RenhetKave_JohnsonUllapool Caber (the hell was Valve thinking?)
It's another for-fun item. I don't see an imbalance either. If a Demoman is close enough to Caber you, you're probably not very good anyway.
Have you ever seen kaidus use that thing in HL? Medic picks everywhere.
Nah, that thing needs a nerf.
[quote=Renhet]
[quote=Kave_Johnson]Ullapool Caber (the hell was Valve thinking?)[/quote]
It's another for-fun item. I don't see an imbalance either. If a Demoman is close enough to Caber you, you're probably not very good anyway.[/quote]
Have you ever seen kaidus use that thing in HL? Medic picks everywhere.
Nah, that thing needs a nerf.
prestigeRenhetKave_JohnsonCow Mangler 5000 (it's a mess)
Please elaborate. I fail to see how unlimited ammo in exchange for the inability to push down Engineer buildings is a "mess."
are you ignoring the other stats of the weapon?? 5% reload speed decrease like wtf. plus, more ammo for less ability against just one class doesnt seem like a fair tradeoff.
Not sure if you mean what I think, I pointed this out on reddit just now:
The initial reload is not bugged - it's intended, but not listed.
Initial RL reload takes 0.92s, consecutive reloads 0.8s. Initial Cow Mangler reload takes 1.3s (~41% slower!), consecutive reloads 0.84s (this is 5% slower).
The initial reload penalty had been on the Cow Mangler even before they added the 5% slower reload stat.
Again if you just mean the random 5% reload penalty that only serves to break the animation, alright, sorry. But a lot of people seem to not be aware of the huge hidden initial reload penalty and overestimate how much 5% is
[quote=prestige][quote=Renhet][quote=Kave_Johnson]Cow Mangler 5000 (it's a mess)[/quote]
Please elaborate. I fail to see how unlimited ammo in exchange for the inability to push down Engineer buildings is a "mess." [/quote]
are you ignoring the other stats of the weapon?? 5% reload speed decrease like wtf. plus, more ammo for less ability against just one class doesnt seem like a fair tradeoff.[/quote]
Not sure if you mean what I think, I pointed this out on reddit just now:
The initial reload is not bugged - it's intended, but not listed.
Initial RL reload takes 0.92s, consecutive reloads 0.8s. Initial Cow Mangler reload takes 1.3s (~41% slower!), consecutive reloads 0.84s (this is 5% slower).
The initial reload penalty had been on the Cow Mangler even before they added the 5% slower reload stat.
Again if you just mean the random 5% reload penalty that only serves to break the animation, alright, sorry. But a lot of people seem to not be aware of the huge hidden initial reload penalty and overestimate how much 5% is
Really don't wanna spam, here's the most recent polls:
Medic & Spy & Engineer: http://www.tf2tightrope.com/priority-polls-medic-spy-engineer/
Really don't wanna spam, here's the most recent polls:
Medic & Spy & Engineer: http://www.tf2tightrope.com/priority-polls-medic-spy-engineer/
And here's the last set of polls:
Heavy & Sniper: http://www.tf2tightrope.com/priority-polls-heavy-sniper/
Please vote on all of them if you haven't yet
And here's the last set of polls:
Heavy & Sniper: http://www.tf2tightrope.com/priority-polls-heavy-sniper/
Please vote on all of them if you haven't yet