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Official KZmod 1.0
posted in Off Topic
1
#1
7 Frags +

http://youtu.be/PKm0KJd3hyQ

http://kzmod.com/news.php

A new mod just released today that is based off of the 1.6 engine.

[youtube]http://youtu.be/PKm0KJd3hyQ[/youtube]

http://kzmod.com/news.php

A new mod just released today that is based off of the 1.6 engine.
2
#2
0 Frags +

game looks a little ugly, but really fun
that music rules

game looks a little ugly, but really fun
that music rules
3
#3
-2 Frags +

http://www.youtube.com/watch?v=Qmb9cnx__hA

[youtube]http://www.youtube.com/watch?v=Qmb9cnx__hA[/youtube]
4
#4
0 Frags +

Yeah I think the point was to maintain all the good elements of CS 1.6 and also introduce some new ideas that came from CS:S and maybe some other games. The big advantage of this (at least to someone like me who likes to compete in this sort of stuff) is that there is a whole timer system set up with clear world records, demo submission, etc., much like Quake 3 Defrag has.

Yeah I think the point was to maintain all the good elements of CS 1.6 and also introduce some new ideas that came from CS:S and maybe some other games. The big advantage of this (at least to someone like me who likes to compete in this sort of stuff) is that there is a whole timer system set up with clear world records, demo submission, etc., much like Quake 3 Defrag has.
5
#5
0 Frags +
dellortYeah I think the point was to maintain all the good elements of CS 1.6 and also introduce some new ideas that came from CS:S and maybe some other games. The big advantage of this (at least to someone like me who likes to compete in this sort of stuff) is that there is a whole timer system set up with clear world records, demo submission, etc., much like Quake 3 Defrag has.

oh I guess that makes more sense

[quote=dellort]Yeah I think the point was to maintain all the good elements of CS 1.6 and also introduce some new ideas that came from CS:S and maybe some other games. The big advantage of this (at least to someone like me who likes to compete in this sort of stuff) is that there is a whole timer system set up with clear world records, demo submission, etc., much like Quake 3 Defrag has.[/quote]
oh I guess that makes more sense
6
#6
-3 Frags +
dellortYeah I think the point was to maintain all the good elements of CS 1.6 and also introduce some new ideas that came from CS:S and maybe some other games. The big advantage of this (at least to someone like me who likes to compete in this sort of stuff) is that there is a whole timer system set up with clear world records, demo submission, etc., much like Quake 3 Defrag has.

So why is this in TF2 general discussion?

[quote=dellort]Yeah I think the point was to maintain all the good elements of CS 1.6 and also introduce some new ideas that came from CS:S and maybe some other games. The big advantage of this (at least to someone like me who likes to compete in this sort of stuff) is that there is a whole timer system set up with clear world records, demo submission, etc., much like Quake 3 Defrag has.[/quote]

So why is this in TF2 general discussion?
7
#7
0 Frags +
Foxgame looks a little ugly, but really fun
that music rules

you can't really expect all that much graphically from a goldsrc engine game

[quote=Fox]game looks a little ugly, but really fun
that music rules[/quote]
you can't really expect all that much graphically from a goldsrc engine game
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