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Priority Polls - What To Change In Beta?
31
#31
3 Frags +
RenhetKave_JohnsonUllapool Caber (the hell was Valve thinking?)It's another for-fun item. I don't see an imbalance either. If a Demoman is close enough to Caber you, you're probably not very good anyway.

Have you ever seen kaidus use that thing in HL? Medic picks everywhere.
Nah, that thing needs a nerf.

[quote=Renhet]

[quote=Kave_Johnson]Ullapool Caber (the hell was Valve thinking?)[/quote]
It's another for-fun item. I don't see an imbalance either. If a Demoman is close enough to Caber you, you're probably not very good anyway.[/quote]
Have you ever seen kaidus use that thing in HL? Medic picks everywhere.
Nah, that thing needs a nerf.
32
#32
2 Frags +
prestigeRenhetKave_JohnsonCow Mangler 5000 (it's a mess)Please elaborate. I fail to see how unlimited ammo in exchange for the inability to push down Engineer buildings is a "mess."
are you ignoring the other stats of the weapon?? 5% reload speed decrease like wtf. plus, more ammo for less ability against just one class doesnt seem like a fair tradeoff.

Not sure if you mean what I think, I pointed this out on reddit just now:

The initial reload is not bugged - it's intended, but not listed.

Initial RL reload takes 0.92s, consecutive reloads 0.8s. Initial Cow Mangler reload takes 1.3s (~41% slower!), consecutive reloads 0.84s (this is 5% slower).

The initial reload penalty had been on the Cow Mangler even before they added the 5% slower reload stat.

Again if you just mean the random 5% reload penalty that only serves to break the animation, alright, sorry. But a lot of people seem to not be aware of the huge hidden initial reload penalty and overestimate how much 5% is

[quote=prestige][quote=Renhet][quote=Kave_Johnson]Cow Mangler 5000 (it's a mess)[/quote]
Please elaborate. I fail to see how unlimited ammo in exchange for the inability to push down Engineer buildings is a "mess." [/quote]

are you ignoring the other stats of the weapon?? 5% reload speed decrease like wtf. plus, more ammo for less ability against just one class doesnt seem like a fair tradeoff.[/quote]
Not sure if you mean what I think, I pointed this out on reddit just now:

The initial reload is not bugged - it's intended, but not listed.

Initial RL reload takes 0.92s, consecutive reloads 0.8s. Initial Cow Mangler reload takes 1.3s (~41% slower!), consecutive reloads 0.84s (this is 5% slower).

The initial reload penalty had been on the Cow Mangler even before they added the 5% slower reload stat.

Again if you just mean the random 5% reload penalty that only serves to break the animation, alright, sorry. But a lot of people seem to not be aware of the huge hidden initial reload penalty and overestimate how much 5% is
33
#33
1 Frags +

Really don't wanna spam, here's the most recent polls:
Medic & Spy & Engineer: http://www.tf2tightrope.com/priority-polls-medic-spy-engineer/

Really don't wanna spam, here's the most recent polls:
Medic & Spy & Engineer: http://www.tf2tightrope.com/priority-polls-medic-spy-engineer/
34
#34
0 Frags +

And here's the last set of polls:
Heavy & Sniper: http://www.tf2tightrope.com/priority-polls-heavy-sniper/

Please vote on all of them if you haven't yet

And here's the last set of polls:
Heavy & Sniper: http://www.tf2tightrope.com/priority-polls-heavy-sniper/

Please vote on all of them if you haven't yet
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