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A rollout trainer I made
31
#31
1 Frags +
BriskAnyway you could make it so going through a take me back door resets the round time, would help for timing yourself on the rollouts.

Someone who knows how could modify the timer from surf servers to work here.

[quote=Brisk]Anyway you could make it so going through a take me back door resets the round time, would help for timing yourself on the rollouts.[/quote]
Someone who knows how could modify the timer from surf servers to work here.
32
#32
0 Frags +

Really good map man :D, there's just one thing that's kind of bugging me - the "take me back" warp door thing placement in cp_process. It's pretty much blocking the route that you use for the rollout where you jump of the wall to the right. Anyways, good job mate.

Really good map man :D, there's just one thing that's kind of bugging me - the "take me back" warp door thing placement in cp_process. It's pretty much blocking the route that you use for the rollout where you jump of the wall to the right. Anyways, good job mate.
33
#33
0 Frags +
Lights_Although this is a great idea, why wouldn't people just use a script to practice rollouts?
It's a lot more simple.

bind downarrow "mp_restartround 1; wait 1200; hurtme -99999"
(I think this is what I use)

that, OR map tr_rollout_a1 see in his map there are teleporters and a time limit, so i do like 10 minutes on each map (badlands, granary, process,) and then i repeat until i'm satisfied or bored :)

[quote=Lights_]Although this is a great idea, why wouldn't people just use a script to practice rollouts?
It's a lot more simple.

bind downarrow "mp_restartround 1; wait 1200; hurtme -99999"
(I think this is what I use)[/quote]
that, OR map tr_rollout_a1 see in his map there are teleporters and a time limit, so i do like 10 minutes on each map (badlands, granary, process,) and then i repeat until i'm satisfied or bored :)
34
#34
0 Frags +

could you remove round timers? It takes me longer than 10 minutes to get a perfect rollout.

I guess i can use the ^ script...

could you remove round timers? It takes me longer than 10 minutes to get a perfect rollout.

I guess i can use the ^ script...
35
#35
3 Frags +

Sorry I've been away from this thread so long. Interesting to see it still has attention. I'll be working on it more after the semester is over since most of my work time right now isn't for personal projects.

Last time I worked on it I was halfway into adding Snakewater after redesigning the spawn room from ground up, so a2 will make a nice addition.

Sorry I've been away from this thread so long. Interesting to see it still has attention. I'll be working on it more after the semester is over since most of my work time right now isn't for personal projects.

Last time I worked on it I was halfway into adding Snakewater after redesigning the spawn room from ground up, so a2 will make a nice addition.
36
#36
0 Frags +

nice idea, hope more maps get involved :)

nice idea, hope more maps get involved :)
37
#37
1 Frags +

interesting

interesting
38
#38
2 Frags +
PheeshIt would be interesting if there was an mge element to a rollout training map where you compete on rollouts versus another person.
You get a point for finishing before opponent, first to 5 wins the 'match', or something like that. Would require some modifying on the server mod side of things though.

That is an awesome idea

[quote=Pheesh]It would be interesting if there was an mge element to a rollout training map where you compete on rollouts versus another person.
You get a point for finishing before opponent, first to 5 wins the 'match', or something like that. Would require some modifying on the server mod side of things though.[/quote]

That is an awesome idea
39
#39
1 Frags +

Really nice work man, my advice would be to fully include the red side of mid, since pre-placing stickies is such an important initial aspect of maps such as granary and snakewater.

Can't wait for the next version!

Really nice work man, my advice would be to fully include the red side of mid, since pre-placing stickies is such an important initial aspect of maps such as granary and snakewater.

Can't wait for the next version!
40
#40
1 Frags +

this dead?

this dead?
41
#41
0 Frags +

Really usefull but would love to see Gully and snakewater added. Metalworks would be neat but besides that one week I havn't seen it played that much.

Really usefull but would love to see Gully and snakewater added. Metalworks would be neat but besides that one week I havn't seen it played that much.
42
#42
0 Frags +
BenroadsReally usefull but would love to see Gully and snakewater added. Metalworks would be neat but besides that one week I havn't seen it played that much.

Yeah, for maps like Metalworks to be added, it would have to turn out like Process, which is in its third season I believe.

