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Enabling 3D grass textures?
posted in Q/A Help
1
#1
0 Frags +

So I play with Chris' DX9 frames fps config and I was wondering what specific commands in the config or ingame I would have to change to get 3D grass (like on Granary last or on Snakewater mid). Grass that pops out of the ground just looks so incredibly sexy.
Example pic: http://www.halflife2.net/wp-content/uploads/2008/08/05_lumberyard_1.jpg
All help is appreciated ^^

So I play with Chris' DX9 frames fps config and I was wondering what specific commands in the config or ingame I would have to change to get 3D grass (like on Granary last or on Snakewater mid). Grass that pops out of the ground just looks so incredibly sexy.
Example pic: http://www.halflife2.net/wp-content/uploads/2008/08/05_lumberyard_1.jpg
All help is appreciated ^^
2
#2
0 Frags +

I'm not positive, but I've been poking around the list of commands; is this set to 1?

mat_disable_fancy_blending

The grass usually appears on blending textures with certain surface properties, and that's the only "blend" command I could find.

I'm not positive, but I've been poking around the list of commands; is this set to 1?

mat_disable_fancy_blending

The grass usually appears on blending textures with certain surface properties, and that's the only "blend" command I could find.
3
#3
0 Frags +

It is on 1 right now. I'll experiment around with it tomorrow. It's super late right now. Thanks a ton for the reply :D

It is on 1 right now. I'll experiment around with it tomorrow. It's super late right now. Thanks a ton for the reply :D
4
#4
0 Frags +

Try setting it to 0, so it doesn't disable it. Otherwise I'm clueless :D

Try setting it to 0, so it doesn't disable it. Otherwise I'm clueless :D
5
#5
0 Frags +

I believe it's cl_detaildist and cl_detailfade. 0 turn them off. Higher numbers make it visible from farther away.

I believe it's cl_detaildist and cl_detailfade. 0 turn them off. Higher numbers make it visible from farther away.
6
#6
0 Frags +

Changing mat_disable_fancy_blending to 0 and turning cl_detaildist and cl_detailfade to 1 didn't change much that I could see. I even tried maxing out all of the settings ingame but still there was no 3d grass D:
I'm led to believe it's one of the other settings in the fps config. Thanks for all the help so far ^^

If it helps at all, it looks like Tyrone had an fps config and that luscious grass during this stream: http://www.twitch.tv/tyreeze/b/336667650

Changing mat_disable_fancy_blending to 0 and turning cl_detaildist and cl_detailfade to 1 didn't change much that I could see. I even tried maxing out all of the settings ingame but still there was no 3d grass D:
I'm led to believe it's one of the other settings in the fps config. Thanks for all the help so far ^^

If it helps at all, it looks like Tyrone had an fps config and that luscious grass during this stream: http://www.twitch.tv/tyreeze/b/336667650
7
#7
0 Frags +

cl_detaildist/fade should be more than 1 - they specify a distance, not a true/false value. You could try making them something like 1000.

cl_detaildist/fade should be more than 1 - they specify a distance, not a true/false value. You could try making them something like 1000.
8
#8
0 Frags +
synchrocl_detaildist/fade should be more than 1 - they specify a distance, not a true/false value. You could try making them something like 1000.

That didn't work either >.<

[quote=synchro]cl_detaildist/fade should be more than 1 - they specify a distance, not a true/false value. You could try making them something like 1000.[/quote]

That didn't work either >.<
9
#9
1 Frags +

hey delpo youre amazing!

hey delpo youre amazing!
10
#10
0 Frags +
d_bhey delpo youre amazing!

THANKS BUT I'M AFRAID I DO NOT RECOGNIZE YOU.

[quote=d_b]hey delpo youre amazing![/quote]
THANKS BUT I'M AFRAID I DO NOT RECOGNIZE YOU.
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