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Limiting weapons rather than classes
1
#1
0 Frags +

this is really more of a thought experiment rather than a suggestion for the ruleset.

If the stickylauncher and demoman were at 1 and 2 respectively, teams would have the option to run a demoknight instead of a scout/roamer, realistically. It would be really fun to play as the demoknight, running around spamming grenades and abusing charge. And maybe 8 pill spamwaves won't be so terrible (they are giving up a scout/soldier, after all) and maybe even fun in a cheesy, ridiculous way

Probably not as effective as the standard lineup, but could be a fun option for casual games.

this is really more of a thought experiment rather than a suggestion for the ruleset.

If the stickylauncher and demoman were at 1 and 2 respectively, teams would have the option to run a demoknight instead of a scout/roamer, realistically. It would be really fun to play as the demoknight, running around spamming grenades and abusing charge. And maybe 8 pill spamwaves won't be so terrible (they [i]are[/i] giving up a scout/soldier, after all) and maybe even fun in a cheesy, ridiculous way

Probably not as effective as the standard lineup, but could be a fun option for casual games.
2
#2
8 Frags +
sheafProbably not as effective as the standard lineup, but could be a fun option for casual games.

Classes aren't limited in casual?

[quote=sheaf]Probably not as effective as the standard lineup, but could be a fun option for casual games.[/quote]
Classes aren't limited in casual?
3
#3
0 Frags +
AquilasheafProbably not as effective as the standard lineup, but could be a fun option for casual games.Classes aren't limited in casual?

I think he means casual 6s.

[quote=Aquila][quote=sheaf]Probably not as effective as the standard lineup, but could be a fun option for casual games.[/quote]
Classes aren't limited in casual?[/quote]
I think he means casual 6s.
4
#4
4 Frags +

I'm not entirely sure that's possible with the current capabilities of our configs, and it likely would change literally nothing except at the lowest level of non-serious competitive.

I'm not entirely sure that's possible with the current capabilities of our configs, and it likely would change literally nothing except at the lowest level of non-serious competitive.
5
#5
16 Frags +

i was worried this was gonna be a re-hash of mocha's weapon timing idea

i was worried this was gonna be a re-hash of mocha's weapon timing idea
6
#6
1 Frags +

iron bomber + quickies demo with a pipes and stickybomb launcher demo.

NOTY.

Even scores would be aids in conjunction with another demo tbh. u have to account for like 22 stickies lmfao

iron bomber + quickies demo with a pipes and stickybomb launcher demo.

NOTY.

Even scores would be aids in conjunction with another demo tbh. u have to account for like 22 stickies lmfao
7
#7
1 Frags +

Well, obviously all sticky variants would be thrown together in the limit to one, so you wouldn't just be able to run a Stickies Demo and a Quickies Demo... but I assume that limiting them together is the difficulty of making it into a config?

Well, obviously all sticky variants would be thrown together in the limit to one, so you wouldn't just be able to run a Stickies Demo and a Quickies Demo... but I assume that limiting them together is the difficulty of making it into a config?
8
#8
7 Frags +

demoknight is a garbage concept to begin with so reworking how our whitelists etc work just so you can play it is a massive waste of time

demoknight is a garbage concept to begin with so reworking how our whitelists etc work just so you can play it is a massive waste of time
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