[quote=Benroads]Really usefull but would love to see Gully and snakewater added. Metalworks would be neat but besides that one week I havn't seen it played that much.[/quote]
Yeah, for maps like Metalworks to be added, it would have to turn out like Process, which is in its third season I believe.
43
#43
0 Frags +
NikHappyFaceBenroadsReally usefull but would love to see Gully and snakewater added. Metalworks would be neat but besides that one week I havn't seen it played that much.Yeah, for maps like Metalworks to be added, it would have to turn out like Process, which is in its third season I believe.

Yeah I only played Metalworks once or twice and it was pretty fun map to play. Not sure if it will be played next season or not. I'd love to see Collis get some play time.

[quote=NikHappyFace][quote=Benroads]Really usefull but would love to see Gully and snakewater added. Metalworks would be neat but besides that one week I havn't seen it played that much.[/quote]
Yeah, for maps like Metalworks to be added, it would have to turn out like Process, which is in its third season I believe.[/quote]

Yeah I only played Metalworks once or twice and it was pretty fun map to play. Not sure if it will be played next season or not. I'd love to see Collis get some play time.
44
#44
0 Frags +

Is this still in process or is a dead project?

Is this still in process or is a dead project?
45
#45
0 Frags +

He posted earlier saying something about gully/snake but i'm not sure his updated version ever got released.

He posted earlier saying something about gully/snake but i'm not sure his updated version ever got released.
46
#46
2 Frags +

Bump, hoping he will give out the latest version soon.

Bump, hoping he will give out the latest version soon.
47
#47
2 Frags +

I really want gully

I really want gully
48
#48
-2 Frags +

I want updated process, gully and snakewater also no round timer/respawn timer would be wonderful.

I want updated process, gully and snakewater also no round timer/respawn timer would be wonderful.
49
#49
1 Frags +

This will be amazing to me (I main Demo) I really hope this gets expanded with more maps, will totally help me and a lot of other people out. Thanks so far for your hard work!

This will be amazing to me (I main Demo) I really hope this gets expanded with more maps, will totally help me and a lot of other people out. Thanks so far for your hard work!
50
#50
0 Frags +

This looks great! Hope it gets popular, could help a lot of the new guys ease into certain competitive aspects of the game.

This looks great! Hope it gets popular, could help a lot of the new guys ease into certain competitive aspects of the game.
51
#51
2 Frags +

Do you think you would be able to modify the MGE code or something, so that you can remove the entire lobby area, and make the map cleaner? would be cool, and more space efficient.

Do you think you would be able to modify the MGE code or something, so that you can remove the entire lobby area, and make the map cleaner? would be cool, and more space efficient.
52
#52
1 Frags +
BenroadsI want updated process, gully and snakewater also no round timer/respawn timer would be wonderful.

mp_tournament 1 at beginning of round

edit: Wouldn't you need sourcemod for waldo's idea?

[quote=Benroads]I want updated process, gully and snakewater also no round timer/respawn timer would be wonderful.[/quote]
mp_tournament 1 at beginning of round

edit: Wouldn't you need sourcemod for waldo's idea?
53
#53
1 Frags +

I posted on his steam profile, hoping he gets back to me soonish.

I posted on his steam profile, hoping he gets back to me soonish.
54
#54
12 Frags +
alfunksoWhy can I only +frag you once?

If you -frag him first, it will look you +fragged him twice.

[quote=alfunkso]Why can I only +frag you once?[/quote]

If you -frag him first, it will look you +fragged him twice.
55
#55
-3 Frags +

can you/somebody get other maps in there?

can you/somebody get other maps in there?
56
#56
-3 Frags +
marezcan you/somebody get other maps in there?

http://teamfortress.tv/forum/thread/13667-jump-competitive-b1

[quote=marez]can you/somebody get other maps in there?[/quote]
http://teamfortress.tv/forum/thread/13667-jump-competitive-b1
57
#57
2 Frags +

is there any possibility of an update or second map?

is there any possibility of an update or second map?
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#58
4 Frags +

bind l "mp_restartgame_immediate 1; wait 800; hurtme -170"

bind l "mp_restartgame_immediate 1; wait 800; hurtme -170"
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