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ESEA S30 Map Pool?
61
#61
2 Frags +

Took screenshots of the problematic areas and angles.
https://imgur.com/a/YtzTS5c
The problem seems to be eliminated or at least drastically mitigated when using low shaders.
The vast majority of the map im sitting at around 500/400fps but some specific angles and locations seem to be weird cratering FPS to around 90/140. Probably something related to lighting effects judging by the fact that it was mitigated by changing shader settings.

Took screenshots of the problematic areas and angles.
https://imgur.com/a/YtzTS5c
The problem seems to be eliminated or at least drastically mitigated when using low shaders.
The vast majority of the map im sitting at around 500/400fps but some specific angles and locations seem to be weird cratering FPS to around 90/140. Probably something related to lighting effects judging by the fact that it was mitigated by changing shader settings.
62
#62
4 Frags +
ScrewballTook screenshots of the problematic areas and angles.
https://imgur.com/a/YtzTS5c
The problem seems to be eliminated or at least drastically mitigated when using low shaders.
The vast majority of the map im sitting at around 500/400fps but some specific angles and locations seem to be weird cratering FPS to around 90/140. Probably something related to lighting effects judging by the fact that it was mitigated by changing shader settings.

prolly should post these in the map thread

[quote=Screwball]Took screenshots of the problematic areas and angles.
https://imgur.com/a/YtzTS5c
The problem seems to be eliminated or at least drastically mitigated when using low shaders.
The vast majority of the map im sitting at around 500/400fps but some specific angles and locations seem to be weird cratering FPS to around 90/140. Probably something related to lighting effects judging by the fact that it was mitigated by changing shader settings.[/quote]

prolly should post these in the map thread
63
#63
3 Frags +
lucrativeprolly should post these in the map thread

I sent it directly to the mapper.

[quote=lucrative]
prolly should post these in the map thread[/quote]
I sent it directly to the mapper.
64
#64
6 Frags +

I've pushed a version (b13) that should fix any performance issues people may be having on lower spec machines. (Don't worry, this version won't make it worse on higher end machines.) I'm not certain if this version is out in time for it to be the one in ESEA rotation, though.

I've pushed a version (b13) that should fix any performance issues people may be having on lower spec machines. (Don't worry, this version won't make it worse on higher end machines.) I'm not certain if this version is out in time for it to be the one in ESEA rotation, though.
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