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Riot Games Character Based Tactical FPS
posted in Other Games
31
#31
-1 Frags +
lucrativethose games are too hard and take too much of a knowledge base to actually be good at so people don't want to invest time into them, way easier and accessible for people to jump into a BR or something and just pick up gun and shoot

But so do games like Smash Bros and Rocket League. Why is it only shooters that seem to be dumbed down so hard

[quote=lucrative]those games are too hard and take too much of a knowledge base to actually be good at so people don't want to invest time into them, way easier and accessible for people to jump into a BR or something and just pick up gun and shoot[/quote] But so do games like Smash Bros and Rocket League. Why is it only shooters that seem to be dumbed down so hard
32
#32
-1 Frags +
Reflectolucrativethose games are too hard and take too much of a knowledge base to actually be good at so people don't want to invest time into them, way easier and accessible for people to jump into a BR or something and just pick up gun and shoot But so do games like Smash Bros and Rocket League. Why is it only shooters that seem to be dumbed down so hard

i would not really consider those games to be in close in popularity to games like PUBG, OW, LoL, DotA etc

edit: misunderstood

[quote=Reflecto][quote=lucrative]those games are too hard and take too much of a knowledge base to actually be good at so people don't want to invest time into them, way easier and accessible for people to jump into a BR or something and just pick up gun and shoot[/quote] But so do games like Smash Bros and Rocket League. Why is it only shooters that seem to be dumbed down so hard[/quote]

i would not really consider those games to be in close in popularity to games like PUBG, OW, LoL, DotA etc

edit: misunderstood
33
#33
2 Frags +
lucrativei would not really consider those games to be in close in popularity to games like PUBG, OW, LoL, DotA etc

I'm not necessarily comparing them to the games you mentioned, but more commenting on how they are wildly more popular than any arena shooter type game while also having incredibly high mechanical skill ceilings and are able to retain a casual player base.

[quote=lucrative]i would not really consider those games to be in close in popularity to games like PUBG, OW, LoL, DotA etc[/quote] I'm not necessarily comparing them to the games you mentioned, but more commenting on how they are wildly more popular than any arena shooter type game while also having incredibly high mechanical skill ceilings and are able to retain a casual player base.
34
#34
0 Frags +

is it true that the original smash bros (and melee to some degree) had a high skill ceiling essentially by accident?

is it true that the original smash bros (and melee to some degree) had a high skill ceiling essentially by accident?
35
#35
0 Frags +
glassis it true that the original smash bros (and melee to some degree) had a high skill ceiling essentially by accident?

in 64 z-canceling was on purpose.
in melee l-canceling on purpose. wavedashing was known to be in the game by the developers.

i doubt sakurai realized melee especially would be as technical and fast as it was.

[quote=glass]is it true that the original smash bros (and melee to some degree) had a high skill ceiling essentially by accident?[/quote]
in 64 z-canceling was on purpose.
in melee l-canceling on purpose. wavedashing was known to be in the game by the developers.

i doubt sakurai realized melee especially would be as technical and fast as it was.
36
#36
9 Frags +

melee's technical ceiling was 'by accident,' but the game itself was developed in a way that cultivates that kind of gameplay while casting aside those technical limitations. even without wavedashing, the game would still be highly technical. in the grand scheme of melee fundamentals, wavedashing is only one piece of the puzzle. a tiny piece, too. especially among inexperienced players, wavedashing has more flair than usefulness. the important point of this is that the game was difficult to play and punishing at every level. the characters move quickly, there aren't really any anti-snowball mechanics, the game is very free-flowing, the attacks don't necessarily have ridiculous hitboxes that reach across the stage and last forever, etc. so you'll see newer players missing 90% of aerials, getting smash attacked in the face, running off the cliff by accident, and generally looking like they have limited control over their character.

in contrast, a lot of newer games stress the barrier to entry for newer, and especially younger, audiences, which dilutes the experience on a foundational level. that being said, I have no idea why the tf2 community has to be so negative and cynical in response to new shooters. tf2 is not going anywhere, you should hope that this game is designed to be competitive and and not to hold the hands of every new child that launches the game. that reality would benefit everyone in fps limbo, including everyone on this forum.

melee's technical ceiling was 'by accident,' but the game itself was developed in a way that cultivates that kind of gameplay while casting aside those technical limitations. even without wavedashing, the game would still be highly technical. in the grand scheme of melee fundamentals, wavedashing is only one piece of the puzzle. a tiny piece, too. especially among inexperienced players, wavedashing has more flair than usefulness. the important point of this is that the game was difficult to play and punishing at every level. the characters move quickly, there aren't really any anti-snowball mechanics, the game is very free-flowing, the attacks don't necessarily have ridiculous hitboxes that reach across the stage and last forever, etc. so you'll see newer players missing 90% of aerials, getting smash attacked in the face, running off the cliff by accident, and generally looking like they have limited control over their character.

in contrast, a lot of newer games stress the barrier to entry for newer, and especially younger, audiences, which dilutes the experience on a foundational level. that being said, I have no idea why the tf2 community has to be so negative and cynical in response to new shooters. tf2 is not going anywhere, you should hope that this game is designed to be competitive and and not to hold the hands of every new child that launches the game. that reality would benefit everyone in fps limbo, including everyone on this forum.
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#37
6 Frags +

Manufacturered esports are garbage

Manufacturered esports are garbage
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