGL team information using the recent addition to payload's api.

Give it a try!

You can paste in whatever, and it'll get all 6s-related information on each steam id that is detected. Status copy-paste from console works great for Match-time checking.

Let me know of errors, I'm working on making it nicer looking within the weeks.

Todo:
highlander support
prolander support
make it look nicer
drop-menu styling

[b][url=https://github.com/c43721/rglchecker]Github[/url][/b]
[b][url=https://c43721.github.io/rglchecker/]Website[/url][/b]
24 back with another project!

Spent the last couple hours getting a website to enter in steam ID's to get RGL team information using the recent addition to payload's api.

Give it a try!

You can paste in whatever, and it'll get all 6s-related information on each steam id that is detected. Status copy-paste from console works great for Match-time checking.

Let me know of errors, I'm working on making it nicer looking within the weeks.

Todo:
highlander support
prolander support
[s]make it look nicer[/s]
drop-menu styling
2
#2
3 Frags +

How exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).

How exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).
3
#3
1 Frags +
ZestyHow exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).

I (stole) updated sharky's RGL api helper, incorperated it with payload, and have the api listening for steam id's. I get the returned response and I parse that into the html.

Code is avaible for both:
Payload API: https://github.com/c43721/payload-neo/tree/master/src/api
Website: https://github.com/c43721/rglchecker

[quote=Zesty]How exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).[/quote]
I (stole) updated sharky's RGL api helper, incorperated it with payload, and have the api listening for steam id's. I get the returned response and I parse that into the html.

Code is avaible for both:
Payload API: https://github.com/c43721/payload-neo/tree/master/src/api
Website: https://github.com/c43721/rglchecker
4
#4
5 Frags +

I spent some time making it look "modern" with a darker theme. I'm working on ETF2L support and prolander support, with more custom buttons and such but that could be a bit longer (not that this is a priority, sorry euros).

Check it out, it runs entirely on your browser.

Hope it looks okay still! I had to stop using bootstrap to test my skills.

I spent some time making it look "modern" with a darker theme. I'm working on ETF2L support and prolander support, with more custom buttons and such but that could be a bit longer (not that this is a priority, sorry euros).

Check it out, it runs entirely on your browser.

Hope it looks okay still! I had to stop using bootstrap to test my skills.
5
#5
1 Frags +

Updated again:
New font, darker theme, larger response text, and lighter colors for accent pieces.
Also fixed bug where it wouldn't show correct RGL name.

Visual indicators instead of text indictators for players with special tags. There's a handy key on the top if you need to refer to it, but it is aligned with RGL.

Updated again:
New font, darker theme, larger response text, and lighter colors for accent pieces.
Also fixed bug where it wouldn't show correct RGL name.

Visual indicators instead of text indictators for players with special tags. There's a handy key on the top if you need to refer to it, but it is aligned with RGL.
6
#6
4 Frags +

way to go 22

way to go 22
7
#7
1 Frags +

Fixed bug where it would incorrectly show users who are not "specials" (banned, verified, probation)

Should work normally. let me know of any more bugs.

Fixed bug where it would incorrectly show users who are not "specials" (banned, verified, probation)

Should work normally. let me know of any more bugs.
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