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TF2 Update 8/23/12
1
#1
2 Frags +
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

> Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable.

> Updated Steam binaries; fixes Linux crash on shutdown or restart.

Team Fortress 2

> Fixed a problem with items not displaying the correct styles.

> Added a new command "player_ready_toggle" for players to ready-up in MvM mode. Can be bound to any key in the Keyboard tab of the Options dialog.

> Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value.

> Fixed a few MvM sounds not being precached properly.

> Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users. Sound will play even if the game is minimized.

> Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions.

> Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory).

> Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games.

> Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")

Community requests

> Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity.

> The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively.
[quote]Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
[b]Source Engine Changes (TF2, DoD:S, HL2:DM)[/b]

> Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable.

> Updated Steam binaries; fixes Linux crash on shutdown or restart.

[b]Team Fortress 2[/b]

> Fixed a problem with items not displaying the correct styles.

> Added a new command "player_ready_toggle" for players to ready-up in MvM mode. Can be bound to any key in the Keyboard tab of the Options dialog.

> Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value.

> Fixed a few MvM sounds not being precached properly.

> Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users. Sound will play even if the game is minimized.

> Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions.

> Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory).

> Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games.

> Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")

[b]Community requests[/b]

> Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity.

> The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively.[/quote]
2
#2
1 Frags +

did it break the client/servers?

did it break the client/servers?
3
#3
1 Frags +

Dunno. Posted this to inform of update, but to let ESEA ppl know just in case client does need to be updated.

Dunno. Posted this to inform of update, but to let ESEA ppl know just in case client does need to be updated.
4
#4
0 Frags +

We're working on it, as it is one match has been affected thus far. It should be updated soon.

We're working on it, as it is one match has been affected thus far. It should be updated soon.
5
#5
0 Frags +

Why does it seem like Valve releases updates right before matches?

Why does it seem like Valve releases updates right before matches?
6
#6
0 Frags +

this isn't new

this isn't new
7
#7
1 Frags +

We're updated.

We're updated.
8
#8
0 Frags +

PARTY BALLLLLLLLLL

PARTY BALLLLLLLLLL
9
#9
0 Frags +

Getting kicked from match server.

Getting kicked from match server.
10
#10
0 Frags +

getting kicked because im not on a roster?

getting kicked because im not on a roster?
11
#11
0 Frags +

#5

considering how minuscule ESEA's comp tf2 scene is, I doubt they even know or care. they're updating at the (well, probably) best time world-wide.

#5

considering how minuscule ESEA's comp tf2 scene is, I doubt they even know or care. they're updating at the (well, probably) best time world-wide.
12
#12
0 Frags +

I had to reassign several matches that bugged out manually.

I had to reassign several matches that bugged out manually.
13
#13
0 Frags +

Another additional update is out. Kalkin is working on it.

Another additional update is out. Kalkin is working on it.
14
#14
0 Frags +

updated

updated
15
#15
5 Frags +

More importantly, HOLY SHIT Valve promoted i46 on the FRONT PAGE. Have they actually been watching Letters to Robin?

More importantly, HOLY SHIT Valve promoted i46 on the FRONT PAGE. Have they actually been watching Letters to Robin?
16
#16
1 Frags +

der valv.

pls no mor brek hud,

sincrly,

gooby
(iz actuly dolan)

der valv.

pls no mor brek hud,

sincrly,

gooby
(iz actuly dolan)
17
#17
1 Frags +

#11 They also don't seem to care that they're updating right in the middle of CS:GO matches and CS:GO is already pretty big in ESEA.

#11 They also don't seem to care that they're updating right in the middle of CS:GO matches and CS:GO is already pretty big in ESEA.
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